Last change
on this file since 10466 was
10466,
checked in by patrick, 17 years ago
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better implementation, scalable in both dim
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File size:
1.2 KB
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1 | #ifndef _SCROLLING_SCREEN_H |
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2 | #define _SCROLLING_SCREEN_H |
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3 | |
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4 | #include "world_entity.h" |
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5 | |
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6 | |
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7 | class TiXmlElement; |
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8 | class Material; |
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9 | |
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10 | class ScrollingScreen : public WorldEntity |
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11 | { |
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12 | ObjectListDeclaration(ScrollingScreen); |
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13 | |
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14 | |
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15 | |
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16 | public: |
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17 | ScrollingScreen(); |
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18 | ScrollingScreen(const TiXmlElement* root); |
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19 | virtual ~ScrollingScreen(); |
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20 | |
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21 | typedef enum ScScMode |
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22 | { |
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23 | SCSC_FULL = 0, |
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24 | SCSC_VIEW |
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25 | }; |
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26 | |
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27 | void init(); |
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28 | virtual void loadParams(const TiXmlElement* root); |
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29 | |
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30 | void fadeIn(float speed); |
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31 | void fadeOut(float speed); |
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32 | |
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33 | void setTexture(const std::string& texture); |
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34 | |
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35 | void setSpeed(float speed) { this->scrollingSpeed = speed; } |
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36 | void setViewHeight(float height) { this->viewHeight = height; } |
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37 | void setSizeY(float ySize) { this->ySize = ySize; } |
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38 | void setSizeX(float xSize) { this->xSize = xSize; } |
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39 | |
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40 | virtual void tick (float time); |
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41 | |
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42 | virtual void draw() const; |
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43 | void drawFull() const; |
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44 | void drawView() const; |
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45 | |
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46 | |
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47 | private: |
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48 | Material* material; |
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49 | bool isTransparent; |
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50 | float transparency; |
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51 | float fadeingSpeed; |
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52 | |
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53 | float scrollingSpeed; |
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54 | float viewHeight; |
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55 | float offset; |
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56 | float ratio; |
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57 | |
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58 | float xSize; |
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59 | float ySize; |
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60 | |
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61 | int mode; |
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62 | |
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63 | }; |
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64 | |
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65 | #endif /* _SCROLLING_SCREEN_H */ |
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