| [6080] | 1 |  | 
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 | 2 | /* | 
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 | 3 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 4 |  | 
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 | 5 |    Copyright (C) 2004 orx | 
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 | 6 |  | 
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 | 7 |    This program is free software; you can redistribute it and/or modify | 
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 | 8 |    it under the terms of the GNU General Public License as published by | 
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 | 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 10 |    any later version. | 
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 | 11 |  | 
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 | 12 | ### File Specific: | 
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 | 13 |    main-programmer: Patrick Boenzli | 
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 | 14 |    co-programmer: | 
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 | 15 | */ | 
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 | 16 |  | 
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 | 17 | #include "spawning_point.h" | 
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| [6424] | 18 |  | 
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| [7193] | 19 | #include "util/loading/load_param.h" | 
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 | 20 | #include "util/loading/factory.h" | 
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| [6424] | 21 |  | 
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| [6093] | 22 | #include "compiler.h" | 
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| [6080] | 23 |  | 
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| [6424] | 24 |  | 
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| [6080] | 25 | /** | 
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| [7357] | 26 |  *  constructor | 
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| [6080] | 27 |  */ | 
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| [7357] | 28 | SpawningPoint::SpawningPoint (ClassID classID, const Vector& position) | 
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| [6084] | 29 | { | 
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| [7357] | 30 |   this->setAbsCoor(position); | 
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 | 31 |   this->classID = classID; | 
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 | 32 |   this->mode = SPT_ALL_AT_ONCE; | 
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 | 33 |   this->delay = 0; | 
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| [6088] | 34 |  | 
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 | 35 |   this->init(); | 
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| [6084] | 36 | } | 
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| [6080] | 37 |  | 
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 | 38 |  | 
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 | 39 | /** | 
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| [7357] | 40 |  *  standard constructor | 
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| [6081] | 41 |  */ | 
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| [7357] | 42 | SpawningPoint::SpawningPoint (const Vector& position, ClassID classID, SpawningPointMode mode, float delay) | 
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| [6081] | 43 | { | 
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| [7357] | 44 |   this->setAbsCoor(position); | 
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| [6083] | 45 |   this->classID = classID; | 
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| [7357] | 46 |   this->mode = mode; | 
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 | 47 |   this->delay = delay; | 
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| [6088] | 48 |  | 
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 | 49 |   this->init(); | 
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 | 50 | } | 
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 | 51 |  | 
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 | 52 |  | 
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| [7357] | 53 |  | 
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| [6088] | 54 | void SpawningPoint::init() | 
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 | 55 | { | 
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| [7357] | 56 |   this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); | 
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| [6081] | 57 | } | 
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 | 58 |  | 
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 | 59 |  | 
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 | 60 | /** | 
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| [6080] | 61 |  *  deconstructor | 
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 | 62 |  */ | 
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 | 63 | SpawningPoint::~SpawningPoint () | 
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 | 64 | {} | 
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 | 65 |  | 
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 | 66 |  | 
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| [6081] | 67 | /** | 
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| [6086] | 68 |  * loads the WorldEntity Specific Parameters. | 
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 | 69 |  * @param root: the XML-Element to load the Data From | 
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 | 70 |  */ | 
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 | 71 | void SpawningPoint::loadParams(const TiXmlElement* root) | 
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 | 72 | { | 
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| [6087] | 73 |   /* let the world entity its stuff first */ | 
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| [6512] | 74 |   WorldEntity::loadParams(root); | 
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| [6086] | 75 |  | 
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| [6087] | 76 |   /* now load the frequency */ | 
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| [7357] | 77 |   LoadParam(root, "delay", this, SpawningPoint, setSpawningDelay) | 
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 | 78 |       .describe("sets the delay of the spawning point"); | 
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| [6086] | 79 |  | 
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| [6087] | 80 |  | 
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 | 81 |   /* now load the seed */ | 
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| [7357] | 82 | //   LoadParam(root, "entity", this, SpawningPoint, setSpawningEntity) | 
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 | 83 | //       .describe("sets the spawning entity"); | 
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| [6087] | 84 |  | 
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 | 85 |   /* now load the seed */ | 
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| [6093] | 86 | /*  LoadParam(root, "classid", this, SpawningPoint, setSpawningEntity) | 
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| [6088] | 87 |       .describe("sets the class id of the entity to spawn") | 
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| [7198] | 88 |       .defaultValues(CL_WORLD_ENTITY);*/ | 
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| [6086] | 89 | } | 
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 | 90 |  | 
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 | 91 |  | 
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 | 92 | /** | 
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| [6081] | 93 |  *  spawn the entity | 
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 | 94 |  */ | 
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 | 95 | void SpawningPoint::spawn() | 
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| [6083] | 96 | { | 
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| [7357] | 97 |   PRINTF(5)("Spangingpoint creates a new Entity (id: %i, delay: %f, mode: %f)\n", this->classID, | 
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 | 98 |             this->delay, this->mode); | 
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| [6424] | 99 |  | 
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| [7357] | 100 |   //BaseObject* spawningEntity = Factory::fabricate(this->classID); | 
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 | 101 |  | 
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| [6424] | 102 | //   if( likely(this->world != NULL)) | 
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 | 103 | //     this->world->spawn(dynamic_cast<WorldEntity*>(spawningEntity)); | 
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| [6083] | 104 | } | 
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| [6080] | 105 |  | 
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 | 106 |  | 
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 | 107 | /** | 
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 | 108 |  *  this method is called every frame | 
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 | 109 |  * @param time: the time in seconds that has passed since the last tick | 
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 | 110 |  * | 
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 | 111 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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 | 112 |  */ | 
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 | 113 | void SpawningPoint::tick(float dt) | 
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| [6084] | 114 | { | 
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| [7357] | 115 |   this->localTimer += dt; | 
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 | 116 |   if( this->localTimer > this->delay) | 
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| [6084] | 117 |   { | 
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 | 118 |     this->spawn(); | 
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| [7357] | 119 |     this->localTimer = 0.0f; | 
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| [6084] | 120 |   } | 
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 | 121 | } | 
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| [6080] | 122 |  | 
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 | 123 |  | 
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 | 124 | /** | 
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 | 125 |  *  the entity is drawn onto the screen with this function | 
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 | 126 |  * | 
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 | 127 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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 | 128 |  * Just override this function with whatever you want to be drawn. | 
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 | 129 |  */ | 
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 | 130 | void SpawningPoint::draw() | 
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| [6087] | 131 | {} | 
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