| 1 | /*! |
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| 2 | * @file scrip_trigger.h |
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| 3 | * triggeres a script |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SCRIPT_TRIGGER_H |
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| 7 | #define _SCRIPT_TRIGGER_H |
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| 8 | |
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| 9 | #include <string> |
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| 10 | |
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| 11 | #include "world_entity.h" |
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| 12 | #include "loading/load_param.h" |
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| 13 | #include "vector.h" |
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| 14 | #include "script_manager.h" |
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| 15 | #include "script.h" |
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| 16 | |
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| 17 | class ScriptTrigger : public WorldEntity |
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| 18 | { |
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| 19 | public: |
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| 20 | ScriptTrigger(const TiXmlElement* root = NULL); |
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| 21 | ~ScriptTrigger(); |
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| 22 | |
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| 23 | ///LOADING |
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| 24 | virtual void loadParams(const TiXmlElement* root); |
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| 25 | |
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| 26 | |
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| 27 | /// DO WORK |
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| 28 | virtual void tick(float timestep); |
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| 29 | virtual void executeAction(float timestep); |
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| 30 | void testScriptingFramework(); |
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| 31 | |
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| 32 | /// SET MEMBER |
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| 33 | void setTarget(const std::string& targetName); |
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| 34 | void setTarget(WorldEntity* target) { if(target!=NULL) this->target=target; } |
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| 35 | void setTriggerParent(const std::string& name); |
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| 36 | void setCallOnce(const bool call) { this->callOnce = call; } |
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| 37 | void setTriggerLasts(const bool lasts) { this->triggerLasts = lasts; } |
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| 38 | void setInvert(const bool inv) { this->invert = invert; } |
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| 39 | void setRadius(const float radius) { if(radius>0) this->radius = radius; } |
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| 40 | void setDelay(const float time){if(delay>0) this->delay = delay; } |
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| 41 | void setScript(const std::string& file); |
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| 42 | void setFunction(const std::string& function){ this->functionName = function;} |
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| 43 | void setDebugDraw(const bool draw) { this->doDebugDraw = draw; } |
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| 44 | |
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| 45 | ///DRAWING |
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| 46 | void draw()const{if(doDebugDraw)this->debugDraw();}; |
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| 47 | |
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| 48 | private: |
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| 49 | |
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| 50 | WorldEntity* target; |
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| 51 | bool callOnce; |
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| 52 | bool triggerLasts; |
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| 53 | bool invert; |
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| 54 | float radius; |
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| 55 | float delay; |
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| 56 | Script* script; |
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| 57 | std::string functionName; |
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| 58 | bool doDebugDraw; |
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| 59 | |
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| 60 | //for internal use |
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| 61 | bool scriptCalled; |
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| 62 | bool scriptIsOk; |
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| 63 | bool actionFinished; |
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| 64 | int returnCount; //TODO: set return count correctly |
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| 65 | |
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| 66 | }; |
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| 67 | |
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| 68 | #endif |
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