| [4744] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [4779] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| [1853] | 17 |  | 
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| [5556] | 18 | #include "aim.h" | 
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| [4781] | 19 |  | 
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| [4832] | 20 | #include "load_param.h" | 
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| [4781] | 21 | #include "graphics_engine.h" | 
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 | 22 | #include "glincl.h" | 
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 | 23 | #include "state.h" | 
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| [4832] | 24 | #include "material.h" | 
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| [4781] | 25 |  | 
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| [1856] | 26 | using namespace std; | 
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| [1853] | 27 |  | 
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| [1856] | 28 |  | 
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| [3245] | 29 | /** | 
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| [4832] | 30 |  * standart constructor | 
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 | 31 |  */ | 
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| [5556] | 32 | Aim::Aim (const TiXmlElement* root) | 
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| [4832] | 33 | { | 
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 | 34 |   this->init(); | 
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 | 35 |  | 
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 | 36 |   if (root) | 
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 | 37 |     this->loadParams(root); | 
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 | 38 |   else | 
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 | 39 |     this->setTexture("maps/aim.png"); | 
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 | 40 | } | 
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 | 41 |  | 
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 | 42 | /** | 
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| [5556] | 43 |  * destroys a Aim | 
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| [3245] | 44 | */ | 
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| [5556] | 45 | Aim::~Aim () | 
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| [3365] | 46 | { | 
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| [4832] | 47 |   if (this->material) | 
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| [5557] | 48 |     delete this->material; | 
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| [4832] | 49 | } | 
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 | 50 |  | 
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 | 51 | /** | 
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| [5556] | 52 |  * initializes the Aim | 
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| [4832] | 53 |  */ | 
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| [5556] | 54 | void Aim::init() | 
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| [4832] | 55 | { | 
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| [5556] | 56 |   this->setClassID(CL_CROSSHAIR, "Aim"); | 
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 | 57 |   this->setName("Aim"); | 
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| [4320] | 58 |  | 
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| [5398] | 59 |   this->setLayer(E2D_LAYER_TOP); | 
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| [4834] | 60 |   this->setRotationSpeed(5); | 
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| [4832] | 61 |   this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); | 
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| [4830] | 62 |  | 
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| [5396] | 63 | //  this->setBindNode(this); | 
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| [4832] | 64 |   this->material = new Material; | 
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| [3365] | 65 | } | 
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| [1853] | 66 |  | 
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 | 67 |  | 
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| [5556] | 68 | void Aim::loadParams(const TiXmlElement* root) | 
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| [3543] | 69 | { | 
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| [4832] | 70 |   static_cast<PNode*>(this)->loadParams(root); | 
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| [4830] | 71 |  | 
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| [5556] | 72 |   LoadParam<Aim>(root, "texture", this, &Aim::setTexture) | 
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 | 73 |       .describe("the texture-file to load onto the Aim"); | 
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| [4831] | 74 |  | 
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| [5556] | 75 |   LoadParam<Aim>(root, "size", this, &Aim::setSize) | 
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 | 76 |       .describe("the size of the Aim in Pixels"); | 
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| [4832] | 77 |  | 
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| [5556] | 78 |   LoadParam<Aim>(root, "rotation-speed", this, &Aim::setRotationSpeed) | 
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 | 79 |       .describe("the Speed with which the Aim should rotate"); | 
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| [3543] | 80 | } | 
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| [4779] | 81 |  | 
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| [4832] | 82 |  | 
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 | 83 | /** | 
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| [5556] | 84 |  * sets the size of the Aim. | 
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| [4832] | 85 |  * @param size the size in pixels | 
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 | 86 |  */ | 
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| [5556] | 87 | void Aim::setSize(float size) | 
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| [4832] | 88 | { | 
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| [5378] | 89 |   this->setSize2D(size/2, size/2); | 
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 | 90 | } | 
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| [4832] | 91 |  | 
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 | 92 | /** | 
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 | 93 |  * sets the material to load | 
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 | 94 |  * @param textureFile The texture-file to load onto the crosshair | 
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 | 95 |  */ | 
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| [5556] | 96 | void Aim::setTexture(const char* textureFile) | 
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| [4832] | 97 | { | 
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 | 98 |   this->material->setDiffuseMap(textureFile); | 
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 | 99 | } | 
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 | 100 |  | 
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 | 101 | /** | 
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| [5556] | 102 |  * ticks the Aim | 
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| [4832] | 103 |  * @param dt the time to ticks | 
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 | 104 |  */ | 
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| [5556] | 105 | void Aim::tick(float dt) | 
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| [4832] | 106 | { | 
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| [4834] | 107 |   // let the crosshair rotate | 
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| [5378] | 108 |   this->shiftDir2D(dt * rotationSpeed); | 
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| [4781] | 109 |  | 
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| [4832] | 110 |  | 
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| [5219] | 111 |   float z = 0.0f; | 
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| [5378] | 112 |   glReadPixels ((int)this->getAbsCoor2D().x, | 
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 | 113 |                  GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, | 
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 | 114 |                  1, | 
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 | 115 |                  1, | 
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 | 116 |                  GL_DEPTH_COMPONENT, | 
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 | 117 |                  GL_FLOAT, | 
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 | 118 |                  &z); | 
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| [4832] | 119 |  | 
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| [5378] | 120 |  | 
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| [5212] | 121 |   GLdouble objX=.0, objY=.0, objZ=.0; | 
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| [5378] | 122 |   gluUnProject(this->getAbsCoor2D().x, | 
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 | 123 |                GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, | 
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| [4955] | 124 |                .99,  // z | 
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| [4826] | 125 |                GraphicsEngine::modMat, | 
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 | 126 |                GraphicsEngine::projMat, | 
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 | 127 |                GraphicsEngine::viewPort, | 
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 | 128 |                &objX, | 
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 | 129 |                &objY, | 
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 | 130 |                &objZ ); | 
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 | 131 |  | 
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| [4830] | 132 |   this->setAbsCoor(objX, objY, objZ); | 
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| [4834] | 133 | } | 
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 | 134 |  | 
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 | 135 | /** | 
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 | 136 |  * draws the crosshair | 
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 | 137 |  */ | 
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| [5556] | 138 | void Aim::draw() const | 
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| [4834] | 139 | { | 
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| [4955] | 140 |   glPushMatrix(); | 
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| [5378] | 141 |   glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
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| [4830] | 142 |  | 
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| [5378] | 143 |   glRotatef(this->getAbsDir2D(), 0,0,1); | 
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| [4832] | 144 |   this->material->select(); | 
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 | 145 |   glBegin(GL_TRIANGLE_STRIP); | 
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 | 146 |   glTexCoord2f(0, 0); | 
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| [5378] | 147 |   glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); | 
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| [4832] | 148 |   glTexCoord2f(1, 0); | 
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| [5378] | 149 |   glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); | 
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| [4832] | 150 |   glTexCoord2f(0, 1); | 
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| [5378] | 151 |   glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); | 
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| [4832] | 152 |   glTexCoord2f(1, 1); | 
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| [5378] | 153 |   glVertex2f(this->getSizeX2D(), this->getSizeY2D()); | 
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| [4832] | 154 |   glEnd(); | 
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| [4955] | 155 |   glPopMatrix(); | 
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| [4830] | 156 |  | 
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| [4781] | 157 | } | 
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