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Ignore:
Timestamp:
Dec 10, 2006, 1:08:50 PM (17 years ago)
Author:
nicolasc
Message:

equalized energy usage of all blasters
solved the fire echo problem, by implementing the releaseFire()
other spaceships need update

File:
1 edited

Legend:

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  • branches/playability/src/world_entities/weapons/weapon.cc

    r10030 r10036  
    352352  if (likely(this->isActive()))
    353353  {
    354     if (this->requestedAction != WA_NONE)
    355       return;
     354    //if (this->requestedAction != WA_NONE)
     355    //  return;
    356356    PRINTF(5)("next action will be %s in %f seconds\n", actionToChar(action), this->stateDuration);
    357357    this->requestedAction = action;
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