| [9999] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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| [10104] | 4 |    Copyright (C) 2004-2006 orx | 
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| [9999] | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific | 
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| [10104] | 12 |    main-programmer: Marc Schaerrer | 
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| [9999] | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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 | 15 | */ | 
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 | 16 |  | 
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 | 17 |  | 
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 | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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 | 19 |  | 
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 | 20 | #include "mbolt.h" | 
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 | 21 |  | 
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 | 22 | #include "state.h" | 
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 | 23 | #include "model.h" | 
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 | 24 |  | 
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 | 25 | #include "particles/dot_emitter.h" | 
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 | 26 | #include "particles/sprite_particles.h" | 
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 | 27 |  | 
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| [10064] | 28 | #include "space_ships/space_ship.h" | 
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 | 29 |  | 
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| [9999] | 30 | #include <cassert> | 
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 | 31 | #include "debug.h" | 
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 | 32 |  | 
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| [10042] | 33 | #include "static_model.h" | 
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| [9999] | 34 |  | 
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| [10081] | 35 | #include "effects/trail.h" | 
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| [10042] | 36 |  | 
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| [10081] | 37 |  | 
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| [10366] | 38 |  | 
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| [10064] | 39 | ObjectListDefinition(MBolt); | 
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| [9999] | 40 | CREATE_FAST_FACTORY_STATIC(MBolt); | 
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 | 41 |  | 
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 | 42 | /** | 
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 | 43 |  *  standard constructor | 
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 | 44 | */ | 
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 | 45 | MBolt::MBolt () : Projectile() | 
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 | 46 | { | 
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| [10064] | 47 |   this->registerObject(this, MBolt::_objectList); | 
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| [10113] | 48 |   this->loadModel("models/projectiles/mbolt.obj",4); | 
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| [10081] | 49 |  | 
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| [10366] | 50 |  | 
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| [10042] | 51 |   //this->loadModel("models/projectiles/laser.obj"); | 
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| [9999] | 52 |  | 
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| [10036] | 53 |   this->setMinEnergy(4); | 
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| [9999] | 54 |   this->setHealthMax(0); | 
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| [10274] | 55 |   this->lifeSpan = 1.5; | 
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| [10042] | 56 |   this->angle     = 0; | 
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| [9999] | 57 |  | 
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| [10064] | 58 |   //this->emitter = new DotEmitter(1000, 0, 0); | 
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| [10113] | 59 |   this->emitter = new DotEmitter(50, 0, 0); | 
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| [9999] | 60 |   this->emitter->setParent(this); | 
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| [10064] | 61 |   this->emitter->setSpread(M_PI,M_PI); | 
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 | 62 |   this->emitter->setInheritSpeed(this->velocity.len()); | 
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 | 63 |   this->emitter->setEmissionRate(500.0); | 
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 | 64 |   this->emitter->setEmissionVelocity(this->velocity.len()); | 
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| [10042] | 65 |  | 
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 | 66 |   this->mat = new Material("mBolt"); | 
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 | 67 |   //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); | 
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 | 68 |   this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
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 | 69 |   this->mat->setDiffuse(1,1,1); | 
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| [10064] | 70 |   this->mat->setDiffuseMap("laser_add.png"); | 
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| [10042] | 71 |   this->mat->setDiffuseMap("laser.png",1); | 
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| [10064] | 72 |  | 
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| [10366] | 73 |   dynamic_cast<StaticModel*>(this->getModel())->addMaterial(*this->mat); | 
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| [10042] | 74 |   dynamic_cast<StaticModel*>(this->getModel())->finalize(); | 
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| [10081] | 75 |  | 
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| [10113] | 76 |   dynamic_cast<StaticModel*>(this->getModel())->rebuild(); | 
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| [10261] | 77 |   //this->buildObbTree(4); | 
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| [10366] | 78 |  | 
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| [10132] | 79 |   this->trail = new Trail(6, 4, .1, this); | 
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| [10095] | 80 |   //this->trail->setParent( this); | 
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| [10081] | 81 |   this->trail->setTexture( "maps/laser.png"); | 
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| [10113] | 82 |   this->trail->setAbsCoor(this->getAbsCoor() - Vector(.7,0,0)); | 
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| [10345] | 83 |  | 
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| [9999] | 84 | } | 
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 | 85 |  | 
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 | 86 |  | 
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 | 87 | /** | 
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 | 88 |  *  standard deconstructor | 
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| [10078] | 89 |  * | 
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 | 90 |  */ | 
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| [9999] | 91 | MBolt::~MBolt () | 
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 | 92 | { | 
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 | 93 |  | 
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 | 94 |   if (MBolt::explosionParticles != NULL && MBolt::objectList().size() <= 1) | 
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 | 95 |   { | 
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| [10042] | 96 |     if (ParticleSystem::objectList().exists(MBolt::explosionParticles)) | 
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 | 97 |       delete MBolt::explosionParticles; | 
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| [9999] | 98 |     MBolt::explosionParticles = NULL; | 
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| [10081] | 99 |     PRINTF(1)("Deleting MBolt Explosion Particles\n"); | 
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| [9999] | 100 |   } | 
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| [10168] | 101 |  | 
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 | 102 |   delete this->emitter; | 
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 | 103 |   delete this->trail; | 
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| [9999] | 104 | } | 
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 | 105 |  | 
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 | 106 | SpriteParticles* MBolt::explosionParticles = NULL; | 
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 | 107 |  | 
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 | 108 | void MBolt::activate() | 
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 | 109 | { | 
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| [10345] | 110 |   this->origList = this->getOMListNumber(); | 
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| [10274] | 111 |   this->toList(OM_ENVIRON); | 
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| [9999] | 112 |   if (unlikely(MBolt::explosionParticles == NULL)) | 
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 | 113 |   { | 
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 | 114 |     MBolt::explosionParticles = new SpriteParticles(1000); | 
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 | 115 |     MBolt::explosionParticles->setName("MBoltExplosionParticles"); | 
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| [10113] | 116 |     MBolt::explosionParticles->setLifeSpan(.2, .1); | 
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| [9999] | 117 |     MBolt::explosionParticles->setRadius(0.0, 10.0); | 
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 | 118 |     MBolt::explosionParticles->setRadius(.5, 6.0); | 
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 | 119 |     MBolt::explosionParticles->setRadius(1.0, 3.0); | 
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 | 120 |     MBolt::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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 | 121 |     MBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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 | 122 |     MBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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 | 123 |   } | 
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 | 124 |  | 
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| [10081] | 125 |   this->setPhysDamage(10); | 
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 | 126 |   this->setElecDamage(0); | 
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| [9999] | 127 |   this->setHealth(0); | 
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| [10042] | 128 |  | 
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| [10064] | 129 |   this->emitter->setSpread(0); | 
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| [10078] | 130 |   this->emitter->setEmissionRate(10.0); | 
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| [10113] | 131 |   this->emitter->setEmissionVelocity(50); | 
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| [9999] | 132 | } | 
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 | 133 |  | 
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 | 134 |  | 
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 | 135 | void MBolt::deactivate() | 
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 | 136 | { | 
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 | 137 |   assert (MBolt::explosionParticles != NULL); | 
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 | 138 |   MBolt::explosionParticles->removeEmitter(this->emitter); | 
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 | 139 |   this->lifeCycle = 0.0; | 
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 | 140 |  | 
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| [10345] | 141 |   this->lifeCycle = 0.0; | 
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 | 142 |   this->toList(OM_NULL); | 
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 | 143 |   //this->toList(OM_DEAD); | 
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| [10117] | 144 |   this->removeNode(); | 
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| [9999] | 145 |   MBolt::fastFactory->kill(this); | 
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 | 146 | } | 
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 | 147 |  | 
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| [10274] | 148 | void MBolt::hit (float damage, WorldEntity* entity ) | 
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| [9999] | 149 | { | 
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| [10113] | 150 |  | 
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| [10117] | 151 |   if (this->hitEntity != entity) | 
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 | 152 |     this->destroy( entity ); | 
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 | 153 |   this->hitEntity = entity; | 
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| [10261] | 154 |  // dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage()); | 
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| [10132] | 155 |   //this->destroy(this); | 
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 | 156 |   this->deactivate(); | 
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| [10366] | 157 |  | 
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| [10117] | 158 |   return; | 
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 | 159 |  | 
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| [10261] | 160 | } | 
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| [9999] | 161 |  | 
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 | 162 | /** | 
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 | 163 |  *  signal tick, time dependent things will be handled here | 
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 | 164 |  * @param dt time since last tick | 
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 | 165 | */ | 
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 | 166 | void MBolt::tick (float dt) | 
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 | 167 | { | 
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 | 168 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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 | 169 |   Vector v = this->velocity * dt; | 
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 | 170 |   this->shiftCoor(v); | 
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 | 171 |  | 
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 | 172 |   if (this->tickLifeCycle(dt)) | 
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 | 173 |     this->deactivate(); | 
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| [10042] | 174 |  | 
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 | 175 |   this->angle += MBolt::rotationSpeed * dt; | 
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| [10081] | 176 |   this->trail->tick(dt); | 
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| [10274] | 177 |  | 
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 | 178 |   for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++) | 
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 | 179 |   { | 
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| [10345] | 180 |     if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
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| [10274] | 181 |     { | 
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 | 182 |       (*eIterator)->hit (this->getDamage(),this); | 
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 | 183 |       this->deactivate(); | 
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 | 184 |       PRINTF(0)("MBolt destroyed\n"); | 
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 | 185 |     } | 
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 | 186 |   } | 
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| [9999] | 187 | } | 
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 | 188 |  | 
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 | 189 | /** | 
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 | 190 |  *  the function gets called, when the projectile is destroyed | 
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 | 191 | */ | 
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 | 192 | void MBolt::destroy (WorldEntity* killer) | 
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 | 193 | { | 
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| [10117] | 194 |   //this->deactivate(); | 
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| [9999] | 195 |   Projectile::destroy( killer ); | 
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 | 196 |   PRINTF(5)("DESTROY MBolt\n"); | 
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 | 197 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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 | 198 |  | 
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 | 199 |   this->emitter->setSystem(MBolt::explosionParticles); | 
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 | 200 | } | 
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 | 201 |  | 
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 | 202 |  | 
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 | 203 | void MBolt::draw () const | 
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 | 204 | { | 
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 | 205 |   glPushAttrib(GL_ENABLE_BIT); | 
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 | 206 |   glDisable(GL_LIGHTING); | 
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 | 207 |  | 
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| [10042] | 208 |   glPushMatrix(); | 
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 | 209 |   float matrix[4][4]; | 
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 | 210 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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 | 211 |   glRotatef(this->angle, 1.0f, 0.0f, 0.0f); //spinning missile | 
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 | 212 |   this->getAbsDir().matrix (matrix); | 
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 | 213 |   glMultMatrixf((float*)matrix); | 
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 | 214 |  | 
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| [10113] | 215 |   glScalef(0.75/4, 0.7/16, 0.7/16);  // no double rescale | 
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| [10042] | 216 |  | 
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 | 217 |   this->mat->select(); | 
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 | 218 |   dynamic_cast<StaticModel*>(this->getModel())->draw(); | 
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 | 219 |   this->mat->unselect(); | 
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| [10113] | 220 |   glScalef(4/.75,16/.7,16/.7); | 
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 | 221 |   glTranslatef(-3,0,0); | 
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| [10081] | 222 |   this->trail->draw(); | 
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| [10042] | 223 |   glPopMatrix(); | 
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| [9999] | 224 |   glPopAttrib(); | 
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| [10042] | 225 |  | 
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| [10140] | 226 | } | 
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