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Ignore:
Timestamp:
Apr 6, 2008, 6:06:32 PM (16 years ago)
Author:
rgrieder
Message:
  • added a Factory to create OverlayElements by the ourselves
  • added a 3D ogre head to demonstrate the ability to use 3D content in an Overlay (could be used in a radar or whatever needs 3D)
File:
1 edited

Legend:

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  • code/branches/hud2/src/orxonox/hud/HUD.h

    r991 r1000  
    3434#include <OgreTextAreaOverlayElement.h>
    3535#include <OgrePrerequisites.h>
    36 #include "../OrxonoxPrereqs.h"
    3736
     37#include "OrxonoxPrereqs.h"
     38
     39#include "core/Tickable.h"
    3840#include "Bar.h"
    3941
     
    4143namespace orxonox
    4244{
    43   class _OrxonoxExport HUD
     45  class _OrxonoxExport HUD : Tickable
    4446  {
    4547  private:
     
    4951    ~HUD();
    5052
     53    virtual void tick(float);
     54
    5155    Bar* energyCounter;
     56    Ogre::SceneNode* ogreNode_;
    5257  };
    5358}       
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