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Timestamp:
Nov 5, 2014, 4:06:09 PM (9 years ago)
Author:
fvultier
Message:
 
File:
1 edited

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  • code/branches/pickupsFS14/src/modules/jump/JumpPlatformFake.cc

    r10074 r10111  
    2121 *
    2222 *   Author:
    23  *      Fabian 'x3n' Landau
     23 *      Fabien Vultier
    2424 *   Co-authors:
    2525 *      ...
     
    2929/**
    3030    @file JumpPlatformFake.cc
    31     @brief Implementation of the JumpPlatform class.
     31    @brief This platform has a hole in it. You cannot jump from this platform. It has no touchFigure function.
    3232*/
    3333
    3434#include "JumpPlatformFake.h"
    35 
    3635#include "core/CoreIncludes.h"
    3736#include "core/GameMode.h"
    38 
    3937#include "gametypes/Gametype.h"
    40 
    4138#include "JumpFigure.h"
    42 
    4339#include "sound/WorldSound.h"
    4440#include "core/XMLPort.h"
     
    4844    RegisterClass(JumpPlatformFake);
    4945
    50     /**
    51     @brief
    52         Constructor. Registers and initializes the object.
    53     */
    5446    JumpPlatformFake::JumpPlatformFake(Context* context) : JumpPlatform(context)
    5547    {
     
    5749    }
    5850
    59     /**
    60     @brief
    61         Destructor.
    62     */
    6351    JumpPlatformFake::~JumpPlatformFake()
    6452    {
     
    6654    }
    6755
    68     //xml port for loading sounds
    6956    void JumpPlatformFake::XMLPort(Element& xmlelement, XMLPort::Mode mode)
    7057    {
     
    7259    }
    7360
    74     /**
    75     @brief
    76         Is called every tick.
    77         Handles the movement of the ball and its interaction with the boundaries and bats.
    78     @param dt
    79         The time since the last tick.
    80     */
    8161    void JumpPlatformFake::tick(float dt)
    8262    {
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