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Ignore:
Timestamp:
Dec 13, 2006, 10:30:51 PM (17 years ago)
Author:
marcscha
Message:

Emitter Node implemented, first steps for swarm missile in

File:
1 edited

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  • branches/playability/src/world_entities/particles/particle_emitter.h

    r9869 r10073  
    3636  void start();
    3737  void stop();
    38   void tick(float dt);
     38  virtual void tick(float dt);
    3939
    4040  void setSystem(ParticleSystem* system);
     
    7474  float           momentumRandom;    //!< The random variation of the Momentum.
    7575
    76 private:
     76//private:
    7777  ParticleSystem* system;            //!< The ParticleSystem this Emitter Emits into.
    7878  float           saveTime;          //!< The time that was missing by the last Tick (otherwise there would be no emission when framefate is too big).
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