| [9999] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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| [10104] | 4 |    Copyright (C) 2004-2006 orx | 
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| [9999] | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific | 
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| [10104] | 12 |    main-programmer: Marc Schaerrer | 
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| [9999] | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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 | 15 | */ | 
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 | 16 |  | 
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 | 17 |  | 
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 | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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 | 19 |  | 
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 | 20 | #include "mbolt.h" | 
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 | 21 |  | 
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 | 22 | #include "state.h" | 
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 | 23 | #include "model.h" | 
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 | 24 |  | 
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| [10545] | 25 | #include "world_entities/npcs/npc.h" | 
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 | 26 |  | 
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| [9999] | 27 | #include "particles/dot_emitter.h" | 
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 | 28 | #include "particles/sprite_particles.h" | 
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 | 29 |  | 
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| [10064] | 30 | #include "space_ships/space_ship.h" | 
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 | 31 |  | 
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| [9999] | 32 | #include <cassert> | 
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 | 33 | #include "debug.h" | 
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 | 34 |  | 
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| [10042] | 35 | #include "static_model.h" | 
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| [9999] | 36 |  | 
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| [10081] | 37 | #include "effects/trail.h" | 
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| [10042] | 38 |  | 
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| [10081] | 39 |  | 
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| [10366] | 40 |  | 
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| [10064] | 41 | ObjectListDefinition(MBolt); | 
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| [9999] | 42 | CREATE_FAST_FACTORY_STATIC(MBolt); | 
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 | 43 |  | 
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 | 44 | /** | 
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 | 45 |  *  standard constructor | 
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 | 46 | */ | 
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 | 47 | MBolt::MBolt () : Projectile() | 
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 | 48 | { | 
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| [10064] | 49 |   this->registerObject(this, MBolt::_objectList); | 
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| [10113] | 50 |   this->loadModel("models/projectiles/mbolt.obj",4); | 
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| [10081] | 51 |  | 
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| [10366] | 52 |  | 
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| [10042] | 53 |   //this->loadModel("models/projectiles/laser.obj"); | 
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| [9999] | 54 |  | 
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| [10036] | 55 |   this->setMinEnergy(4); | 
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| [9999] | 56 |   this->setHealthMax(0); | 
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| [10274] | 57 |   this->lifeSpan = 1.5; | 
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| [10042] | 58 |   this->angle     = 0; | 
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| [9999] | 59 |  | 
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| [10064] | 60 |   //this->emitter = new DotEmitter(1000, 0, 0); | 
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| [10113] | 61 |   this->emitter = new DotEmitter(50, 0, 0); | 
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| [9999] | 62 |   this->emitter->setParent(this); | 
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| [10064] | 63 |   this->emitter->setSpread(M_PI,M_PI); | 
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 | 64 |   this->emitter->setInheritSpeed(this->velocity.len()); | 
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 | 65 |   this->emitter->setEmissionRate(500.0); | 
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 | 66 |   this->emitter->setEmissionVelocity(this->velocity.len()); | 
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| [10042] | 67 |  | 
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 | 68 |   this->mat = new Material("mBolt"); | 
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 | 69 |   //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); | 
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 | 70 |   this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
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 | 71 |   this->mat->setDiffuse(1,1,1); | 
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| [10064] | 72 |   this->mat->setDiffuseMap("laser_add.png"); | 
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| [10042] | 73 |   this->mat->setDiffuseMap("laser.png",1); | 
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| [10064] | 74 |  | 
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| [10366] | 75 |   dynamic_cast<StaticModel*>(this->getModel())->addMaterial(*this->mat); | 
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| [10042] | 76 |   dynamic_cast<StaticModel*>(this->getModel())->finalize(); | 
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| [10081] | 77 |  | 
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| [10113] | 78 |   dynamic_cast<StaticModel*>(this->getModel())->rebuild(); | 
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| [10261] | 79 |   //this->buildObbTree(4); | 
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| [10366] | 80 |  | 
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| [10132] | 81 |   this->trail = new Trail(6, 4, .1, this); | 
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| [10095] | 82 |   //this->trail->setParent( this); | 
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| [10420] | 83 |   this->trail->setTexture( "textures/laser.png"); | 
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| [10113] | 84 |   this->trail->setAbsCoor(this->getAbsCoor() - Vector(.7,0,0)); | 
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| [10345] | 85 |  | 
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| [9999] | 86 | } | 
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 | 87 |  | 
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 | 88 |  | 
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 | 89 | /** | 
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 | 90 |  *  standard deconstructor | 
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| [10078] | 91 |  * | 
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 | 92 |  */ | 
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| [9999] | 93 | MBolt::~MBolt () | 
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 | 94 | { | 
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 | 95 |  | 
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 | 96 |   if (MBolt::explosionParticles != NULL && MBolt::objectList().size() <= 1) | 
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 | 97 |   { | 
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| [10042] | 98 |     if (ParticleSystem::objectList().exists(MBolt::explosionParticles)) | 
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 | 99 |       delete MBolt::explosionParticles; | 
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| [9999] | 100 |     MBolt::explosionParticles = NULL; | 
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| [10081] | 101 |     PRINTF(1)("Deleting MBolt Explosion Particles\n"); | 
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| [9999] | 102 |   } | 
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| [10168] | 103 |  | 
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 | 104 |   delete this->emitter; | 
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 | 105 |   delete this->trail; | 
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| [9999] | 106 | } | 
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 | 107 |  | 
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 | 108 | SpriteParticles* MBolt::explosionParticles = NULL; | 
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 | 109 |  | 
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 | 110 | void MBolt::activate() | 
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 | 111 | { | 
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| [10345] | 112 |   this->origList = this->getOMListNumber(); | 
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| [10274] | 113 |   this->toList(OM_ENVIRON); | 
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| [9999] | 114 |   if (unlikely(MBolt::explosionParticles == NULL)) | 
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 | 115 |   { | 
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 | 116 |     MBolt::explosionParticles = new SpriteParticles(1000); | 
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 | 117 |     MBolt::explosionParticles->setName("MBoltExplosionParticles"); | 
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| [10113] | 118 |     MBolt::explosionParticles->setLifeSpan(.2, .1); | 
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| [9999] | 119 |     MBolt::explosionParticles->setRadius(0.0, 10.0); | 
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 | 120 |     MBolt::explosionParticles->setRadius(.5, 6.0); | 
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 | 121 |     MBolt::explosionParticles->setRadius(1.0, 3.0); | 
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 | 122 |     MBolt::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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 | 123 |     MBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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 | 124 |     MBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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 | 125 |   } | 
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 | 126 |  | 
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| [10081] | 127 |   this->setPhysDamage(10); | 
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 | 128 |   this->setElecDamage(0); | 
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| [9999] | 129 |   this->setHealth(0); | 
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| [10042] | 130 |  | 
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| [10064] | 131 |   this->emitter->setSpread(0); | 
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| [10078] | 132 |   this->emitter->setEmissionRate(10.0); | 
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| [10113] | 133 |   this->emitter->setEmissionVelocity(50); | 
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| [9999] | 134 | } | 
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 | 135 |  | 
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 | 136 |  | 
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 | 137 | void MBolt::deactivate() | 
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 | 138 | { | 
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 | 139 |   assert (MBolt::explosionParticles != NULL); | 
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 | 140 |   MBolt::explosionParticles->removeEmitter(this->emitter); | 
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 | 141 |   this->lifeCycle = 0.0; | 
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 | 142 |  | 
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| [10345] | 143 |   this->lifeCycle = 0.0; | 
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 | 144 |   this->toList(OM_NULL); | 
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 | 145 |   //this->toList(OM_DEAD); | 
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| [10117] | 146 |   this->removeNode(); | 
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| [9999] | 147 |   MBolt::fastFactory->kill(this); | 
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 | 148 | } | 
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 | 149 |  | 
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| [10274] | 150 | void MBolt::hit (float damage, WorldEntity* entity ) | 
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| [9999] | 151 | { | 
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| [10113] | 152 |  | 
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| [10117] | 153 |   if (this->hitEntity != entity) | 
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 | 154 |     this->destroy( entity ); | 
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 | 155 |   this->hitEntity = entity; | 
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| [10261] | 156 |  // dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage()); | 
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| [10132] | 157 |   //this->destroy(this); | 
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 | 158 |   this->deactivate(); | 
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| [10366] | 159 |  | 
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| [10117] | 160 |   return; | 
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 | 161 |  | 
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| [10261] | 162 | } | 
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| [9999] | 163 |  | 
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 | 164 | /** | 
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 | 165 |  *  signal tick, time dependent things will be handled here | 
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 | 166 |  * @param dt time since last tick | 
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 | 167 | */ | 
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 | 168 | void MBolt::tick (float dt) | 
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 | 169 | { | 
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 | 170 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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 | 171 |   Vector v = this->velocity * dt; | 
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 | 172 |   this->shiftCoor(v); | 
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 | 173 |  | 
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 | 174 |   if (this->tickLifeCycle(dt)) | 
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 | 175 |     this->deactivate(); | 
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| [10042] | 176 |  | 
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 | 177 |   this->angle += MBolt::rotationSpeed * dt; | 
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| [10081] | 178 |   this->trail->tick(dt); | 
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| [10274] | 179 |  | 
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| [10545] | 180 |   for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++) | 
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| [10274] | 181 |   { | 
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| [10345] | 182 |     if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
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| [10274] | 183 |     { | 
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| [10545] | 184 |       (*eIterator)->destroy(this); //hit (this->getDamage(),this); | 
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| [10274] | 185 |       this->deactivate(); | 
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 | 186 |       PRINTF(0)("MBolt destroyed\n"); | 
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 | 187 |     } | 
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 | 188 |   } | 
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| [9999] | 189 | } | 
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 | 190 |  | 
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 | 191 | /** | 
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 | 192 |  *  the function gets called, when the projectile is destroyed | 
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 | 193 | */ | 
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 | 194 | void MBolt::destroy (WorldEntity* killer) | 
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 | 195 | { | 
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| [10117] | 196 |   //this->deactivate(); | 
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| [9999] | 197 |   Projectile::destroy( killer ); | 
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 | 198 |   PRINTF(5)("DESTROY MBolt\n"); | 
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 | 199 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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 | 200 |  | 
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 | 201 |   this->emitter->setSystem(MBolt::explosionParticles); | 
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 | 202 | } | 
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 | 203 |  | 
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 | 204 |  | 
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 | 205 | void MBolt::draw () const | 
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 | 206 | { | 
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 | 207 |   glPushAttrib(GL_ENABLE_BIT); | 
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 | 208 |   glDisable(GL_LIGHTING); | 
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 | 209 |  | 
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| [10042] | 210 |   glPushMatrix(); | 
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 | 211 |   float matrix[4][4]; | 
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 | 212 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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 | 213 |   glRotatef(this->angle, 1.0f, 0.0f, 0.0f); //spinning missile | 
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 | 214 |   this->getAbsDir().matrix (matrix); | 
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 | 215 |   glMultMatrixf((float*)matrix); | 
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 | 216 |  | 
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| [10113] | 217 |   glScalef(0.75/4, 0.7/16, 0.7/16);  // no double rescale | 
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| [10042] | 218 |  | 
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 | 219 |   this->mat->select(); | 
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 | 220 |   dynamic_cast<StaticModel*>(this->getModel())->draw(); | 
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 | 221 |   this->mat->unselect(); | 
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| [10113] | 222 |   glScalef(4/.75,16/.7,16/.7); | 
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 | 223 |   glTranslatef(-3,0,0); | 
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| [10081] | 224 |   this->trail->draw(); | 
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| [10042] | 225 |   glPopMatrix(); | 
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| [9999] | 226 |   glPopAttrib(); | 
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| [10042] | 227 |  | 
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| [10140] | 228 | } | 
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