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Last change
on this file since 10586 was
10468,
checked in by patrick, 19 years ago
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added scriptable stuff to the now finished scrollertext. thx silvan for the good tutorial, it realy is complete
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File size:
1.3 KB
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| 1 | #ifndef _SCROLLING_SCREEN_H |
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| 2 | #define _SCROLLING_SCREEN_H |
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| 3 | |
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| 4 | #include "world_entity.h" |
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| 5 | |
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| 6 | |
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| 7 | class TiXmlElement; |
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| 8 | class Material; |
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| 9 | |
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| 10 | class ScrollingScreen : public WorldEntity |
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| 11 | { |
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| 12 | ObjectListDeclaration(ScrollingScreen); |
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| 13 | |
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| 14 | |
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| 15 | |
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| 16 | public: |
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| 17 | ScrollingScreen(); |
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| 18 | ScrollingScreen(const TiXmlElement* root); |
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| 19 | virtual ~ScrollingScreen(); |
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| 20 | |
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| 21 | typedef enum ScScMode |
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| 22 | { |
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| 23 | SCSC_FULL = 0, |
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| 24 | SCSC_VIEW |
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| 25 | }; |
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| 26 | |
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| 27 | void init(); |
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| 28 | virtual void loadParams(const TiXmlElement* root); |
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| 29 | |
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| 30 | void start(); |
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| 31 | |
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| 32 | void fadeIn(float speed); |
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| 33 | void fadeOut(float speed); |
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| 34 | |
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| 35 | void setTexture(const std::string& texture); |
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| 36 | |
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| 37 | void setSpeed(float speed) { this->scrollingSpeed = speed; } |
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| 38 | void setViewHeight(float height) { this->viewHeight = height; } |
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| 39 | void setSizeY(float ySize) { this->ySize = ySize; } |
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| 40 | void setSizeX(float xSize) { this->xSize = xSize; } |
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| 41 | |
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| 42 | virtual void tick (float time); |
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| 43 | |
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| 44 | virtual void draw() const; |
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| 45 | void drawFull() const; |
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| 46 | void drawView() const; |
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| 47 | |
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| 48 | |
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| 49 | private: |
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| 50 | Material* material; |
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| 51 | bool isTransparent; |
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| 52 | float transparency; |
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| 53 | float fadeingSpeed; |
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| 54 | |
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| 55 | float scrollingSpeed; |
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| 56 | float viewHeight; |
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| 57 | float offset; |
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| 58 | float ratio; |
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| 59 | |
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| 60 | float xSize; |
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| 61 | float ySize; |
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| 62 | |
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| 63 | int mode; |
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| 64 | |
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| 65 | bool bRun; |
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| 66 | }; |
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| 67 | |
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| 68 | #endif /* _SCROLLING_SCREEN_H */ |
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