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Ignore:
Timestamp:
Dec 10, 2006, 1:08:50 PM (17 years ago)
Author:
nicolasc
Message:

equalized energy usage of all blasters
solved the fire echo problem, by implementing the releaseFire()
other spaceships need update

File:
1 edited

Legend:

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  • branches/playability/src/world_entities/weapons/weapon_manager.h

    r10004 r10036  
    103103    //! @TODO: implement this function (maybe also in Weapon itself)
    104104    void releaseFire();
     105    //inline void setFire() { this->bFire = true; };
    105106
    106107    void tick(float dt);
     
    131132
    132133    std::vector<CountPointer<AmmoContainer> > ammo;                   //!< Containers
     134
     135    bool                    bFire;
    133136};
    134137
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