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Ignore:
Timestamp:
Dec 13, 2006, 12:22:11 AM (17 years ago)
Author:
patrick
Message:

integrating loading to we

File:
1 edited

Legend:

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  • branches/mount_points/src/world_entities/world_entity.h

    r10013 r10052  
    3232class AABBTreeNode;
    3333class Model;
     34class ObjectInformationFile;
    3435
    3536
     
    4950  void setModel(Model* model, unsigned int modelNumber = 0);
    5051  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
     52
     53  void loadObjectInformationFile(const std::string& fileName);
    5154
    5255  inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; }
     
    185188
    186189  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
     190  ObjectInformationFile*  oiFile;             //!< Reference to the object information file discribing the model of this WE
    187191  std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this
    188192  std::string             modelLODName;       //!< the name of the model lod file
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