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Ignore:
Timestamp:
Dec 20, 2006, 12:31:27 AM (17 years ago)
Author:
marcscha
Message:

Last update, collision working again. SEGFAULT problems

File:
1 edited

Legend:

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  • branches/playability/src/world_entities/weapons/medium_blaster.cc

    r10109 r10117  
    1111#include "loading/fast_factory.h"
    1212
     13//#include "class_id_DEPRECATED.h"
     14//ObjectListDefinition(MediumBlaster);
    1315CREATE_FACTORY(MediumBlaster);
    1416/**
     
    6769  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
    6870  this->setProjectileTypeC("MBolt");   // FIXME temp project type until the blaste class exist
    69   this->prepareProjectiles(20);
     71  this->prepareProjectiles(100);
    7072
    7173  Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this);
     
    100102  pj->setAbsCoor(this->getEmissionPoint());
    101103  pj->setAbsDir(this->getAbsDir());
    102   pj->toList(OM_GROUP_01_PROJ);
    103104  pj->activate();
    104105}
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