source:
orxonox.OLD/trunk/src/world_entities/weapons/cannon.h
@
  9884
        
        | Last change on this file since 9884 was 9869, checked in by bensch, 19 years ago | |
|---|---|
| File size: 677 bytes | |
| Rev | Line | |
|---|---|---|
| [4827] | 1 | /*! | 
| [5621] | 2 | * @file cannon.h | 
| 3 | * a weapon that is fix on top of the player to fire heavy weaponary. | |
| [3618] | 4 | */ | 
| 5 | ||
| 6 | ||
| [5621] | 7 | #ifndef _CANNON_H | 
| 8 | #define _CANNON_H | |
| [3618] | 9 | |
| 10 | #include "weapon.h" | |
| 11 | ||
| [5621] | 12 | class Cannon : public Weapon | 
| [4934] | 13 | { | 
| [9869] | 14 | ObjectListDeclaration(Cannon); | 
| [4827] | 15 | public: | 
| [5745] | 16 | Cannon (); | 
| [5621] | 17 | Cannon (const TiXmlElement* root); | 
| 18 | virtual ~Cannon (); | |
| [3618] | 19 | |
| [4972] | 20 | void init(); | 
| [6512] | 21 | virtual void loadParams(const TiXmlElement* root); | 
| [4972] | 22 | |
| [4827] | 23 | virtual void activate(); | 
| 24 | virtual void deactivate(); | |
| [3618] | 25 | |
| [4827] | 26 | virtual void fire(); | 
| [3618] | 27 | |
| [5500] | 28 | virtual void draw() const; | 
| [3752] | 29 | |
| [4827] | 30 | private: | 
| [5621] | 31 | // PNode* objectComponent1; //<! the gun is made of multiple parts, these PNodes represent their location and orientation | 
| [4934] | 32 | }; | 
| [5621] | 33 | #endif /* _CANNON_H */ | 
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