Changeset 10036 in orxonox.OLD for branches/playability/src/world_entities/weapons/weapon_manager.cc
- Timestamp:
- Dec 10, 2006, 1:08:50 PM (17 years ago)
- File:
-
- 1 edited
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branches/playability/src/world_entities/weapons/weapon_manager.cc
r10023 r10036 116 116 117 117 this->hideCrosshair(); 118 119 this->bFire = false; 118 120 } 119 121 … … 441 443 } 442 444 445 /** 446 * triggers fire of all weapons in the current weaponconfig 447 */ 448 void WeaponManager::releaseFire() 449 { 450 Weapon* firingWeapon; 451 for(int i = 0; i < this->slotCount; i++) 452 { 453 firingWeapon = this->currentSlotConfig[i].currentWeapon; 454 if( firingWeapon != NULL) firingWeapon->requestAction(WA_NONE); 455 } 456 457 /* 458 this->crosshair->setRotationSpeed(500); 459 this->crossHairSizeAnim->replay(); 460 */ 461 } 443 462 444 463 /** … … 449 468 { 450 469 Weapon* tickWeapon; 470 451 471 452 472 for(int i = 0; i < this->slotCount; i++)
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