| [6080] | 1 | /*! | 
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 | 2 |  * @file spawning_point.h | 
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 | 3 |  *  Definition of a spawning point within the game, used for network game | 
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 | 4 |  */ | 
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 | 5 |  | 
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 | 6 |  | 
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 | 7 | #ifndef _SPAWNING_POINT | 
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 | 8 | #define _SPAWNING_POINT | 
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 | 9 |  | 
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 | 10 | #include "world_entity.h" | 
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 | 11 |  | 
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| [6083] | 12 | class World; | 
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| [6086] | 13 | class TiXmlElement; | 
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| [6083] | 14 |  | 
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| [6080] | 15 | //! The spawning point for world entities | 
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 | 16 | class SpawningPoint : public WorldEntity { | 
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 | 17 |  | 
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 | 18 |   public: | 
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| [6093] | 19 |     SpawningPoint (World* world, const Vector& absCoordinate = Vector(0.0, 0.0, 0.0)); | 
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 | 20 |     SpawningPoint (const Vector& position, float frequency, float seed, ClassID classID, World* world); | 
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| [6080] | 21 |     virtual ~SpawningPoint (); | 
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| [6088] | 22 |     void init(); | 
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| [6080] | 23 |  | 
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| [6086] | 24 |     void loadParams(const TiXmlElement* root); | 
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 | 25 |  | 
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| [6081] | 26 |     /**  sets the entity that is going to be spawned by this point @param classID: the id from the class_id.h file */ | 
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| [6093] | 27 |     void SpawningPoint::setSpawningEntity(ClassID classID) { this->classID = classID; } | 
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| [6081] | 28 |     /** sets the frequency with which the point is going to spawn entities (1/sec) @param frequency: the frequency */ | 
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 | 29 |     void SpawningPoint::setSpawningFrequency(float frequency) { this->frequency = frequency; } | 
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 | 30 |     /**  sets the seed of the position vector @param seed: the random seed around the given vector */ | 
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 | 31 |     void SpawningPoint::setPositionSeed(float seed) { this->seed = seed; } | 
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 | 32 |  | 
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| [6080] | 33 |     void spawn(); | 
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 | 34 |  | 
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 | 35 |     virtual void tick(float dt); | 
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 | 36 |     virtual void draw(); | 
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 | 37 |  | 
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 | 38 |   private: | 
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| [6081] | 39 |     float                frequency;                      //!< the frequency for entity spawning | 
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| [6084] | 40 |     float                countDown;                      //!< the timer that counts down until the next spawn | 
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| [6081] | 41 |     float                seed;                           //!< the random seed of the position | 
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| [6093] | 42 |     ClassID              classID;                        //!< the classid of the entity to spawn | 
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 | 43 |     World*               world;                          //!< reference to the world it belongs to (or in the future: the object manager) | 
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| [6080] | 44 |  | 
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 | 45 | }; | 
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 | 46 |  | 
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 | 47 | #endif /* _SPAWNING_POINT */ | 
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