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Timestamp:
May 14, 2014, 8:25:08 PM (11 years ago)
Author:
noep
Message:

Cleaned up code. Added console command "ModularSpaceShip killshippart [string]" which allows manual destruction of a ShipPart by name. Added more functionality to PartDestructionEvents.

File:
1 edited

Legend:

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  • code/branches/modularships/data/levels/ModularShipsTest1.oxw

    r10053 r10055  
    3131
    3232    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    33     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
     33    <!-- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> -->
     34    <SpawnPoint team=0 position="-500,0,0" lookat="0,0,0" spawnclass=ModularSpaceShip pawndesign=HeavyCruiser />
    3435   
    3536    <MovableEntity position="0,0,0" collisionType=dynamic scale=1 linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true>
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