- Timestamp:
- Apr 2, 2014, 8:38:07 PM (10 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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-
code/branches/modularships/src/modules/weapons/projectiles/Projectile.cc
r9995 r10011 88 88 } 89 89 90 bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)90 bool Projectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 91 91 { 92 return this->processCollision(otherObject, contactPoint); 93 } 94 95 bool Projectile::customCollidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 96 { 97 return this->customProcessCollision(otherObject, contactPoint, cs); 92 return this->processCollision(otherObject, contactPoint, cs); 98 93 } 99 94
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