| [6080] | 1 |  | 
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 | 2 | /* | 
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 | 3 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 4 |  | 
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 | 5 |    Copyright (C) 2004 orx | 
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 | 6 |  | 
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 | 7 |    This program is free software; you can redistribute it and/or modify | 
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 | 8 |    it under the terms of the GNU General Public License as published by | 
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 | 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 10 |    any later version. | 
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 | 11 |  | 
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 | 12 | ### File Specific: | 
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 | 13 |    main-programmer: Patrick Boenzli | 
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 | 14 |    co-programmer: | 
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 | 15 | */ | 
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 | 16 |  | 
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 | 17 | #include "spawning_point.h" | 
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| [6086] | 18 | #include "load_param.h" | 
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| [6093] | 19 | #include "factory.h" | 
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 | 20 | #include "compiler.h" | 
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 | 21 | #include "world.h" /* only temp. until the object manager is implemented*/ | 
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| [6080] | 22 |  | 
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 | 23 | /** | 
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| [6081] | 24 |  *  standard constructor | 
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| [6080] | 25 |  */ | 
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| [6093] | 26 | SpawningPoint::SpawningPoint (World* world, const Vector& absCoordinate) | 
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| [6084] | 27 | { | 
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 | 28 |   this->world = world; | 
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 | 29 |   this->frequency = 0.5f; | 
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 | 30 |   this->seed = 0.0f; | 
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| [6088] | 31 |  | 
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 | 32 |   this->init(); | 
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| [6084] | 33 | } | 
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| [6080] | 34 |  | 
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 | 35 |  | 
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 | 36 | /** | 
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| [6081] | 37 |  *  constructor | 
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 | 38 |  */ | 
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| [6083] | 39 | SpawningPoint::SpawningPoint (const Vector& position, float frequency, | 
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| [6093] | 40 |                               float seed, ClassID classID, World* world) | 
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| [6081] | 41 | { | 
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| [6083] | 42 |   this->frequency = frequency; | 
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 | 43 |   this->seed = seed; | 
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 | 44 |   this->classID = classID; | 
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 | 45 |   this->world = world; | 
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| [6088] | 46 |  | 
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 | 47 |   this->init(); | 
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 | 48 | } | 
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 | 49 |  | 
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 | 50 |  | 
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 | 51 | void SpawningPoint::init() | 
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 | 52 | { | 
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| [6084] | 53 |   this->countDown = 0.0f; | 
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| [6081] | 54 | } | 
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 | 55 |  | 
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 | 56 |  | 
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 | 57 | /** | 
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| [6080] | 58 |  *  deconstructor | 
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 | 59 |  */ | 
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 | 60 | SpawningPoint::~SpawningPoint () | 
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 | 61 | {} | 
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 | 62 |  | 
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 | 63 |  | 
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| [6081] | 64 | /** | 
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| [6086] | 65 |  * loads the WorldEntity Specific Parameters. | 
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 | 66 |  * @param root: the XML-Element to load the Data From | 
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 | 67 |  */ | 
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 | 68 | void SpawningPoint::loadParams(const TiXmlElement* root) | 
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 | 69 | { | 
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| [6087] | 70 |   /* let the world entity its stuff first */ | 
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 | 71 |   static_cast<WorldEntity*>(this)->loadParams(root); | 
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| [6086] | 72 |  | 
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| [6087] | 73 |   /* now load the frequency */ | 
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 | 74 |   LoadParam(root, "frequency", this, SpawningPoint, setSpawningFrequency) | 
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 | 75 |   .describe("sets the frequency of the spawning point") | 
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 | 76 |   .defaultValues(1, 1.0f); | 
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| [6086] | 77 |  | 
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| [6087] | 78 |  | 
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 | 79 |   /* now load the seed */ | 
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 | 80 |   LoadParam(root, "randomseed", this, SpawningPoint, setPositionSeed) | 
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 | 81 |       .describe("sets the random position seed (variance in the spawning location around the position)") | 
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 | 82 |       .defaultValues(1, 0.0f); | 
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 | 83 |  | 
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 | 84 |   /* now load the seed */ | 
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| [6093] | 85 | /*  LoadParam(root, "classid", this, SpawningPoint, setSpawningEntity) | 
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| [6088] | 86 |       .describe("sets the class id of the entity to spawn") | 
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| [6093] | 87 |       .defaultValues(1, CL_WORLD_ENTITY);*/ | 
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| [6086] | 88 | } | 
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 | 89 |  | 
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 | 90 |  | 
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 | 91 | /** | 
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| [6081] | 92 |  *  spawn the entity | 
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 | 93 |  */ | 
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 | 94 | void SpawningPoint::spawn() | 
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| [6083] | 95 | { | 
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 | 96 |   PRINTF(5)("Spangingpoint creates a new Entity (id: %i, frequency: %f, seed: %f)\n", this->classID, | 
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| [6087] | 97 |             this->frequency, this->seed); | 
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| [6083] | 98 |   BaseObject* spawningEntity = Factory::fabricate(this->classID); | 
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| [6093] | 99 |   if( likely(this->world != NULL)) | 
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| [6083] | 100 |     this->world->spawn(dynamic_cast<WorldEntity*>(spawningEntity)); | 
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 | 101 | } | 
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| [6080] | 102 |  | 
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 | 103 |  | 
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 | 104 | /** | 
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 | 105 |  *  this method is called every frame | 
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 | 106 |  * @param time: the time in seconds that has passed since the last tick | 
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 | 107 |  * | 
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 | 108 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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 | 109 |  */ | 
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 | 110 | void SpawningPoint::tick(float dt) | 
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| [6084] | 111 | { | 
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 | 112 |   this->countDown += dt; | 
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 | 113 |   if( this->countDown > this->frequency) | 
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 | 114 |   { | 
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 | 115 |     this->spawn(); | 
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 | 116 |     this->countDown = 0.0f; | 
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 | 117 |   } | 
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 | 118 | } | 
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| [6080] | 119 |  | 
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 | 120 |  | 
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 | 121 | /** | 
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 | 122 |  *  the entity is drawn onto the screen with this function | 
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 | 123 |  * | 
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 | 124 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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 | 125 |  * Just override this function with whatever you want to be drawn. | 
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 | 126 |  */ | 
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 | 127 | void SpawningPoint::draw() | 
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| [6087] | 128 | {} | 
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