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source: orxonox.OLD/trunk/src/world_entities/player.cc @ 6438

Last change on this file since 6438 was 6438, checked in by bensch, 18 years ago

trunk: widget war

File size: 2.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
14*/
15
16#include "player.h"
17#include "playable.h"
18
19#include "event_handler.h"
20
21
22#include "class_list.h"
23#include "state.h"
24#include "util/hud.h"
25
26using namespace std;
27
28
29/**
30 * creates a new Player
31*/
32Player::Player()
33{
34  this->init();
35
36  EventHandler::getInstance()->subscribe(this, ES_GAME, SDLK_l);
37}
38
39
40/**
41 *  destructs the player, deletes alocated memory
42 */
43Player::~Player ()
44{
45}
46
47
48/**
49 * initializes a Player
50 */
51void Player::init()
52{
53//  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
54  this->setClassID(CL_PLAYER, "Player");
55
56  PRINTF(4)("PLAYER INIT\n");
57
58  this->controllable = NULL;
59  this->hud = new Hud();
60}
61
62
63bool Player::setControllable(Playable* controllable)
64{
65  if(controllable != NULL && controllable->subscribePlayer(this))
66  {
67      this->controllable = controllable;
68      return true;
69  }
70  else
71    return false;
72}
73
74bool Player::disconnectControllable()
75 {
76   if(this->controllable == NULL) return true;
77
78   if(this->controllable->unsubscribePlayer(this))
79   {
80     this->controllable = NULL;
81     return true;
82   }
83   else
84     return false;
85 }
86
87 void Player::process(const Event &event)
88 {
89   if (event.type == SDLK_l && event.bPressed)
90   {
91     /// FIXME this should be in the ObjectManager
92     const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE);
93     if (objectList != NULL)
94     {
95       list<BaseObject*>::const_iterator node;
96       for (node = objectList->begin(); node != objectList->end(); node++)
97         if (this->controllable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->controllable->getAbsCoor()).len() < 10.0)
98       {
99
100         this->disconnectControllable();
101         this->setControllable(dynamic_cast<Playable*>(*node));
102
103         break;
104       }
105     }
106   }
107
108   if (likely(this->controllable != NULL))
109     this->controllable->process(event);
110 }
111
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