[9972] | 1 | #include "medium_blaster.h" |
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[9975] | 2 | #include "world_entities/projectiles/projectile.h" |
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[9972] | 3 | |
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[9975] | 4 | #include "world_entity.h" |
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| 5 | #include "static_model.h" |
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| 6 | #include "weapon_manager.h" |
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| 7 | #include "util/loading/factory.h" |
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| 8 | |
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| 9 | #include "animation3d.h" |
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| 10 | |
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| 11 | #include "loading/fast_factory.h" |
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| 12 | |
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[10366] | 13 | // |
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[10117] | 14 | //ObjectListDefinition(MediumBlaster); |
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[9975] | 15 | CREATE_FACTORY(MediumBlaster); |
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| 16 | /** |
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| 17 | * Standard constructor |
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| 18 | */ |
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| 19 | MediumBlaster::MediumBlaster () |
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| 20 | : Weapon() |
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| 21 | { |
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| 22 | this->init(); |
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| 23 | } |
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| 24 | |
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[9972] | 25 | MediumBlaster::MediumBlaster (const TiXmlElement* root = NULL) |
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| 26 | : Weapon() |
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[9975] | 27 | { |
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[9972] | 28 | this->init(); |
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| 29 | if (root != NULL) |
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| 30 | this->loadParams(root); |
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[9975] | 31 | } |
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[9972] | 32 | |
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| 33 | /** |
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| 34 | * Default destructor |
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| 35 | */ |
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| 36 | MediumBlaster::~MediumBlaster() |
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[9975] | 37 | { |
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[9972] | 38 | // model will be deleted from WorldEntity-destructor |
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[10286] | 39 | for (int i = 0; i < this->getBarrels(); i++) |
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| 40 | { |
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| 41 | delete [] this->shootAnim[i]; |
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| 42 | } |
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| 43 | delete [] this->shootAnim; |
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[9975] | 44 | } |
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[9972] | 45 | |
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[9975] | 46 | void MediumBlaster::loadParams(const TiXmlElement* root) |
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| 47 | { |
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| 48 | Weapon::loadParams(root); |
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| 49 | } |
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[9972] | 50 | |
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[9975] | 51 | void MediumBlaster::init() |
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| 52 | { |
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[10286] | 53 | this->loadModel("models/guns/blaster.obj", .33); |
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[9975] | 54 | |
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[10036] | 55 | this->setStateDuration(WS_SHOOTING, 0.2); // 5 Schuss pro Sekunde |
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[9998] | 56 | |
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[9975] | 57 | this->setStateDuration(WS_RELOADING, 0); |
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[10132] | 58 | this->setStateDuration(WS_ACTIVATING, .5); //.5); |
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| 59 | this->setStateDuration(WS_DEACTIVATING, 1); // 1); |
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[9975] | 60 | |
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[9998] | 61 | this->setEnergyMax(500); |
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| 62 | this->increaseEnergy(500); |
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[9975] | 63 | //this->minCharge = 2; |
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| 64 | |
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| 65 | this->setActionSound(WA_SHOOT, "sound/laser.wav"); |
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| 66 | this->setActionSound(WA_ACTIVATE, "sound/voices/lasers.wav"); |
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| 67 | this->setActionSound(WA_RELOAD, "sound/spawn/alien_generator.wav"); |
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| 68 | |
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| 69 | this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); |
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[9998] | 70 | this->setProjectileTypeC("MBolt"); // FIXME temp project type until the blaste class exist |
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[10117] | 71 | this->prepareProjectiles(100); |
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[9975] | 72 | |
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[10286] | 73 | |
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| 74 | this->setBarrels(1); |
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| 75 | this->setSegs(2); |
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| 76 | this->activeBarrel = 0; |
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| 77 | |
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| 78 | this->objComp = new PNode**[this->getBarrels()]; |
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| 79 | this->shootAnim = new Animation3D**[this->getBarrels()]; |
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| 80 | for (int i = 0; i < this->getBarrels(); i++) |
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| 81 | { |
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| 82 | this->objComp[i] = new PNode* [this->getSegs()]; |
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| 83 | this->shootAnim[i] = new Animation3D* [this->getSegs()]; |
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| 84 | for(int j = 0; j < this->getSegs(); j++) |
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| 85 | { |
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| 86 | this->objComp[i][j] = new PNode; |
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| 87 | this->shootAnim[i][j] = new Animation3D(this->objComp[i][j]); |
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| 88 | this->shootAnim[i][j]->setInfinity(ANIM_INF_CONSTANT); |
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| 89 | } |
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| 90 | } |
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| 91 | |
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| 92 | for (int i = 0; i < this->getBarrels(); i++){ |
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| 93 | this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.04, ANIM_LINEAR, ANIM_NULL); |
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| 94 | this->shootAnim[i][0]->addKeyFrame(Vector(-0.333, 0.0, 0.0), Quaternion(), 0.15, ANIM_LINEAR, ANIM_NULL); |
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| 95 | this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.01, ANIM_LINEAR, ANIM_NULL); |
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| 96 | |
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| 97 | this->shootAnim[i][1]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.04, ANIM_LINEAR, ANIM_NULL); |
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| 98 | this->shootAnim[i][1]->addKeyFrame(Vector(.166, 0.0, 0.0), Quaternion(), 0.15, ANIM_LINEAR, ANIM_NULL); |
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| 99 | this->shootAnim[i][1]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.01, ANIM_LINEAR, ANIM_NULL); |
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| 100 | } |
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| 101 | |
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[9975] | 102 | Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this); |
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| 103 | Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this); |
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| 104 | |
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| 105 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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| 106 | animation3->setInfinity(ANIM_INF_CONSTANT); |
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| 107 | |
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| 108 | |
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[10286] | 109 | this->setEmissionPoint(1.3, 0, 0); |
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| 110 | |
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[9975] | 111 | animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
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| 112 | animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
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| 113 | |
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| 114 | animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
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| 115 | animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
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| 116 | } |
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| 117 | |
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| 118 | |
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| 119 | void MediumBlaster::fire() |
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| 120 | { |
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| 121 | Projectile* pj = this->getProjectile(); |
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| 122 | if (pj == NULL) |
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| 123 | return; |
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| 124 | |
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| 125 | // set the owner |
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| 126 | pj->setOwner(this->getOwner()); |
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| 127 | |
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| 128 | pj->setParent(PNode::getNullParent()); |
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| 129 | |
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[10098] | 130 | pj->setVelocity(this->getParent()->getVelocity() + this->getAbsDir().apply(Vector(1,0,0))*160); |
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[9975] | 131 | |
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| 132 | pj->setAbsCoor(this->getEmissionPoint()); |
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| 133 | pj->setAbsDir(this->getAbsDir()); |
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| 134 | pj->activate(); |
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[10286] | 135 | |
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| 136 | for (int i = 0; i < this->getSegs(); i++) |
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| 137 | this->shootAnim[this->activeBarrel][i]->replay(); |
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[9975] | 138 | } |
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| 139 | |
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| 140 | /** |
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| 141 | * this activates the weapon |
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| 142 | */ |
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| 143 | void MediumBlaster::activate() |
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| 144 | { |
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| 145 | } |
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| 146 | |
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| 147 | /** |
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| 148 | * this deactivates the weapon |
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| 149 | */ |
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| 150 | void MediumBlaster::deactivate() |
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| 151 | { |
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| 152 | } |
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| 153 | |
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| 154 | void MediumBlaster::draw() const |
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| 155 | { |
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[10286] | 156 | glMatrixMode(GL_MODELVIEW); |
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| 157 | glPushMatrix(); |
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[10289] | 158 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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[10286] | 159 | |
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| 160 | static_cast<StaticModel*>(this->getModel())->draw(2); |
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| 161 | |
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| 162 | glPushMatrix(); |
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| 163 | glTranslatef (this->objComp[0][0]->getAbsCoor().x, this->objComp[0][0]->getAbsCoor().y, this->objComp[0][0]->getAbsCoor().z); |
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| 164 | static_cast<StaticModel*>(this->getModel())->draw(1); |
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| 165 | glPopMatrix(); |
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| 166 | |
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| 167 | glPushMatrix(); |
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[10289] | 168 | glTranslatef (this->objComp[0][1]->getAbsCoor().x, this->objComp[0][1]->getAbsCoor().y, this->objComp[0][1]->getAbsCoor().z); |
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| 169 | static_cast<StaticModel*>(this->getModel())->draw(0); |
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[10286] | 170 | glPopMatrix(); |
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| 171 | |
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| 172 | glPopMatrix(); |
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[9975] | 173 | } |
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