| [4597] | 1 | /* | 
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| [3416] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: David Gruetter | 
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| [3421] | 13 |    co-programmer: Benjamin Grauer | 
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| [4597] | 14 |  | 
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 | 15 |    Created by Dave: this file is actually quite similar to player.cc and so is | 
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| [3484] | 16 |    skybox.h similar to player.h | 
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 | 17 |    With that said, things should be clear:) | 
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| [4597] | 18 |  | 
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| [3484] | 19 |    Edited: | 
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 | 20 |    Bensch: more constructors, changeability, comments... | 
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 | 21 |    Patrick: giving it the common orxonox style, not much to do... good work Dave! | 
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| [3416] | 22 |  | 
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| [3411] | 23 | */ | 
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 | 24 |  | 
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| [3590] | 25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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 | 26 |  | 
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| [3608] | 27 |  | 
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| [3411] | 28 | #include "skysphere.h" | 
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 | 29 | #include "stdincl.h" | 
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| [3608] | 30 |  | 
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 | 31 | #include "material.h" | 
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| [5511] | 32 | #include "debug.h" | 
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| [3411] | 33 |  | 
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| [3608] | 34 |  | 
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| [3411] | 35 |  | 
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| [9406] | 36 |  | 
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| [3416] | 37 | /** | 
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| [4836] | 38 |  *  Constructs a SkySphere and takes fileName as a map. | 
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 | 39 |  * @param fileName the file to take as input for the skysphere | 
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| [3419] | 40 | */ | 
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 | 41 | Skysphere::Skysphere(char* fileName) | 
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 | 42 | { | 
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| [4597] | 43 |   this->setClassID(CL_SKYSPHERE, "SkySphere"); | 
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| [7840] | 44 |   this->toList(OM_BACKGROUND); | 
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| [3763] | 45 |   if (fileName == NULL) | 
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| [4094] | 46 |     this->initialize("pictures/sky-replace.jpg"); | 
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| [3763] | 47 |   else | 
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 | 48 |     this->initialize(fileName); | 
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| [3411] | 49 | } | 
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 | 50 |  | 
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| [3507] | 51 |  | 
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| [3416] | 52 | /** | 
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| [4836] | 53 |  *  default destructor | 
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| [3416] | 54 | */ | 
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| [3411] | 55 | Skysphere::~Skysphere() | 
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 | 56 | { | 
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| [3429] | 57 |   PRINTF(3)("Deleting the SkySphere\n"); | 
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| [3544] | 58 |   delete this->skyMaterial; | 
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| [5313] | 59 |   gluDeleteQuadric(this->sphereObj); | 
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| [3419] | 60 | } | 
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| [3411] | 61 |  | 
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| [3419] | 62 | /** | 
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| [4836] | 63 |  *  initializes the Skysphere. | 
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 | 64 |  * @param fileName the file to take as input for the skysphere | 
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| [3419] | 65 | */ | 
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 | 66 | void Skysphere::initialize(char* fileName) | 
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 | 67 | { | 
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| [3429] | 68 |   PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName); | 
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| [3420] | 69 |   this->sphereObj = gluNewQuadric(); | 
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| [4444] | 70 |   this->setParentMode(PNODE_MOVEMENT); | 
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| [3763] | 71 |  | 
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| [3420] | 72 |   gluQuadricTexture(this->sphereObj, GL_TRUE); | 
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| [3566] | 73 |   this->setRadius(1900.0); | 
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| [3420] | 74 |  | 
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 | 75 |   this->skyMaterial = new Material("Sky"); | 
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 | 76 |   this->setTexture(fileName); | 
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 | 77 |   this->skyMaterial->setIllum(3); | 
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| [3422] | 78 |   this->skyMaterial->setAmbient(1.0, 1.0, 1.0); | 
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| [3411] | 79 | } | 
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 | 80 |  | 
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| [3484] | 81 |  | 
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| [3416] | 82 | /** | 
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| [4836] | 83 |  *  Defines which texture should be loaded onto the skysphere. | 
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 | 84 |  * @param fileName The filename of the Texture | 
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| [3420] | 85 | */ | 
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 | 86 | void Skysphere::setTexture(char* fileName) | 
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 | 87 | { | 
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 | 88 |   this->skyMaterial->setDiffuseMap(fileName); | 
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 | 89 | } | 
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 | 90 |  | 
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| [3484] | 91 |  | 
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| [3420] | 92 | /** | 
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| [4836] | 93 |  *  draws the Skysphere | 
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| [4597] | 94 |  | 
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| [3416] | 95 |    This part is normally precessed in the "Painting Phase". | 
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 | 96 | */ | 
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| [5500] | 97 | void Skysphere::draw() const | 
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| [3411] | 98 | { | 
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| [6778] | 99 |   glMatrixMode(GL_MODELVIEW); | 
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| [3419] | 100 |   glPushMatrix(); | 
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| [6778] | 101 |  | 
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| [3607] | 102 |   Vector r = this->getAbsCoor(); | 
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 | 103 |   glTranslatef(r.x, r.y, r.z); | 
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| [3502] | 104 |  | 
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| [3507] | 105 |   //glRotatef(-30, 1, 0, 0); | 
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 | 106 |   //glRotatef(95.0f, 0.0f, 0.0f, 1.0f); | 
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 | 107 |   //glRotatef(-250.0f, 0.0, 1.0f, 0.0f); | 
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| [4597] | 108 |  | 
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| [3526] | 109 |   skyMaterial->select(); | 
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| [3586] | 110 |   gluSphere(this->sphereObj, this->sphereRadius, 20, 20); | 
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| [3419] | 111 |   glPopMatrix(); | 
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| [3411] | 112 | } | 
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| [3507] | 113 |  | 
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 | 114 |  | 
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 | 115 | /** | 
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| [4836] | 116 |  *  sets the Radius of the Sphere. | 
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 | 117 |  * @param radius The Radius of The Sphere | 
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| [3507] | 118 | */ | 
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 | 119 | void Skysphere::setRadius(float radius) | 
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 | 120 | { | 
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 | 121 |   this->sphereRadius = radius; | 
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 | 122 | } | 
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