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Ignore:
Timestamp:
Nov 5, 2014, 3:59:18 PM (10 years ago)
Author:
erbj
Message:

EnemyAdd implementierung

File:
1 edited

Legend:

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  • code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefense.h

    r10105 r10109  
    4040#include "towerdefense/TowerDefensePrereqs.h"
    4141#include "gametypes/Deathmatch.h"
     42#include "TowerDefenseEnemy.h"
     43#include "util/Output.h"
     44
    4245
    4346 #include "TowerDefensePlayerStats.h"
     
    5154        virtual ~TowerDefense();
    5255
    53         void addEnemy();
     56        std::vector<TowerDefenseEnemy*> TowerDefenseEnemyvector;
     57
     58        void addTowerDefenseEnemy(std::vector<TDCoordinate> path);
    5459        virtual void start(); //<! The function is called when the gametype starts
    5560        virtual void end();
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