| [6080] | 1 |  | 
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 | 2 | /* | 
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 | 3 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 4 |  | 
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 | 5 |    Copyright (C) 2004 orx | 
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 | 6 |  | 
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 | 7 |    This program is free software; you can redistribute it and/or modify | 
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 | 8 |    it under the terms of the GNU General Public License as published by | 
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 | 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 10 |    any later version. | 
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 | 11 |  | 
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 | 12 | ### File Specific: | 
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 | 13 |    main-programmer: Patrick Boenzli | 
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 | 14 |    co-programmer: | 
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 | 15 | */ | 
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 | 16 |  | 
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 | 17 | #include "spawning_point.h" | 
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| [6424] | 18 |  | 
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| [7193] | 19 | #include "util/loading/load_param.h" | 
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 | 20 | #include "util/loading/factory.h" | 
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| [6424] | 21 |  | 
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| [8068] | 22 | #include "world_entity.h" | 
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 | 23 |  | 
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| [6093] | 24 | #include "compiler.h" | 
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| [6080] | 25 |  | 
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| [8068] | 26 | #include <map> | 
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| [6424] | 27 |  | 
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| [8068] | 28 |  | 
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| [6080] | 29 | /** | 
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| [7357] | 30 |  *  constructor | 
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| [6080] | 31 |  */ | 
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| [8068] | 32 | SpawningPoint::SpawningPoint (ClassID classid, const Vector& position) | 
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| [6084] | 33 | { | 
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| [7357] | 34 |   this->setAbsCoor(position); | 
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| [8068] | 35 |   this->classid = classid; | 
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| [7357] | 36 |   this->mode = SPT_ALL_AT_ONCE; | 
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 | 37 |   this->delay = 0; | 
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| [6088] | 38 |  | 
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 | 39 |   this->init(); | 
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| [6084] | 40 | } | 
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| [6080] | 41 |  | 
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 | 42 |  | 
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 | 43 | /** | 
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| [7357] | 44 |  *  standard constructor | 
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| [6081] | 45 |  */ | 
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| [8068] | 46 | SpawningPoint::SpawningPoint (const Vector& position, ClassID classid, SpawningPointMode mode, float delay) | 
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| [6081] | 47 | { | 
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| [7357] | 48 |   this->setAbsCoor(position); | 
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| [8068] | 49 |   this->classid = classid; | 
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| [7357] | 50 |   this->mode = mode; | 
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 | 51 |   this->delay = delay; | 
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| [6088] | 52 |  | 
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 | 53 |   this->init(); | 
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 | 54 | } | 
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 | 55 |  | 
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 | 56 |  | 
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| [7357] | 57 |  | 
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| [6088] | 58 | void SpawningPoint::init() | 
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 | 59 | { | 
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| [7357] | 60 |   this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); | 
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| [6081] | 61 | } | 
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 | 62 |  | 
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 | 63 |  | 
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 | 64 | /** | 
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| [6080] | 65 |  *  deconstructor | 
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 | 66 |  */ | 
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 | 67 | SpawningPoint::~SpawningPoint () | 
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 | 68 | {} | 
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 | 69 |  | 
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 | 70 |  | 
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| [6081] | 71 | /** | 
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| [6086] | 72 |  * loads the WorldEntity Specific Parameters. | 
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 | 73 |  * @param root: the XML-Element to load the Data From | 
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 | 74 |  */ | 
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 | 75 | void SpawningPoint::loadParams(const TiXmlElement* root) | 
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 | 76 | { | 
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| [6087] | 77 |   /* let the world entity its stuff first */ | 
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| [6512] | 78 |   WorldEntity::loadParams(root); | 
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| [6086] | 79 |  | 
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| [6087] | 80 |   /* now load the frequency */ | 
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| [7357] | 81 |   LoadParam(root, "delay", this, SpawningPoint, setSpawningDelay) | 
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 | 82 |       .describe("sets the delay of the spawning point"); | 
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| [6086] | 83 |  | 
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| [6087] | 84 |  | 
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 | 85 |   /* now load the seed */ | 
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| [7357] | 86 | //   LoadParam(root, "entity", this, SpawningPoint, setSpawningEntity) | 
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 | 87 | //       .describe("sets the spawning entity"); | 
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| [6087] | 88 |  | 
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 | 89 |   /* now load the seed */ | 
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| [6093] | 90 | /*  LoadParam(root, "classid", this, SpawningPoint, setSpawningEntity) | 
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| [6088] | 91 |       .describe("sets the class id of the entity to spawn") | 
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| [7198] | 92 |       .defaultValues(CL_WORLD_ENTITY);*/ | 
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| [6086] | 93 | } | 
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 | 94 |  | 
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 | 95 |  | 
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| [8068] | 96 |  | 
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| [6086] | 97 | /** | 
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| [8068] | 98 |  * pushes a world entity to the spawning queue | 
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 | 99 |  *  @param entity WorldEntity to be added | 
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 | 100 |  */ | 
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 | 101 | void SpawningPoint::pushEntity(WorldEntity* entity, float delay) | 
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 | 102 | { | 
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 | 103 |   this->queue[entity] = this->localTimer + delay; | 
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 | 104 | } | 
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 | 105 |  | 
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 | 106 |  | 
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 | 107 | /** | 
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| [6081] | 108 |  *  spawn the entity | 
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 | 109 |  */ | 
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| [8068] | 110 | void SpawningPoint::spawn(WorldEntity* entity) | 
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| [6083] | 111 | { | 
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| [8068] | 112 |   PRINTF(1)("Spawningpoint spawns new Entity (%s)\n", entity->getClassName()); | 
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| [6424] | 113 |  | 
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| [8068] | 114 |  | 
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| [7357] | 115 |   //BaseObject* spawningEntity = Factory::fabricate(this->classID); | 
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| [8068] | 116 |   //   if( likely(this->world != NULL)) | 
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 | 117 |   //     this->world->spawn(dynamic_cast<WorldEntity*>(spawningEntity)); | 
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| [6083] | 118 | } | 
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| [6080] | 119 |  | 
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 | 120 |  | 
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 | 121 | /** | 
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 | 122 |  *  this method is called every frame | 
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 | 123 |  * @param time: the time in seconds that has passed since the last tick | 
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 | 124 |  * | 
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 | 125 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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 | 126 |  */ | 
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 | 127 | void SpawningPoint::tick(float dt) | 
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| [6084] | 128 | { | 
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| [7357] | 129 |   this->localTimer += dt; | 
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| [8068] | 130 |  | 
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 | 131 |   std::map<WorldEntity*, float>::iterator it = this->queue.begin(); | 
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 | 132 |   for( ; it != this->queue.end(); it++) | 
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| [6084] | 133 |   { | 
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| [8068] | 134 |     // | 
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 | 135 |     if( it->second <= this->localTimer) | 
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 | 136 |     { | 
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 | 137 |       //spawn the player | 
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 | 138 |       this->spawn(it->first); | 
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 | 139 |     } | 
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| [6084] | 140 |   } | 
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| [8068] | 141 |  | 
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| [6084] | 142 | } | 
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| [6080] | 143 |  | 
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 | 144 |  | 
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 | 145 | /** | 
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 | 146 |  *  the entity is drawn onto the screen with this function | 
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 | 147 |  * | 
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 | 148 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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 | 149 |  * Just override this function with whatever you want to be drawn. | 
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 | 150 |  */ | 
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 | 151 | void SpawningPoint::draw() | 
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| [6087] | 152 | {} | 
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