| [4597] | 1 | /* | 
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| [3416] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: David Gruetter | 
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| [3421] | 13 |    co-programmer: Benjamin Grauer | 
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| [4597] | 14 |  | 
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 | 15 |    Created by Dave: this file is actually quite similar to player.cc and so is | 
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| [3484] | 16 |    skybox.h similar to player.h | 
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 | 17 |    With that said, things should be clear:) | 
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| [4597] | 18 |  | 
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| [3484] | 19 |    Edited: | 
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 | 20 |    Bensch: more constructors, changeability, comments... | 
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 | 21 |    Patrick: giving it the common orxonox style, not much to do... good work Dave! | 
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| [3416] | 22 |  | 
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| [3411] | 23 | */ | 
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 | 24 |  | 
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| [3590] | 25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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 | 26 |  | 
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| [3608] | 27 |  | 
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| [3411] | 28 | #include "skysphere.h" | 
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| [3608] | 29 |  | 
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 | 30 | #include "material.h" | 
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| [5511] | 31 | #include "debug.h" | 
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| [3411] | 32 |  | 
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| [3608] | 33 |  | 
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| [9869] | 34 | ObjectListDefinition(Skysphere); | 
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| [3411] | 35 |  | 
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| [3416] | 36 | /** | 
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| [4836] | 37 |  *  Constructs a SkySphere and takes fileName as a map. | 
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 | 38 |  * @param fileName the file to take as input for the skysphere | 
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| [3419] | 39 | */ | 
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 | 40 | Skysphere::Skysphere(char* fileName) | 
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 | 41 | { | 
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| [9869] | 42 |   this->registerObject(this, Skysphere::_objectList); | 
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| [7840] | 43 |   this->toList(OM_BACKGROUND); | 
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| [3763] | 44 |   if (fileName == NULL) | 
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| [10317] | 45 |     this->initialize("textures/sky-replace.jpg"); | 
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| [3763] | 46 |   else | 
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 | 47 |     this->initialize(fileName); | 
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| [3411] | 48 | } | 
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 | 49 |  | 
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| [3507] | 50 |  | 
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| [3416] | 51 | /** | 
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| [4836] | 52 |  *  default destructor | 
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| [3416] | 53 | */ | 
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| [3411] | 54 | Skysphere::~Skysphere() | 
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 | 55 | { | 
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| [3429] | 56 |   PRINTF(3)("Deleting the SkySphere\n"); | 
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| [3544] | 57 |   delete this->skyMaterial; | 
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| [5313] | 58 |   gluDeleteQuadric(this->sphereObj); | 
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| [3419] | 59 | } | 
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| [3411] | 60 |  | 
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| [3419] | 61 | /** | 
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| [4836] | 62 |  *  initializes the Skysphere. | 
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 | 63 |  * @param fileName the file to take as input for the skysphere | 
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| [3419] | 64 | */ | 
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 | 65 | void Skysphere::initialize(char* fileName) | 
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 | 66 | { | 
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| [3429] | 67 |   PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName); | 
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| [3420] | 68 |   this->sphereObj = gluNewQuadric(); | 
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| [4444] | 69 |   this->setParentMode(PNODE_MOVEMENT); | 
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| [3763] | 70 |  | 
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| [3420] | 71 |   gluQuadricTexture(this->sphereObj, GL_TRUE); | 
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| [3566] | 72 |   this->setRadius(1900.0); | 
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| [3420] | 73 |  | 
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 | 74 |   this->skyMaterial = new Material("Sky"); | 
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 | 75 |   this->setTexture(fileName); | 
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 | 76 |   this->skyMaterial->setIllum(3); | 
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| [3422] | 77 |   this->skyMaterial->setAmbient(1.0, 1.0, 1.0); | 
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| [3411] | 78 | } | 
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 | 79 |  | 
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| [3484] | 80 |  | 
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| [3416] | 81 | /** | 
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| [4836] | 82 |  *  Defines which texture should be loaded onto the skysphere. | 
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 | 83 |  * @param fileName The filename of the Texture | 
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| [3420] | 84 | */ | 
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 | 85 | void Skysphere::setTexture(char* fileName) | 
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 | 86 | { | 
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 | 87 |   this->skyMaterial->setDiffuseMap(fileName); | 
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 | 88 | } | 
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 | 89 |  | 
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| [3484] | 90 |  | 
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| [3420] | 91 | /** | 
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| [4836] | 92 |  *  draws the Skysphere | 
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| [4597] | 93 |  | 
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| [3416] | 94 |    This part is normally precessed in the "Painting Phase". | 
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 | 95 | */ | 
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| [5500] | 96 | void Skysphere::draw() const | 
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| [3411] | 97 | { | 
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| [6778] | 98 |   glMatrixMode(GL_MODELVIEW); | 
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| [3419] | 99 |   glPushMatrix(); | 
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| [6778] | 100 |  | 
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| [3607] | 101 |   Vector r = this->getAbsCoor(); | 
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 | 102 |   glTranslatef(r.x, r.y, r.z); | 
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| [3502] | 103 |  | 
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| [3507] | 104 |   //glRotatef(-30, 1, 0, 0); | 
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 | 105 |   //glRotatef(95.0f, 0.0f, 0.0f, 1.0f); | 
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 | 106 |   //glRotatef(-250.0f, 0.0, 1.0f, 0.0f); | 
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| [4597] | 107 |  | 
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| [3526] | 108 |   skyMaterial->select(); | 
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| [3586] | 109 |   gluSphere(this->sphereObj, this->sphereRadius, 20, 20); | 
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| [3419] | 110 |   glPopMatrix(); | 
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| [3411] | 111 | } | 
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| [3507] | 112 |  | 
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 | 113 |  | 
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 | 114 | /** | 
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| [4836] | 115 |  *  sets the Radius of the Sphere. | 
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 | 116 |  * @param radius The Radius of The Sphere | 
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| [3507] | 117 | */ | 
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 | 118 | void Skysphere::setRadius(float radius) | 
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 | 119 | { | 
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 | 120 |   this->sphereRadius = radius; | 
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 | 121 | } | 
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