| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Silvan Nellen | 
|---|
| 13 |    co-programmer: Benjamin Knecht | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #include "player.h" | 
|---|
| 17 | #include "playable.h" | 
|---|
| 18 |  | 
|---|
| 19 | #include "event_handler.h" | 
|---|
| 20 |  | 
|---|
| 21 |  | 
|---|
| 22 | #include "class_list.h" | 
|---|
| 23 | #include "state.h" | 
|---|
| 24 |  | 
|---|
| 25 | using namespace std; | 
|---|
| 26 |  | 
|---|
| 27 |  | 
|---|
| 28 | /** | 
|---|
| 29 |  * creates a new Player | 
|---|
| 30 | */ | 
|---|
| 31 | Player::Player() | 
|---|
| 32 | { | 
|---|
| 33 |   this->init(); | 
|---|
| 34 |  | 
|---|
| 35 |   EventHandler::getInstance()->subscribe(this, ES_GAME, SDLK_l); | 
|---|
| 36 | } | 
|---|
| 37 |  | 
|---|
| 38 |  | 
|---|
| 39 | /** | 
|---|
| 40 |  *  destructs the player, deletes alocated memory | 
|---|
| 41 |  */ | 
|---|
| 42 | Player::~Player () | 
|---|
| 43 | { | 
|---|
| 44 | } | 
|---|
| 45 |  | 
|---|
| 46 |  | 
|---|
| 47 | /** | 
|---|
| 48 |  * initializes a Player | 
|---|
| 49 |  */ | 
|---|
| 50 | void Player::init() | 
|---|
| 51 | { | 
|---|
| 52 | //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); | 
|---|
| 53 |   this->setClassID(CL_PLAYER, "Player"); | 
|---|
| 54 |  | 
|---|
| 55 |   PRINTF(4)("PLAYER INIT\n"); | 
|---|
| 56 |  | 
|---|
| 57 |   this->controllable = NULL; | 
|---|
| 58 | } | 
|---|
| 59 |  | 
|---|
| 60 |  | 
|---|
| 61 | bool Player::setControllable(Playable* controllable) | 
|---|
| 62 | { | 
|---|
| 63 |   if(controllable != NULL && controllable->subscribePlayer(this)) | 
|---|
| 64 |   { | 
|---|
| 65 |       this->controllable = controllable; | 
|---|
| 66 |       return true; | 
|---|
| 67 |   } | 
|---|
| 68 |   else | 
|---|
| 69 |     return false; | 
|---|
| 70 | } | 
|---|
| 71 |  | 
|---|
| 72 | bool Player::disconnectControllable() | 
|---|
| 73 |  { | 
|---|
| 74 |    if(this->controllable == NULL) return true; | 
|---|
| 75 |  | 
|---|
| 76 |    if(this->controllable->unsubscribePlayer(this)) | 
|---|
| 77 |    { | 
|---|
| 78 |      this->controllable = NULL; | 
|---|
| 79 |      return true; | 
|---|
| 80 |    } | 
|---|
| 81 |    else | 
|---|
| 82 |      return false; | 
|---|
| 83 |  } | 
|---|
| 84 |  | 
|---|
| 85 |  void Player::process(const Event &event) | 
|---|
| 86 |  { | 
|---|
| 87 |    if (event.type == SDLK_l && event.bPressed) | 
|---|
| 88 |    { | 
|---|
| 89 |      /// FIXME this should be in the ObjectManager | 
|---|
| 90 |      const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE); | 
|---|
| 91 |      if (objectList != NULL) | 
|---|
| 92 |      { | 
|---|
| 93 |        list<BaseObject*>::const_iterator node; | 
|---|
| 94 |        for (node = objectList->begin(); node != objectList->end(); node++) | 
|---|
| 95 |          if (this->controllable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->controllable->getAbsCoor()).len() < 10.0) | 
|---|
| 96 |        { | 
|---|
| 97 |   | 
|---|
| 98 |          this->disconnectControllable(); | 
|---|
| 99 |          this->setControllable(dynamic_cast<Playable*>(*node)); | 
|---|
| 100 |  | 
|---|
| 101 |          break; | 
|---|
| 102 |        } | 
|---|
| 103 |      } | 
|---|
| 104 |    } | 
|---|
| 105 |  | 
|---|
| 106 |    if (likely(this->controllable != NULL)) | 
|---|
| 107 |      this->controllable->process(event); | 
|---|
| 108 |  } | 
|---|
| 109 |  | 
|---|