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Ignore:
Timestamp:
Dec 18, 2006, 1:28:49 AM (17 years ago)
Author:
patrick
Message:

added the track subsystem to the buildprocess again, integrated it into the new basobject framework and commented out big regions of code because it didn't compile.
@beni: your work now can begin :D

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/world_entity.h

    r9869 r10088  
    3232class CollisionHandle;
    3333class Collision;
     34class Track;
     35class TiXmlElement;
    3436
    3537
     
    174176private:
    175177  void updateHealthWidget();
     178  void addTrack(const TiXmlElement* root);
    176179
    177180private:
     
    218221  bool                    bOnGround;                       //!< true if this entity is standing on the ground
    219222
     223
     224  Track*                  entityTrack;                     //!< this is the track this entity follows (or NULL if none)
     225
    220226protected:
    221227  Vector                  velocity;                        //!< speed of the entity
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