- Timestamp:
- Apr 9, 2014, 9:50:45 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.cc
r10011 r10023 252 252 void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) 253 253 { 254 orxout() << "damage(): Collision detected on " << this->getName() << ", btCS*: " << cs << endl; 255 256 int collisionShapeIndex = this->isMyCollisionShape(cs); 257 orxout() << collisionShapeIndex << endl; 254 //FIXME: (noep) remove debug 255 //orxout() << "damage(): Collision detected on " << this->getName() << ", btCS*: " << cs << endl; 256 257 //int collisionShapeIndex = this->isMyCollisionShape(cs); 258 //orxout() << collisionShapeIndex << endl; 258 259 259 260 // Applies multiplier given by the DamageBoost Pickup. … … 587 588 // List all attached Objects 588 589 orxout() << " " << this->getName() << " has the following Objects attached:" << endl; 589 for (int i=0; i< 10; i++)590 for (int i=0; i<50; i++) 590 591 { 591 592 if (this->getAttachedObject(i)==NULL)
Note: See TracChangeset
for help on using the changeset viewer.