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Ignore:
Timestamp:
Apr 2, 2014, 8:38:07 PM (10 years ago)
Author:
noep
Message:

Cleaned up the process passing the collisionshape which was hit to the Pawn. Started implementation of ModularSpaceShip and ShipPart.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/modularships/src/modules/weapons/projectiles/Projectile.cc

    r9995 r10011  
    8888    }
    8989
    90     bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
     90    bool Projectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
    9191    {
    92         return this->processCollision(otherObject, contactPoint);
    93     }
    94 
    95     bool Projectile::customCollidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
    96     {
    97         return this->customProcessCollision(otherObject, contactPoint, cs);
     92        return this->processCollision(otherObject, contactPoint, cs);
    9893    }
    9994
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