| [4597] | 1 | /* |
|---|
| [3416] | 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: David Gruetter |
|---|
| [3421] | 13 | co-programmer: Benjamin Grauer |
|---|
| [4597] | 14 | |
|---|
| 15 | Created by Dave: this file is actually quite similar to player.cc and so is |
|---|
| [3484] | 16 | skybox.h similar to player.h |
|---|
| 17 | With that said, things should be clear:) |
|---|
| [4597] | 18 | |
|---|
| [3484] | 19 | Edited: |
|---|
| 20 | Bensch: more constructors, changeability, comments... |
|---|
| 21 | Patrick: giving it the common orxonox style, not much to do... good work Dave! |
|---|
| [3416] | 22 | |
|---|
| [3411] | 23 | */ |
|---|
| 24 | |
|---|
| [3590] | 25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
|---|
| 26 | |
|---|
| [3608] | 27 | |
|---|
| [3411] | 28 | #include "skysphere.h" |
|---|
| 29 | #include "stdincl.h" |
|---|
| [3608] | 30 | |
|---|
| 31 | #include "material.h" |
|---|
| [5511] | 32 | #include "debug.h" |
|---|
| [3411] | 33 | |
|---|
| [3608] | 34 | |
|---|
| [3411] | 35 | |
|---|
| [9406] | 36 | |
|---|
| [3416] | 37 | /** |
|---|
| [4836] | 38 | * Constructs a SkySphere and takes fileName as a map. |
|---|
| 39 | * @param fileName the file to take as input for the skysphere |
|---|
| [3419] | 40 | */ |
|---|
| 41 | Skysphere::Skysphere(char* fileName) |
|---|
| 42 | { |
|---|
| [4597] | 43 | this->setClassID(CL_SKYSPHERE, "SkySphere"); |
|---|
| [7840] | 44 | this->toList(OM_BACKGROUND); |
|---|
| [3763] | 45 | if (fileName == NULL) |
|---|
| [4094] | 46 | this->initialize("pictures/sky-replace.jpg"); |
|---|
| [3763] | 47 | else |
|---|
| 48 | this->initialize(fileName); |
|---|
| [3411] | 49 | } |
|---|
| 50 | |
|---|
| [3507] | 51 | |
|---|
| [3416] | 52 | /** |
|---|
| [4836] | 53 | * default destructor |
|---|
| [3416] | 54 | */ |
|---|
| [3411] | 55 | Skysphere::~Skysphere() |
|---|
| 56 | { |
|---|
| [3429] | 57 | PRINTF(3)("Deleting the SkySphere\n"); |
|---|
| [3544] | 58 | delete this->skyMaterial; |
|---|
| [5313] | 59 | gluDeleteQuadric(this->sphereObj); |
|---|
| [3419] | 60 | } |
|---|
| [3411] | 61 | |
|---|
| [3419] | 62 | /** |
|---|
| [4836] | 63 | * initializes the Skysphere. |
|---|
| 64 | * @param fileName the file to take as input for the skysphere |
|---|
| [3419] | 65 | */ |
|---|
| 66 | void Skysphere::initialize(char* fileName) |
|---|
| 67 | { |
|---|
| [3429] | 68 | PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName); |
|---|
| [3420] | 69 | this->sphereObj = gluNewQuadric(); |
|---|
| [4444] | 70 | this->setParentMode(PNODE_MOVEMENT); |
|---|
| [3763] | 71 | |
|---|
| [3420] | 72 | gluQuadricTexture(this->sphereObj, GL_TRUE); |
|---|
| [3566] | 73 | this->setRadius(1900.0); |
|---|
| [3420] | 74 | |
|---|
| 75 | this->skyMaterial = new Material("Sky"); |
|---|
| 76 | this->setTexture(fileName); |
|---|
| 77 | this->skyMaterial->setIllum(3); |
|---|
| [3422] | 78 | this->skyMaterial->setAmbient(1.0, 1.0, 1.0); |
|---|
| [3411] | 79 | } |
|---|
| 80 | |
|---|
| [3484] | 81 | |
|---|
| [3416] | 82 | /** |
|---|
| [4836] | 83 | * Defines which texture should be loaded onto the skysphere. |
|---|
| 84 | * @param fileName The filename of the Texture |
|---|
| [3420] | 85 | */ |
|---|
| 86 | void Skysphere::setTexture(char* fileName) |
|---|
| 87 | { |
|---|
| 88 | this->skyMaterial->setDiffuseMap(fileName); |
|---|
| 89 | } |
|---|
| 90 | |
|---|
| [3484] | 91 | |
|---|
| [3420] | 92 | /** |
|---|
| [4836] | 93 | * draws the Skysphere |
|---|
| [4597] | 94 | |
|---|
| [3416] | 95 | This part is normally precessed in the "Painting Phase". |
|---|
| 96 | */ |
|---|
| [5500] | 97 | void Skysphere::draw() const |
|---|
| [3411] | 98 | { |
|---|
| [6778] | 99 | glMatrixMode(GL_MODELVIEW); |
|---|
| [3419] | 100 | glPushMatrix(); |
|---|
| [6778] | 101 | |
|---|
| [3607] | 102 | Vector r = this->getAbsCoor(); |
|---|
| 103 | glTranslatef(r.x, r.y, r.z); |
|---|
| [3502] | 104 | |
|---|
| [3507] | 105 | //glRotatef(-30, 1, 0, 0); |
|---|
| 106 | //glRotatef(95.0f, 0.0f, 0.0f, 1.0f); |
|---|
| 107 | //glRotatef(-250.0f, 0.0, 1.0f, 0.0f); |
|---|
| [4597] | 108 | |
|---|
| [3526] | 109 | skyMaterial->select(); |
|---|
| [3586] | 110 | gluSphere(this->sphereObj, this->sphereRadius, 20, 20); |
|---|
| [3419] | 111 | glPopMatrix(); |
|---|
| [3411] | 112 | } |
|---|
| [3507] | 113 | |
|---|
| 114 | |
|---|
| 115 | /** |
|---|
| [4836] | 116 | * sets the Radius of the Sphere. |
|---|
| 117 | * @param radius The Radius of The Sphere |
|---|
| [3507] | 118 | */ |
|---|
| 119 | void Skysphere::setRadius(float radius) |
|---|
| 120 | { |
|---|
| 121 | this->sphereRadius = radius; |
|---|
| 122 | } |
|---|