| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific | 
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| 12 | main-programmer: Marc Schaerrer | 
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| 13 | co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 19 |  | 
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| 20 | #include "acid_splash.h" | 
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| 21 |  | 
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| 22 | #include "state.h" | 
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| 23 |  | 
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| 24 | //#include "space_ships/space_ship.h" | 
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| 25 |  | 
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| 26 | #include <cassert> | 
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| 27 | #include "debug.h" | 
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| 28 |  | 
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| 29 | //#include "static_model.h" | 
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| 30 |  | 
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| 31 | #include "effects/wobblegrid.h" | 
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| 32 |  | 
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| 33 |  | 
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| 34 |  | 
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| 35 | ObjectListDefinition(AcidSplash); | 
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| 36 | CREATE_FAST_FACTORY_STATIC(AcidSplash); | 
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| 37 |  | 
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| 38 | /** | 
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| 39 | *  standard constructor | 
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| 40 | */ | 
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| 41 | AcidSplash::AcidSplash () : Projectile() | 
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| 42 | { | 
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| 43 | this->registerObject(this, AcidSplash::_objectList); | 
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| 44 |  | 
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| 45 | srand(time(0));   //initialize Random Nomber Generator | 
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| 46 |  | 
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| 47 | //this->loadModel("models/projectiles/laser.obj"); | 
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| 48 |  | 
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| 49 | this->setMinEnergy(1); | 
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| 50 | this->setHealthMax(0); | 
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| 51 | this->lifeSpan = 3.0; | 
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| 52 | this->angle     = 0; | 
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| 53 |  | 
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| 54 | this->grid = new Wobblegrid( 5); | 
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| 55 | this->grid->setParent( this); | 
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| 56 |  | 
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| 57 |  | 
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| 58 | int rnd = int(rand() % 3); | 
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| 59 |  | 
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| 60 | switch (rnd){ | 
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| 61 | case 0: | 
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| 62 | this->grid->setTexture( "textures/acid2.png"); | 
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| 63 | break; | 
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| 64 | case 1: | 
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| 65 | this->grid->setTexture( "textures/acid3.png"); | 
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| 66 | break; | 
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| 67 | case 2: | 
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| 68 | this->grid->setTexture( "textures/blub.png"); | 
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| 69 | break; | 
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| 70 | default: | 
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| 71 | this->grid->setTexture( "textures/acid2.png"); | 
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| 72 | } | 
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| 73 | //   if (rand()/2 == 0) //!<Randomized Textrures | 
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| 74 | //     this->grid->setTexture( "textures/acid3.png"); | 
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| 75 | //   else | 
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| 76 | //     this->grid->setTexture( "textures/blub.png"); | 
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| 77 |  | 
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| 78 | this->grid->toList(OM_ENVIRON); | 
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| 79 | } | 
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| 80 |  | 
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| 81 |  | 
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| 82 | /** | 
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| 83 | *  standard deconstructor | 
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| 84 | * | 
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| 85 | */ | 
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| 86 | AcidSplash::~AcidSplash () | 
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| 87 | { | 
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| 88 | // delete this->emitter; | 
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| 89 | //delete this->grid; | 
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| 90 | this->grid->toList(OM_DEAD); | 
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| 91 |  | 
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| 92 | } | 
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| 93 |  | 
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| 94 |  | 
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| 95 | void AcidSplash::activate() | 
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| 96 | { | 
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| 97 | this->origList = this->getOMListNumber(); | 
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| 98 | this->toList(OM_ENVIRON); | 
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| 99 | // this->unhide(); | 
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| 100 | this->grid->setVisibiliy(true); | 
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| 101 |  | 
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| 102 | this->setPhysDamage(10); | 
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| 103 | this->setElecDamage(0); | 
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| 104 | this->setHealth(0); | 
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| 105 | } | 
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| 106 |  | 
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| 107 |  | 
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| 108 | void AcidSplash::deactivate() | 
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| 109 | { | 
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| 110 | this->lifeCycle = 0.0; | 
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| 111 |  | 
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| 112 | // this->hide(); | 
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| 113 | this->grid->setVisibiliy(false); | 
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| 114 | this->lifeCycle = 0.0; | 
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| 115 | this->toList(OM_NULL); | 
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| 116 | //this->toList(OM_DEAD); | 
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| 117 | this->removeNode(); | 
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| 118 |  | 
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| 119 | AcidSplash::fastFactory->kill(this); | 
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| 120 | } | 
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| 121 |  | 
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| 122 | /* | 
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| 123 | void AcidSplash::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 124 | { | 
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| 125 |  | 
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| 126 | if (this->hitEntity != entity) | 
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| 127 | this->destroy( entity ); | 
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| 128 | this->hitEntity = entity; | 
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| 129 | //dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage()); | 
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| 130 | //this->destroy(this); | 
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| 131 | this->deactivate(); | 
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| 132 |  | 
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| 133 | //   return; | 
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| 134 |  | 
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| 135 | //dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage()); | 
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| 136 | //entity->destroy(this); | 
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| 137 | //this->deactivate(); | 
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| 138 | } | 
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| 139 | */ | 
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| 140 | /** | 
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| 141 | *  signal tick, time dependent things will be handled here | 
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| 142 | * @param dt time since last tick | 
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| 143 | */ | 
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| 144 | void AcidSplash::tick (float dt) | 
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| 145 | { | 
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| 146 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 147 | Vector v = this->velocity * dt; | 
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| 148 | this->shiftCoor(v); | 
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| 149 |  | 
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| 150 | if (this->tickLifeCycle(dt)) | 
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| 151 | this->deactivate(); | 
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| 152 |  | 
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| 153 | this->angle += this->rotationSpeed * dt; | 
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| 154 |  | 
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| 155 | this->grid->tick(dt); | 
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| 156 |  | 
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| 157 | for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++) | 
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| 158 | { | 
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| 159 | if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
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| 160 | { | 
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| 161 | (*eIterator)->hit (this->getDamage(),this); | 
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| 162 | this->deactivate(); | 
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| 163 | } | 
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| 164 | } | 
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| 165 |  | 
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| 166 | } | 
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| 167 |  | 
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| 168 | /** | 
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| 169 | *  the function gets called, when the projectile is destroyed | 
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| 170 | */ | 
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| 171 | void AcidSplash::destroy (WorldEntity* killer) | 
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| 172 | { | 
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| 173 | this->deactivate(); | 
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| 174 | Projectile::destroy( killer ); | 
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| 175 | PRINTF(5)("DESTROY AcidSplash\n"); | 
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| 176 | this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 177 | } | 
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| 178 |  | 
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| 179 |  | 
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| 180 | void AcidSplash::draw () const | 
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| 181 | { | 
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| 182 | this->grid->draw(); | 
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| 183 | } | 
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