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Ignore:
Timestamp:
Dec 18, 2006, 1:28:49 AM (17 years ago)
Author:
patrick
Message:

added the track subsystem to the buildprocess again, integrated it into the new basobject framework and commented out big regions of code because it didn't compile.
@beni: your work now can begin :D

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/util/track/track_node.cc

    r9869 r10088  
    1717
    1818
    19 #include "track_node.h"
     19#include "track/track_node.h"
    2020
    21 #include "track_manager.h"
     21#include "track/track_manager.h"
    2222
    2323
    24 ObjectListDefinition(TracNode);
     24ObjectListDefinition(TrackNode);
     25
    2526/**
    2627 *  standard constructor
     
    2829TrackNode::TrackNode ()
    2930{
    30   this->registerObject(this, TracNode::_objectList);
    31   this->setName("TrackNode");
     31  this->registerObject(this, TrackNode::_objectList);
    3232
    3333  PNode::getNullParent()->addChild(this);
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