| [4744] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [4779] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| [1853] | 17 |  | 
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| [5556] | 18 | #include "aim.h" | 
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| [4781] | 19 |  | 
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| [4832] | 20 | #include "load_param.h" | 
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| [4781] | 21 | #include "graphics_engine.h" | 
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 | 22 | #include "state.h" | 
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| [5750] | 23 | #include "list.h" | 
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| [4832] | 24 | #include "material.h" | 
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| [5750] | 25 | #include "t_animation.h" | 
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 | 26 | #include "text.h" | 
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| [4781] | 27 |  | 
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| [5750] | 28 | #include "world_entity.h" | 
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 | 29 |  | 
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| [1856] | 30 | using namespace std; | 
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| [1853] | 31 |  | 
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| [1856] | 32 |  | 
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| [3245] | 33 | /** | 
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| [4832] | 34 |  * standart constructor | 
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 | 35 |  */ | 
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| [5750] | 36 | Aim::Aim (PNode* source, const TiXmlElement* root) | 
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| [4832] | 37 | { | 
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 | 38 |   this->init(); | 
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 | 39 |  | 
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| [5750] | 40 |   this->source = source; | 
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 | 41 |  | 
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| [4832] | 42 |   if (root) | 
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 | 43 |     this->loadParams(root); | 
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 | 44 |   else | 
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 | 45 |     this->setTexture("maps/aim.png"); | 
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 | 46 | } | 
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 | 47 |  | 
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 | 48 | /** | 
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| [5556] | 49 |  * destroys a Aim | 
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| [3245] | 50 | */ | 
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| [5556] | 51 | Aim::~Aim () | 
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| [3365] | 52 | { | 
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| [4832] | 53 |   if (this->material) | 
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| [5557] | 54 |     delete this->material; | 
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| [5750] | 55 |  | 
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 | 56 |   if (this->text != NULL) | 
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 | 57 |     delete this->text; | 
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| [4832] | 58 | } | 
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 | 59 |  | 
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 | 60 | /** | 
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| [5556] | 61 |  * initializes the Aim | 
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| [4832] | 62 |  */ | 
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| [5556] | 63 | void Aim::init() | 
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| [4832] | 64 | { | 
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| [5556] | 65 |   this->setClassID(CL_CROSSHAIR, "Aim"); | 
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 | 66 |   this->setName("Aim"); | 
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| [4320] | 67 |  | 
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| [5398] | 68 |   this->setLayer(E2D_LAYER_TOP); | 
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| [5750] | 69 |   this->setRotationSpeed(30.0* (float)rand()/RAND_MAX + 10.0); | 
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| [4832] | 70 |   this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); | 
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| [4830] | 71 |  | 
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| [5750] | 72 |   this->setBindNode(this); | 
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| [4832] | 73 |   this->material = new Material; | 
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| [5750] | 74 |   this->source = NULL; | 
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 | 75 |  | 
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 | 76 |   this->anim = new tAnimation<Aim>(this, &Aim::setSize); | 
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 | 77 |   this->anim->setInfinity(ANIM_INF_CONSTANT); | 
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 | 78 |   this->anim->addKeyFrame(500, .3, ANIM_LINEAR); | 
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 | 79 |   this->anim->addKeyFrame(100, .2, ANIM_LINEAR); | 
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 | 80 |   this->anim->addKeyFrame(50, .01, ANIM_LINEAR); | 
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 | 81 |  | 
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 | 82 |   this->text = new Text(); | 
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| [5779] | 83 |   this->text->setLayer(this->getLayer()); | 
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| [5750] | 84 |   this->text->setParent2D(this); | 
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 | 85 |   this->text->setRelCoor2D(10, -50); | 
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 | 86 |   this->text->setParentMode2D(E2D_PARENT_MOVEMENT); | 
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 | 87 |   this->text->setText("Testing"); | 
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| [3365] | 88 | } | 
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| [1853] | 89 |  | 
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| [5556] | 90 | void Aim::loadParams(const TiXmlElement* root) | 
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| [3543] | 91 | { | 
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| [4832] | 92 |   static_cast<PNode*>(this)->loadParams(root); | 
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| [4830] | 93 |  | 
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| [5671] | 94 |   LoadParam(root, "texture", this, Aim, setTexture) | 
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| [5556] | 95 |       .describe("the texture-file to load onto the Aim"); | 
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| [4831] | 96 |  | 
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| [5671] | 97 |   LoadParam(root, "size", this, Aim, setSize) | 
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| [5556] | 98 |       .describe("the size of the Aim in Pixels"); | 
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| [4832] | 99 |  | 
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| [5671] | 100 |   LoadParam(root, "rotation-speed", this, Aim, setRotationSpeed) | 
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| [5556] | 101 |       .describe("the Speed with which the Aim should rotate"); | 
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| [3543] | 102 | } | 
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| [4779] | 103 |  | 
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| [5750] | 104 | void Aim::searchTarget(float range) | 
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 | 105 | { | 
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| [6142] | 106 |   //FIXME// | 
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 | 107 | /*  tIterator<WorldEntity>* iterator = State::getWorldEntityList()->getIterator(); | 
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| [5750] | 108 |   WorldEntity* entity = iterator->firstElement(); | 
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 | 109 |   while (likely(entity != NULL)) | 
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 | 110 |   { | 
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 | 111 |     if (entity->isA(CL_NPC) && this->source->getAbsCoor().x < entity->getAbsCoor().x && (this->source->getAbsCoor() - entity->getAbsCoor()).len() < range) | 
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 | 112 |     { | 
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 | 113 |       if (this->getParent() != entity) | 
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 | 114 |       { | 
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 | 115 |         this->anim->replay(); | 
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 | 116 |         this->setParentSoft(entity, 5); | 
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 | 117 |       } | 
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 | 118 |       delete iterator; | 
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 | 119 |       return; | 
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 | 120 |     } | 
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 | 121 |     entity = iterator->nextElement(); | 
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 | 122 |   } | 
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| [4832] | 123 |  | 
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| [6142] | 124 |   delete iterator;*/ | 
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| [5750] | 125 | } | 
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 | 126 |  | 
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 | 127 |  | 
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 | 128 |  | 
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| [4832] | 129 | /** | 
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| [5556] | 130 |  * sets the size of the Aim. | 
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| [4832] | 131 |  * @param size the size in pixels | 
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 | 132 |  */ | 
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| [5556] | 133 | void Aim::setSize(float size) | 
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| [4832] | 134 | { | 
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| [5378] | 135 |   this->setSize2D(size/2, size/2); | 
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 | 136 | } | 
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| [4832] | 137 |  | 
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 | 138 | /** | 
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 | 139 |  * sets the material to load | 
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 | 140 |  * @param textureFile The texture-file to load onto the crosshair | 
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 | 141 |  */ | 
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| [5556] | 142 | void Aim::setTexture(const char* textureFile) | 
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| [4832] | 143 | { | 
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 | 144 |   this->material->setDiffuseMap(textureFile); | 
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 | 145 | } | 
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 | 146 |  | 
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 | 147 | /** | 
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| [5556] | 148 |  * ticks the Aim | 
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| [4832] | 149 |  * @param dt the time to ticks | 
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 | 150 |  */ | 
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| [5556] | 151 | void Aim::tick(float dt) | 
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| [4832] | 152 | { | 
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| [4834] | 153 |   // let the crosshair rotate | 
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| [5378] | 154 |   this->shiftDir2D(dt * rotationSpeed); | 
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| [4781] | 155 |  | 
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| [5750] | 156 |   char outputText[100]; | 
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 | 157 |   sprintf(outputText, "%s - distance: %f\n", this->getParent()->getName(), (this->source->getAbsCoor() - this->getAbsCoor()).len()); | 
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 | 158 |   this->text->setText(outputText); | 
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| [4832] | 159 |  | 
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 | 160 |  | 
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| [5750] | 161 |   if (this->source->getAbsCoor().x > this->getAbsCoor().x ) | 
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 | 162 |     this->searchTarget(1000); | 
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 | 163 | //   float z = 0.0f; | 
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 | 164 | //   glReadPixels ((int)this->getAbsCoor2D().x, | 
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 | 165 | //                  GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, | 
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 | 166 | //                  1, | 
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 | 167 | //                  1, | 
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 | 168 | //                  GL_DEPTH_COMPONENT, | 
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 | 169 | //                  GL_FLOAT, | 
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 | 170 | //                  &z); | 
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 | 171 | // | 
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 | 172 | // | 
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 | 173 | //   GLdouble objX=.0, objY=.0, objZ=.0; | 
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 | 174 | //   gluUnProject(this->getAbsCoor2D().x, | 
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 | 175 | //                GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, | 
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 | 176 | //                .99,  // z | 
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 | 177 | //                GraphicsEngine::modMat, | 
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 | 178 | //                GraphicsEngine::projMat, | 
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 | 179 | //                GraphicsEngine::viewPort, | 
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 | 180 | //                &objX, | 
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 | 181 | //                &objY, | 
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 | 182 | //                &objZ ); | 
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 | 183 | // | 
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 | 184 | //   this->setAbsCoor(objX, objY, objZ); | 
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| [4834] | 185 | } | 
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 | 186 |  | 
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 | 187 | /** | 
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 | 188 |  * draws the crosshair | 
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 | 189 |  */ | 
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| [5556] | 190 | void Aim::draw() const | 
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| [4834] | 191 | { | 
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| [5750] | 192 |  | 
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| [4955] | 193 |   glPushMatrix(); | 
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| [5378] | 194 |   glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
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| [4830] | 195 |  | 
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| [5378] | 196 |   glRotatef(this->getAbsDir2D(), 0,0,1); | 
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| [4832] | 197 |   this->material->select(); | 
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 | 198 |   glBegin(GL_TRIANGLE_STRIP); | 
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 | 199 |   glTexCoord2f(0, 0); | 
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| [5378] | 200 |   glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); | 
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| [4832] | 201 |   glTexCoord2f(1, 0); | 
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| [5378] | 202 |   glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); | 
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| [4832] | 203 |   glTexCoord2f(0, 1); | 
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| [5378] | 204 |   glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); | 
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| [4832] | 205 |   glTexCoord2f(1, 1); | 
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| [5378] | 206 |   glVertex2f(this->getSizeX2D(), this->getSizeY2D()); | 
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| [4832] | 207 |   glEnd(); | 
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| [4955] | 208 |   glPopMatrix(); | 
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| [4830] | 209 |  | 
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| [4781] | 210 | } | 
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