- Timestamp:
- May 22, 2014, 3:05:46 PM (10 years ago)
- File:
-
- 1 edited
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- Unmodified
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code/branches/pickupsFS14/src/modules/jump/JumpCenterpoint.cc
r10050 r10074 55 55 height_ = 120; 56 56 sectionLength_ = 120; 57 platformSpeed_ = 20.0; 57 58 58 this->checkGametype();59 checkGametype(); 59 60 } 60 61 … … 69 70 XMLPortParam(JumpCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); 70 71 XMLPortParam(JumpCenterpoint, "sectionLength", setSectionLength, getSectionLength, xmlelement, mode); 71 XMLPortParam(JumpCenterpoint, "platformLength", setPlatformLength, getPlatformLength, xmlelement, mode); 72 XMLPortParam(JumpCenterpoint, "platformSpeed", setPlatformSpeed, getPlatformSpeed, xmlelement, mode); 73 XMLPortParam(JumpCenterpoint, "cameraOffset", setCameraOffset, getCameraOffset, xmlelement, mode); 72 74 XMLPortParam(JumpCenterpoint, "platformStaticTemplate", setPlatformStaticTemplate, getPlatformStaticTemplate, xmlelement, mode); 73 75 XMLPortParam(JumpCenterpoint, "platformHMoveTemplate", setPlatformHMoveTemplate, getPlatformHMoveTemplate, xmlelement, mode); … … 78 80 XMLPortParam(JumpCenterpoint, "figureTemplate", setFigureTemplate, getFigureTemplate, xmlelement, mode); 79 81 XMLPortParam(JumpCenterpoint, "projectileTemplate", setProjectileTemplate, getProjectileTemplate, xmlelement, mode); 82 XMLPortParam(JumpCenterpoint, "springTemplate", setSpringTemplate, getSpringTemplate, xmlelement, mode); 83 XMLPortParam(JumpCenterpoint, "rocketTemplate", setRocketTemplate, getRocketTemplate, xmlelement, mode); 84 XMLPortParam(JumpCenterpoint, "propellerTemplate", setPropellerTemplate, getPropellerTemplate, xmlelement, mode); 85 XMLPortParam(JumpCenterpoint, "bootsTemplate", setBootsTemplate, getBootsTemplate, xmlelement, mode); 86 XMLPortParam(JumpCenterpoint, "shieldTemplate", setShieldTemplate, getShieldTemplate, xmlelement, mode); 80 87 XMLPortParam(JumpCenterpoint, "enemy1Template", setEnemy1Template, getEnemy1Template, xmlelement, mode); 88 XMLPortParam(JumpCenterpoint, "enemy2Template", setEnemy2Template, getEnemy2Template, xmlelement, mode); 89 XMLPortParam(JumpCenterpoint, "enemy3Template", setEnemy3Template, getEnemy3Template, xmlelement, mode); 90 XMLPortParam(JumpCenterpoint, "enemy4Template", setEnemy4Template, getEnemy4Template, xmlelement, mode); 81 91 } 82 92 … … 90 100 91 101 // Check, whether it's still Jump. 92 this->checkGametype();102 checkGametype(); 93 103 } 94 104
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