Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 12, 2006, 8:52:37 PM (17 years ago)
Author:
nicolasc
Message:

moved bolt.* to lbolt.* for maning consistency, plz rebuild
messing around in lbolt, something serious
updated lbolt model + texture

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/light_blaster.cc

    r9998 r10044  
    6363  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
    6464  //this->setProjectileTypeC("RailProjectile");   // FIXME temp project type until the blaste class exist
    65   this->setProjectileTypeC("Bolt");   // Working; FIXME: add textures
     65  this->setProjectileTypeC("LBolt");   // Working; FIXME: add textures
    6666  this->prepareProjectiles(100);
    6767
     
    9393  pj->setParent(PNode::getNullParent());
    9494
    95   pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*250 + VECTOR_RAND(5));
     95//   pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*250 + VECTOR_RAND(5));
     96  pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*80);
    9697
    9798  pj->setAbsCoor(this->getEmissionPoint());
Note: See TracChangeset for help on using the changeset viewer.