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source: orxonox.OLD/trunk/src/world_entities/weapons/boomerang_gun.cc @ 9869

Last change on this file since 9869 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 3.7 KB
RevLine 
[4592]1/*
[3618]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
[4963]12   main-programmer: Benjamin Grauer
[4592]13   co-programmer:
[3618]14*/
[5357]15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3618]16
[9217]17#include "boomerang_gun.h"
[3618]18
[4963]19#include "weapon_manager.h"
[6434]20#include "world_entities/projectiles/projectile.h"
[3618]21
[5511]22#include "model.h"
23
[4829]24#include "state.h"
[3851]25#include "animation3d.h"
[3618]26
[7193]27#include "util/loading/factory.h"
[4287]28
[9869]29#include "class_id_DEPRECATED.h"
30ObjectListDefinitionID(BoomerangGun, CL_BOOMERANG_GUN);
31CREATE_FACTORY(BoomerangGun);
[4931]32
[3618]33
34/**
[4836]35 *  standard constructor
[5750]36 *
[9217]37 * creates a new BoomerangGun
[5750]38 */
[9217]39BoomerangGun::BoomerangGun ()
[5750]40  : Weapon()
[3683]41{
[4973]42  this->init();
43}
44
[5750]45/**
[9217]46 * creates a new BoomerangGun from a TiXmlElement
[5750]47 */
[9217]48BoomerangGun::BoomerangGun(const TiXmlElement* root)
[4973]49{
50  this->init();
[6547]51  if (root != NULL)
52    this->loadParams(root);
[4973]53}
54
55/**
56 *  standard deconstructor
57*/
[9217]58BoomerangGun::~BoomerangGun ()
[4973]59{
60  // model will be deleted from WorldEntity-destructor
61}
62
[9217]63void BoomerangGun::init()
[4973]64{
[9869]65  this->registerObject(this, BoomerangGun::_objectList);
[4973]66
[5819]67
[4964]68  Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this);
69  Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this);
[3755]70
[4964]71  animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
72  animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
73  animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
74  animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
75
[4893]76  animation1->setInfinity(ANIM_INF_CONSTANT);
77  animation2->setInfinity(ANIM_INF_CONSTANT);
[3888]78
[6759]79  this->setStateDuration(WS_SHOOTING, .6);
[6306]80  this->setStateDuration(WS_RELOADING, 1.0f);
[4910]81  this->setStateDuration(WS_ACTIVATING, .4);
82  this->setStateDuration(WS_DEACTIVATING, .4);
[4885]83
[6671]84  this->setEnergyMax(100);
[6306]85  this->increaseEnergy(100);
[4927]86  //this->minCharge = 2;
[4885]87
[9219]88  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
[9869]89  this->setProjectileTypeC("BoomerangProjectile");
[4964]90
[9217]91  this->loadModel("models/guns/turret1.obj", 5.0);
[4973]92
[4964]93  this->setEmissionPoint(1.684, 0.472, 0);
[4948]94  //this->getProjectileFactory()->prepare(100);
[7070]95
96  this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav");
97  this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
98  this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
99
[3683]100}
[3618]101
[9217]102void BoomerangGun::loadParams(const TiXmlElement* root)
[4973]103{
[6512]104  Weapon::loadParams(root);
[3618]105}
106
[9217]107void BoomerangGun::activate()
[3980]108{
109}
[3618]110
[9217]111void BoomerangGun::deactivate()
[3980]112{
113}
[3618]114
[9217]115void BoomerangGun::tick(float dt)
[4964]116{
[6738]117  if (!Weapon::tickW(dt))
118    return;
[6724]119
[5001]120  Quaternion quat;
[6920]121  Vector direction;
122  if (this->getDefaultTarget() == NULL)
123    direction = this->getAbsCoor();
124  else
125    direction = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor();
[5001]126
[4964]127  direction.normalize();
[5001]128
[4969]129  if (likely (this->getParent() != NULL))
[5001]130    quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
[4969]131  else
[5001]132    quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
133
[6724]134  this->setAbsDirSoft(quat, 5);
[4964]135}
136
[9217]137void BoomerangGun::fire()
[3620]138{
[5356]139  Projectile* pj = this->getProjectile();
140  if (pj == NULL)
141    return;
[3888]142
[5819]143  pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */
[5440]144            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
[4955]145
[5819]146
[6074]147  pj->setParent(PNode::getNullParent());
[4927]148  pj->setAbsCoor(this->getEmissionPoint());
[3708]149  pj->setAbsDir(this->getAbsDir());
[5443]150  pj->activate();
[3620]151}
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