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Ignore:
Timestamp:
Dec 12, 2006, 6:27:39 PM (17 years ago)
Author:
muellmic
Message:

updated accel / maxSpeed calculation, updated burst-emitter calculation

File:
1 edited

Legend:

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  • branches/playability/src/world_entities/space_ships/space_ship.h

    r10032 r10043  
    3030
    3131    virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f);
    32     void setTravelSpeed(float travelSpeed);
    3332    /*
    3433    void setTravelHeight(float travelHeight);
     
    145144    */
    146145
    147 Vector                velocity;           //!< the velocity of the player.
     146    Vector                velocity;           //!< the velocity of the player.
    148147
    149148// 2D-traveling
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