- Timestamp:
- Nov 5, 2014, 4:06:09 PM (9 years ago)
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- 1 edited
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code/branches/pickupsFS14/src/modules/jump/JumpPlatformFake.cc
r10074 r10111 21 21 * 22 22 * Author: 23 * Fabi an 'x3n' Landau23 * Fabien Vultier 24 24 * Co-authors: 25 25 * ... … … 29 29 /** 30 30 @file JumpPlatformFake.cc 31 @brief Implementation of the JumpPlatform class.31 @brief This platform has a hole in it. You cannot jump from this platform. It has no touchFigure function. 32 32 */ 33 33 34 34 #include "JumpPlatformFake.h" 35 36 35 #include "core/CoreIncludes.h" 37 36 #include "core/GameMode.h" 38 39 37 #include "gametypes/Gametype.h" 40 41 38 #include "JumpFigure.h" 42 43 39 #include "sound/WorldSound.h" 44 40 #include "core/XMLPort.h" … … 48 44 RegisterClass(JumpPlatformFake); 49 45 50 /**51 @brief52 Constructor. Registers and initializes the object.53 */54 46 JumpPlatformFake::JumpPlatformFake(Context* context) : JumpPlatform(context) 55 47 { … … 57 49 } 58 50 59 /**60 @brief61 Destructor.62 */63 51 JumpPlatformFake::~JumpPlatformFake() 64 52 { … … 66 54 } 67 55 68 //xml port for loading sounds69 56 void JumpPlatformFake::XMLPort(Element& xmlelement, XMLPort::Mode mode) 70 57 { … … 72 59 } 73 60 74 /**75 @brief76 Is called every tick.77 Handles the movement of the ball and its interaction with the boundaries and bats.78 @param dt79 The time since the last tick.80 */81 61 void JumpPlatformFake::tick(float dt) 82 62 {
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