| [6080] | 1 |  | 
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 | 2 | /* | 
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 | 3 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 4 |  | 
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 | 5 |    Copyright (C) 2004 orx | 
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 | 6 |  | 
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 | 7 |    This program is free software; you can redistribute it and/or modify | 
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 | 8 |    it under the terms of the GNU General Public License as published by | 
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 | 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 10 |    any later version. | 
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 | 11 |  | 
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 | 12 | ### File Specific: | 
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 | 13 |    main-programmer: Patrick Boenzli | 
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 | 14 |    co-programmer: | 
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 | 15 | */ | 
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 | 16 |  | 
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 | 17 | #include "spawning_point.h" | 
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| [6424] | 18 |  | 
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| [7193] | 19 | #include "util/loading/load_param.h" | 
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 | 20 | #include "util/loading/factory.h" | 
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| [6424] | 21 |  | 
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| [8068] | 22 | #include "world_entity.h" | 
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 | 23 |  | 
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| [9008] | 24 | #include "class_list.h" | 
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 | 25 |  | 
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| [6093] | 26 | #include "compiler.h" | 
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| [6080] | 27 |  | 
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| [8802] | 28 | #include "state.h" | 
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 | 29 | #include "game_rules.h" | 
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| [6424] | 30 |  | 
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| [9008] | 31 | #include "shared_network_data.h" | 
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| [8068] | 32 |  | 
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| [9406] | 33 |  | 
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 | 34 | /// TODO REMOVE converter.h | 
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 | 35 | #include "converter.h" | 
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 | 36 |  | 
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| [9008] | 37 | CREATE_FACTORY( SpawningPoint, CL_SPAWNING_POINT ); | 
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 | 38 |  | 
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| [6080] | 39 | /** | 
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| [7357] | 40 |  *  constructor | 
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| [6080] | 41 |  */ | 
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| [9008] | 42 | SpawningPoint::SpawningPoint( const TiXmlElement * root ) | 
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| [6084] | 43 | { | 
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| [9008] | 44 |   this->setAbsCoor( 0, 0, 0 ); | 
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| [6088] | 45 |  | 
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 | 46 |   this->init(); | 
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| [9406] | 47 |  | 
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| [9008] | 48 |   if (root != NULL) | 
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 | 49 |     this->loadParams(root); | 
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| [6084] | 50 | } | 
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| [6080] | 51 |  | 
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| [6088] | 52 | void SpawningPoint::init() | 
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 | 53 | { | 
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| [7357] | 54 |   this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); | 
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| [9008] | 55 |   PRINTF(0)("Created SpawningPoint\n"); | 
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| [9406] | 56 |  | 
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| [8802] | 57 |   this->teamId = -1; | 
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| [9008] | 58 |   this->localTimer = 0.0f; | 
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| [9406] | 59 |  | 
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| [9008] | 60 |   this->toList( OM_DEAD_TICK ); | 
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| [9406] | 61 |  | 
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| [9008] | 62 |   MessageManager::getInstance()->registerMessageHandler( MSGID_RESPAWN, respawnMessageHandler, NULL ); | 
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| [9406] | 63 |  | 
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| [9235] | 64 |   this->setSynchronized( true ); | 
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| [6081] | 65 | } | 
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 | 66 |  | 
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 | 67 |  | 
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 | 68 | /** | 
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| [6080] | 69 |  *  deconstructor | 
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 | 70 |  */ | 
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 | 71 | SpawningPoint::~SpawningPoint () | 
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 | 72 | {} | 
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 | 73 |  | 
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 | 74 |  | 
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| [6081] | 75 | /** | 
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| [6086] | 76 |  * loads the WorldEntity Specific Parameters. | 
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 | 77 |  * @param root: the XML-Element to load the Data From | 
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 | 78 |  */ | 
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 | 79 | void SpawningPoint::loadParams(const TiXmlElement* root) | 
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 | 80 | { | 
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| [6087] | 81 |   /* let the world entity its stuff first */ | 
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| [6512] | 82 |   WorldEntity::loadParams(root); | 
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| [6086] | 83 |  | 
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| [8802] | 84 |   /* load teamId */ | 
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 | 85 |   LoadParam(root, "teamId", this, SpawningPoint, setTeamId) | 
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 | 86 |       .describe("sets teamId"); | 
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| [6086] | 87 | } | 
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 | 88 |  | 
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 | 89 |  | 
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| [8068] | 90 |  | 
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| [6086] | 91 | /** | 
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| [8068] | 92 |  * pushes a world entity to the spawning queue | 
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 | 93 |  *  @param entity WorldEntity to be added | 
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 | 94 |  */ | 
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| [9008] | 95 | void SpawningPoint::pushEntity(Playable* entity, float delay) | 
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| [8068] | 96 | { | 
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| [8802] | 97 |   QueueEntry qe; | 
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 | 98 |   qe.entity = entity; | 
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 | 99 |   qe.respawnTime = this->localTimer + delay; | 
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| [9406] | 100 |  | 
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| [8802] | 101 |   queue.push_back( qe ); | 
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| [8068] | 102 | } | 
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 | 103 |  | 
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 | 104 |  | 
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 | 105 | /** | 
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| [6081] | 106 |  *  spawn the entity | 
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 | 107 |  */ | 
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| [9008] | 108 | void SpawningPoint::spawn(Playable* entity) | 
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| [6083] | 109 | { | 
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| [9235] | 110 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); | 
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| [9406] | 111 |  | 
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| [9235] | 112 |   bool found = false; | 
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| [9406] | 113 |  | 
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| [9235] | 114 |   if ( !list ) | 
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 | 115 |     return; | 
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| [9406] | 116 |  | 
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| [9235] | 117 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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 | 118 |   { | 
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 | 119 |     if ( *it == entity ) | 
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 | 120 |     { | 
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 | 121 |       found = true; | 
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 | 122 |       break; | 
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 | 123 |     } | 
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 | 124 |   } | 
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| [9406] | 125 |  | 
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| [9235] | 126 |   if ( !found ) | 
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 | 127 |     return; | 
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 | 128 |  | 
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| [9406] | 129 |   PRINTF(0)("Spawningpoint spawns Entity (%s)\n", entity->getClassCName()); | 
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| [6424] | 130 |  | 
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| [8068] | 131 |  | 
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| [8802] | 132 |   entity->setAbsCoor( this->getAbsCoor() ); | 
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 | 133 |   entity->setAbsDir( this->getAbsDir() ); | 
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| [9406] | 134 |  | 
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| [8802] | 135 |   //TODO set camera (not smooth) | 
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| [9406] | 136 |  | 
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| [9008] | 137 |   if ( State::getGameRules() ) | 
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 | 138 |   { | 
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 | 139 |     (State::getGameRules())->registerSpawn( entity ); | 
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 | 140 |   } | 
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| [9406] | 141 |  | 
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| [9008] | 142 |   entity->respawn(); | 
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| [6083] | 143 | } | 
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| [6080] | 144 |  | 
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 | 145 |  | 
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 | 146 | /** | 
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 | 147 |  *  this method is called every frame | 
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 | 148 |  * @param time: the time in seconds that has passed since the last tick | 
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 | 149 |  * | 
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 | 150 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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 | 151 |  */ | 
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 | 152 | void SpawningPoint::tick(float dt) | 
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| [6084] | 153 | { | 
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| [7357] | 154 |   this->localTimer += dt; | 
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| [8802] | 155 |   std::list<QueueEntry>::iterator it = this->queue.begin(); | 
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 | 156 |   for( ; it != this->queue.end(); ) | 
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| [6084] | 157 |   { | 
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| [9008] | 158 |     //PRINTF(0)("%f <= %f\n", it->respawnTime, this->localTimer); | 
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| [8802] | 159 |     if( it->respawnTime <= this->localTimer) | 
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| [8068] | 160 |     { | 
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 | 161 |       //spawn the player | 
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| [8802] | 162 |       this->spawn(it->entity); | 
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| [9406] | 163 |  | 
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| [9235] | 164 |       const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); | 
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| [9406] | 165 |  | 
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| [9235] | 166 |       bool found = false; | 
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| [9406] | 167 |  | 
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| [9235] | 168 |       if ( !list ) | 
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 | 169 |         return; | 
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| [9406] | 170 |  | 
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| [9235] | 171 |       for ( std::list<BaseObject*>::const_iterator it2 = list->begin(); it2 != list->end(); it2++ ) | 
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 | 172 |       { | 
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 | 173 |         if ( *it2 == it->entity ) | 
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 | 174 |         { | 
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 | 175 |           found = true; | 
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 | 176 |           break; | 
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 | 177 |         } | 
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 | 178 |       } | 
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| [9406] | 179 |  | 
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| [9494] | 180 |       if ( found && SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) | 
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| [9008] | 181 |         this->sendRespawnMessage( it->entity->getUniqueID() ); | 
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 | 182 |  | 
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| [8802] | 183 |       std::list<QueueEntry>::iterator delit = it; | 
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 | 184 |       it++; | 
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| [9406] | 185 |  | 
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| [8802] | 186 |       queue.erase( delit ); | 
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| [9406] | 187 |  | 
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| [8802] | 188 |       continue; | 
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| [8068] | 189 |     } | 
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| [9406] | 190 |  | 
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| [8802] | 191 |     it++; | 
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| [6084] | 192 |   } | 
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| [8068] | 193 |  | 
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| [6084] | 194 | } | 
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| [6080] | 195 |  | 
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 | 196 |  | 
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 | 197 | /** | 
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 | 198 |  *  the entity is drawn onto the screen with this function | 
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 | 199 |  * | 
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 | 200 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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 | 201 |  * Just override this function with whatever you want to be drawn. | 
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 | 202 |  */ | 
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| [9494] | 203 | void SpawningPoint::draw() const | 
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| [9008] | 204 | { | 
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 | 205 | } | 
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 | 206 |  | 
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 | 207 | void SpawningPoint::sendRespawnMessage( int uniqueId ) | 
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 | 208 | { | 
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| [9406] | 209 | #warning this byte array is not being deleted according to valginrd | 
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| [9008] | 210 |   byte * buf = new byte[2*INTSIZE]; | 
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| [9406] | 211 |  | 
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| [9008] | 212 |   assert( Converter::intToByteArray( this->getUniqueID(), buf, INTSIZE ) == INTSIZE ); | 
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 | 213 |   assert( Converter::intToByteArray( uniqueId, buf + INTSIZE, INTSIZE ) == INTSIZE ); | 
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| [9406] | 214 |  | 
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| [9494] | 215 |   MessageManager::getInstance()->sendMessage( MSGID_RESPAWN, buf, 2*INTSIZE, RT_ALL_BUT_ME, 0, MP_HIGHBANDWIDTH ); | 
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| [9008] | 216 | } | 
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 | 217 |  | 
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 | 218 | bool SpawningPoint::respawnMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) | 
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 | 219 | { | 
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| [9494] | 220 |   if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) | 
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| [9008] | 221 |   { | 
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 | 222 |     PRINTF(2)("server received spawn message!\n"); | 
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 | 223 |     return true; | 
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 | 224 |   } | 
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| [9406] | 225 |  | 
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| [9008] | 226 |   int spUniqueId; | 
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 | 227 |   int uniqueId; | 
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| [9406] | 228 |  | 
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| [9008] | 229 |   if ( dataLength != 2*INTSIZE ) | 
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 | 230 |   { | 
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 | 231 |     PRINTF(2)("spawn message has wrong size: %d\n", dataLength ); | 
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 | 232 |     return true; | 
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 | 233 |   } | 
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| [9406] | 234 |  | 
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| [9008] | 235 |   assert( Converter::byteArrayToInt( data, &spUniqueId ) == INTSIZE ); | 
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 | 236 |   assert( Converter::byteArrayToInt( data+INTSIZE, &uniqueId ) == INTSIZE ); | 
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| [9406] | 237 |  | 
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| [9235] | 238 |   PRINTF(0)("SPAWNMESSAGE %d\n", uniqueId); | 
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| [9406] | 239 |  | 
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| [9008] | 240 |   SpawningPoint * sp = NULL; | 
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 | 241 |   Playable      * playable = NULL; | 
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| [9406] | 242 |  | 
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| [9008] | 243 |   const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); | 
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| [9406] | 244 |  | 
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| [9008] | 245 |   if ( list ) | 
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 | 246 |   { | 
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 | 247 |     for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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 | 248 |     { | 
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| [9235] | 249 |       PRINTF(0)("%d:%d\n", dynamic_cast<SpawningPoint*>(*it)->getUniqueID(), spUniqueId); | 
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 | 250 |       if ( dynamic_cast<SpawningPoint*>(*it)->getUniqueID() == spUniqueId ) | 
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| [9008] | 251 |       { | 
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 | 252 |         sp = dynamic_cast<SpawningPoint*>(*it); | 
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 | 253 |         break; | 
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 | 254 |       } | 
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 | 255 |     } | 
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 | 256 |   } | 
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| [9406] | 257 |  | 
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| [9008] | 258 |   if ( !sp ) | 
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 | 259 |   { | 
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| [9235] | 260 |     PRINTF(0)("could not find spawning point\n"); | 
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| [9008] | 261 |     return false; | 
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 | 262 |   } | 
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| [9406] | 263 |  | 
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| [9008] | 264 |   list = ClassList::getList( CL_PLAYABLE ); | 
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| [9406] | 265 |  | 
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| [9008] | 266 |   if ( list ) | 
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 | 267 |   { | 
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 | 268 |     for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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 | 269 |     { | 
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 | 270 |       if ( dynamic_cast<Playable*>(*it)->getUniqueID() == uniqueId ) | 
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 | 271 |       { | 
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 | 272 |         playable = dynamic_cast<Playable*>(*it); | 
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 | 273 |         break; | 
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 | 274 |       } | 
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 | 275 |     } | 
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 | 276 |   } | 
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| [9406] | 277 |  | 
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| [9008] | 278 |   if ( !playable ) | 
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 | 279 |   { | 
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| [9235] | 280 |     PRINTF(0)("could not find playable\n"); | 
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| [9008] | 281 |     return false; | 
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 | 282 |   } | 
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| [9406] | 283 |  | 
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| [9008] | 284 |   sp->spawn( playable ); | 
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| [9406] | 285 |  | 
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| [9008] | 286 |   return true; | 
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 | 287 | } | 
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 | 288 |  | 
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