| [6080] | 1 |  | 
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|  | 2 | /* | 
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|  | 3 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 4 |  | 
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|  | 5 | Copyright (C) 2004 orx | 
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|  | 6 |  | 
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|  | 7 | This program is free software; you can redistribute it and/or modify | 
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|  | 8 | it under the terms of the GNU General Public License as published by | 
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|  | 9 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 10 | any later version. | 
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|  | 11 |  | 
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|  | 12 | ### File Specific: | 
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|  | 13 | main-programmer: Patrick Boenzli | 
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|  | 14 | co-programmer: | 
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|  | 15 | */ | 
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|  | 16 |  | 
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|  | 17 | #include "spawning_point.h" | 
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| [6424] | 18 |  | 
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| [7193] | 19 | #include "util/loading/load_param.h" | 
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|  | 20 | #include "util/loading/factory.h" | 
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| [6424] | 21 |  | 
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| [8068] | 22 | #include "world_entity.h" | 
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|  | 23 |  | 
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| [9008] | 24 | #include "class_list.h" | 
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|  | 25 |  | 
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| [6093] | 26 | #include "compiler.h" | 
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| [6080] | 27 |  | 
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| [8802] | 28 | #include "state.h" | 
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|  | 29 | #include "game_rules.h" | 
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| [6424] | 30 |  | 
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| [9008] | 31 | #include "shared_network_data.h" | 
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| [8068] | 32 |  | 
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| [9406] | 33 |  | 
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|  | 34 | /// TODO REMOVE converter.h | 
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|  | 35 | #include "converter.h" | 
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|  | 36 |  | 
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| [9008] | 37 | CREATE_FACTORY( SpawningPoint, CL_SPAWNING_POINT ); | 
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|  | 38 |  | 
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| [6080] | 39 | /** | 
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| [7357] | 40 | *  constructor | 
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| [6080] | 41 | */ | 
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| [9008] | 42 | SpawningPoint::SpawningPoint( const TiXmlElement * root ) | 
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| [6084] | 43 | { | 
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| [9008] | 44 | this->setAbsCoor( 0, 0, 0 ); | 
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| [6088] | 45 |  | 
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|  | 46 | this->init(); | 
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| [9406] | 47 |  | 
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| [9008] | 48 | if (root != NULL) | 
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|  | 49 | this->loadParams(root); | 
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| [6084] | 50 | } | 
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| [6080] | 51 |  | 
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| [6088] | 52 | void SpawningPoint::init() | 
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|  | 53 | { | 
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| [7357] | 54 | this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); | 
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| [9008] | 55 | PRINTF(0)("Created SpawningPoint\n"); | 
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| [9406] | 56 |  | 
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| [8802] | 57 | this->teamId = -1; | 
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| [9008] | 58 | this->localTimer = 0.0f; | 
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| [9406] | 59 |  | 
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| [9008] | 60 | this->toList( OM_DEAD_TICK ); | 
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| [9406] | 61 |  | 
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| [9008] | 62 | MessageManager::getInstance()->registerMessageHandler( MSGID_RESPAWN, respawnMessageHandler, NULL ); | 
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| [9406] | 63 |  | 
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| [9235] | 64 | this->setSynchronized( true ); | 
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| [6081] | 65 | } | 
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|  | 66 |  | 
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|  | 67 |  | 
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|  | 68 | /** | 
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| [6080] | 69 | *  deconstructor | 
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|  | 70 | */ | 
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|  | 71 | SpawningPoint::~SpawningPoint () | 
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|  | 72 | {} | 
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|  | 73 |  | 
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|  | 74 |  | 
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| [6081] | 75 | /** | 
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| [6086] | 76 | * loads the WorldEntity Specific Parameters. | 
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|  | 77 | * @param root: the XML-Element to load the Data From | 
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|  | 78 | */ | 
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|  | 79 | void SpawningPoint::loadParams(const TiXmlElement* root) | 
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|  | 80 | { | 
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| [6087] | 81 | /* let the world entity its stuff first */ | 
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| [6512] | 82 | WorldEntity::loadParams(root); | 
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| [6086] | 83 |  | 
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| [8802] | 84 | /* load teamId */ | 
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|  | 85 | LoadParam(root, "teamId", this, SpawningPoint, setTeamId) | 
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|  | 86 | .describe("sets teamId"); | 
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| [6086] | 87 | } | 
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|  | 88 |  | 
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|  | 89 |  | 
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| [8068] | 90 |  | 
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| [6086] | 91 | /** | 
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| [8068] | 92 | * pushes a world entity to the spawning queue | 
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|  | 93 | *  @param entity WorldEntity to be added | 
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|  | 94 | */ | 
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| [9008] | 95 | void SpawningPoint::pushEntity(Playable* entity, float delay) | 
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| [8068] | 96 | { | 
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| [8802] | 97 | QueueEntry qe; | 
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|  | 98 | qe.entity = entity; | 
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|  | 99 | qe.respawnTime = this->localTimer + delay; | 
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| [9406] | 100 |  | 
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| [8802] | 101 | queue.push_back( qe ); | 
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| [8068] | 102 | } | 
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|  | 103 |  | 
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|  | 104 |  | 
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|  | 105 | /** | 
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| [6081] | 106 | *  spawn the entity | 
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|  | 107 | */ | 
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| [9008] | 108 | void SpawningPoint::spawn(Playable* entity) | 
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| [6083] | 109 | { | 
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| [9235] | 110 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); | 
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| [9406] | 111 |  | 
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| [9235] | 112 | bool found = false; | 
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| [9406] | 113 |  | 
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| [9235] | 114 | if ( !list ) | 
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|  | 115 | return; | 
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| [9406] | 116 |  | 
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| [9235] | 117 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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|  | 118 | { | 
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|  | 119 | if ( *it == entity ) | 
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|  | 120 | { | 
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|  | 121 | found = true; | 
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|  | 122 | break; | 
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|  | 123 | } | 
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|  | 124 | } | 
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| [9406] | 125 |  | 
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| [9235] | 126 | if ( !found ) | 
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|  | 127 | return; | 
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|  | 128 |  | 
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| [9406] | 129 | PRINTF(0)("Spawningpoint spawns Entity (%s)\n", entity->getClassCName()); | 
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| [6424] | 130 |  | 
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| [8068] | 131 |  | 
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| [8802] | 132 | entity->setAbsCoor( this->getAbsCoor() ); | 
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|  | 133 | entity->setAbsDir( this->getAbsDir() ); | 
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| [9406] | 134 |  | 
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| [8802] | 135 | //TODO set camera (not smooth) | 
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| [9406] | 136 |  | 
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| [9008] | 137 | if ( State::getGameRules() ) | 
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|  | 138 | { | 
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|  | 139 | (State::getGameRules())->registerSpawn( entity ); | 
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|  | 140 | } | 
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| [9406] | 141 |  | 
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| [9008] | 142 | entity->respawn(); | 
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| [6083] | 143 | } | 
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| [6080] | 144 |  | 
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|  | 145 |  | 
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|  | 146 | /** | 
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|  | 147 | *  this method is called every frame | 
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|  | 148 | * @param time: the time in seconds that has passed since the last tick | 
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|  | 149 | * | 
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|  | 150 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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|  | 151 | */ | 
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|  | 152 | void SpawningPoint::tick(float dt) | 
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| [6084] | 153 | { | 
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| [7357] | 154 | this->localTimer += dt; | 
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| [8802] | 155 | std::list<QueueEntry>::iterator it = this->queue.begin(); | 
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|  | 156 | for( ; it != this->queue.end(); ) | 
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| [6084] | 157 | { | 
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| [9008] | 158 | //PRINTF(0)("%f <= %f\n", it->respawnTime, this->localTimer); | 
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| [8802] | 159 | if( it->respawnTime <= this->localTimer) | 
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| [8068] | 160 | { | 
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|  | 161 | //spawn the player | 
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| [8802] | 162 | this->spawn(it->entity); | 
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| [9406] | 163 |  | 
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| [9235] | 164 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); | 
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| [9406] | 165 |  | 
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| [9235] | 166 | bool found = false; | 
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| [9406] | 167 |  | 
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| [9235] | 168 | if ( !list ) | 
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|  | 169 | return; | 
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| [9406] | 170 |  | 
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| [9235] | 171 | for ( std::list<BaseObject*>::const_iterator it2 = list->begin(); it2 != list->end(); it2++ ) | 
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|  | 172 | { | 
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|  | 173 | if ( *it2 == it->entity ) | 
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|  | 174 | { | 
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|  | 175 | found = true; | 
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|  | 176 | break; | 
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|  | 177 | } | 
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|  | 178 | } | 
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| [9406] | 179 |  | 
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| [9494] | 180 | if ( found && SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) | 
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| [9008] | 181 | this->sendRespawnMessage( it->entity->getUniqueID() ); | 
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|  | 182 |  | 
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| [8802] | 183 | std::list<QueueEntry>::iterator delit = it; | 
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|  | 184 | it++; | 
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| [9406] | 185 |  | 
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| [8802] | 186 | queue.erase( delit ); | 
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| [9406] | 187 |  | 
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| [8802] | 188 | continue; | 
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| [8068] | 189 | } | 
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| [9406] | 190 |  | 
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| [8802] | 191 | it++; | 
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| [6084] | 192 | } | 
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| [8068] | 193 |  | 
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| [6084] | 194 | } | 
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| [6080] | 195 |  | 
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|  | 196 |  | 
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|  | 197 | /** | 
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|  | 198 | *  the entity is drawn onto the screen with this function | 
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|  | 199 | * | 
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|  | 200 | * This is a central function of an entity: call it to let the entity painted to the screen. | 
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|  | 201 | * Just override this function with whatever you want to be drawn. | 
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|  | 202 | */ | 
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| [9494] | 203 | void SpawningPoint::draw() const | 
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| [9008] | 204 | { | 
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|  | 205 | } | 
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|  | 206 |  | 
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|  | 207 | void SpawningPoint::sendRespawnMessage( int uniqueId ) | 
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|  | 208 | { | 
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| [9406] | 209 | #warning this byte array is not being deleted according to valginrd | 
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| [9008] | 210 | byte * buf = new byte[2*INTSIZE]; | 
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| [9406] | 211 |  | 
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| [9008] | 212 | assert( Converter::intToByteArray( this->getUniqueID(), buf, INTSIZE ) == INTSIZE ); | 
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|  | 213 | assert( Converter::intToByteArray( uniqueId, buf + INTSIZE, INTSIZE ) == INTSIZE ); | 
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| [9406] | 214 |  | 
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| [9494] | 215 | MessageManager::getInstance()->sendMessage( MSGID_RESPAWN, buf, 2*INTSIZE, RT_ALL_BUT_ME, 0, MP_HIGHBANDWIDTH ); | 
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| [9008] | 216 | } | 
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|  | 217 |  | 
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|  | 218 | bool SpawningPoint::respawnMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) | 
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|  | 219 | { | 
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| [9494] | 220 | if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) | 
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| [9008] | 221 | { | 
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|  | 222 | PRINTF(2)("server received spawn message!\n"); | 
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|  | 223 | return true; | 
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|  | 224 | } | 
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| [9406] | 225 |  | 
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| [9008] | 226 | int spUniqueId; | 
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|  | 227 | int uniqueId; | 
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| [9406] | 228 |  | 
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| [9008] | 229 | if ( dataLength != 2*INTSIZE ) | 
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|  | 230 | { | 
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|  | 231 | PRINTF(2)("spawn message has wrong size: %d\n", dataLength ); | 
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|  | 232 | return true; | 
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|  | 233 | } | 
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| [9406] | 234 |  | 
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| [9008] | 235 | assert( Converter::byteArrayToInt( data, &spUniqueId ) == INTSIZE ); | 
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|  | 236 | assert( Converter::byteArrayToInt( data+INTSIZE, &uniqueId ) == INTSIZE ); | 
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| [9406] | 237 |  | 
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| [9235] | 238 | PRINTF(0)("SPAWNMESSAGE %d\n", uniqueId); | 
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| [9406] | 239 |  | 
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| [9008] | 240 | SpawningPoint * sp = NULL; | 
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|  | 241 | Playable      * playable = NULL; | 
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| [9406] | 242 |  | 
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| [9008] | 243 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); | 
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| [9406] | 244 |  | 
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| [9008] | 245 | if ( list ) | 
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|  | 246 | { | 
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|  | 247 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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|  | 248 | { | 
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| [9235] | 249 | PRINTF(0)("%d:%d\n", dynamic_cast<SpawningPoint*>(*it)->getUniqueID(), spUniqueId); | 
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|  | 250 | if ( dynamic_cast<SpawningPoint*>(*it)->getUniqueID() == spUniqueId ) | 
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| [9008] | 251 | { | 
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|  | 252 | sp = dynamic_cast<SpawningPoint*>(*it); | 
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|  | 253 | break; | 
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|  | 254 | } | 
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|  | 255 | } | 
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|  | 256 | } | 
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| [9406] | 257 |  | 
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| [9008] | 258 | if ( !sp ) | 
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|  | 259 | { | 
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| [9235] | 260 | PRINTF(0)("could not find spawning point\n"); | 
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| [9008] | 261 | return false; | 
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|  | 262 | } | 
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| [9406] | 263 |  | 
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| [9008] | 264 | list = ClassList::getList( CL_PLAYABLE ); | 
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| [9406] | 265 |  | 
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| [9008] | 266 | if ( list ) | 
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|  | 267 | { | 
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|  | 268 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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|  | 269 | { | 
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|  | 270 | if ( dynamic_cast<Playable*>(*it)->getUniqueID() == uniqueId ) | 
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|  | 271 | { | 
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|  | 272 | playable = dynamic_cast<Playable*>(*it); | 
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|  | 273 | break; | 
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|  | 274 | } | 
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|  | 275 | } | 
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|  | 276 | } | 
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| [9406] | 277 |  | 
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| [9008] | 278 | if ( !playable ) | 
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|  | 279 | { | 
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| [9235] | 280 | PRINTF(0)("could not find playable\n"); | 
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| [9008] | 281 | return false; | 
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|  | 282 | } | 
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| [9406] | 283 |  | 
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| [9008] | 284 | sp->spawn( playable ); | 
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| [9406] | 285 |  | 
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| [9008] | 286 | return true; | 
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|  | 287 | } | 
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|  | 288 |  | 
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