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Ignore:
Timestamp:
Mar 27, 2014, 3:49:50 PM (11 years ago)
Author:
noep
Message:

More research done on collisionshape-entity-structure, and started cleaning up the debug-output.

File:
1 edited

Legend:

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  • code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.h

    r10003 r10007  
    233233
    234234            virtual int isMyCollisionShape(const btCollisionShape* cs);
    235             void printChildShapes(CompoundCollisionShape* cs, int indent, int subshape);
    236235            void printBtChildShapes(btCompoundShape* cs, int indent, int subshape);
    237236            void printSpaces(int num);
     237            int entityOfCollisionShape(const btCollisionShape* cs);
    238238
    239239        private:
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