- Timestamp:
- Nov 12, 2014, 4:11:00 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/surfaceraceHS14/src/modules/dodgerace2/DodgeRaceShip.cc
r10118 r10124 46 46 damping = 10; 47 47 48 // not sure if has to be zero? 48 49 lastTimeFront = 0; 49 50 lastTimeLeft = 0; … … 106 107 setPosition(pos); 107 108 setOrientation(Vector3::UNIT_Y, Degree(270)); 108 /* 109 109 110 // Level up! 110 111 if (pos.x > 42000) … … 113 114 setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0) 114 115 } 115 */ 116 116 117 SUPER(DodgeRaceShip, tick, dt); 117 118 } … … 183 184 return game; 184 185 } 185 /* 186 186 187 void DodgeRaceShip::death() 187 188 { 188 189 getGame()->costLife(); 189 190 SpaceShip::death(); 190 } */191 } 191 192 }
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