| [4597] | 1 | /*! | 
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| [6455] | 2 |  * @file water.h | 
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| [5357] | 3 |  *  Definition of the SkyBox, that handles the Display of an atmosphere for orxonox. | 
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 | 4 |  * | 
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 | 5 |  * A SkyBox is always centered at the current working Camera, and will only obey the cameras | 
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 | 6 |  * movment but not its rotation. | 
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| [3416] | 7 | */ | 
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 | 8 |  | 
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| [6455] | 9 | #ifndef _WATER_H | 
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 | 10 | #define _WATER_H | 
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| [3416] | 11 |  | 
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| [3419] | 12 | /* INCLUDES */ | 
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| [3502] | 13 | #include "world_entity.h" | 
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| [7125] | 14 | #include "material.h" | 
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| [9869] | 15 | #include "shader.h" | 
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| [3411] | 16 |  | 
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| [5405] | 17 | /* FORWARD DECLARATION */ | 
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| [6455] | 18 | class Grid; | 
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| [3419] | 19 |  | 
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| [6455] | 20 | //! A Class to handle a WaterEffects | 
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 | 21 | class Water : public WorldEntity | 
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| [3411] | 22 | { | 
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| [9869] | 23 |   ObjectListDeclaration(Water); | 
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 | 24 |   public: | 
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| [6455] | 25 |    Water(const TiXmlElement* root = NULL); | 
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| [6981] | 26 |    virtual ~Water(); | 
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| [4010] | 27 |  | 
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| [6455] | 28 |    void loadParams(const TiXmlElement* root); | 
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| [3419] | 29 |  | 
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| [6455] | 30 |    void setResolution(unsigned int resX, unsigned int resY); | 
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 | 31 |    void setSize(float sizeX, float sizeY); | 
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| [6458] | 32 |    void setHeight(float height); | 
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| [6455] | 33 |    void rebuildGrid(); | 
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| [4680] | 34 |  | 
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| [6766] | 35 |    void wave(float x, float y, float z, float force); | 
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 | 36 |    inline void wave(Vector pos, float force) { this->wave(pos.x, pos.y, pos.z, force); }; | 
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 | 37 |  | 
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| [6457] | 38 |    void draw() const; | 
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| [6456] | 39 |    void tick(float dt); | 
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| [9869] | 40 |  | 
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| [7954] | 41 |    virtual void varChangeHandler( std::list<int> & id ); | 
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| [6456] | 42 |  | 
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| [6766] | 43 |   private: | 
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 | 44 |     bool posToGridPoint(float x, float z, unsigned int& row, unsigned int& column); | 
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| [6695] | 45 |  | 
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| [6455] | 46 |   private: | 
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 | 47 |     Grid*           grid;            //!< The water-surface-model to render with | 
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| [6518] | 48 |     float**         velocities;      //!< Velocities. | 
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 | 49 |     float           viscosity;       //!< Viscosity (bigger more like honey, smaller more like water). | 
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 | 50 |     float           cohesion;        //!< Cohesion. | 
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 | 51 |  | 
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| [7125] | 52 |     Material        waterMaterial; | 
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| [9869] | 53 |     Shader          waterShader; | 
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 | 54 |  | 
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| [6458] | 55 |     float           height;          //!< The hight of the Water | 
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| [7954] | 56 |     int             height_handle;   //!< Handle to notify about changes of height | 
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| [4261] | 57 |  | 
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| [7954] | 58 |     unsigned int    resX, resY;      //!< Grid resolution | 
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 | 59 |     int             resX_handle;     //!< Handle to notify about changes of resX | 
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 | 60 |     int             resY_handle;     //!< Handle to notify about changes of resY | 
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 | 61 |     float           sizeX, sizeY;    //!< waters size | 
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 | 62 |     int             sizeX_handle;    //!< Handle to notify about changes of sizeX | 
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 | 63 |     int             sizeY_handle;    //!< Handle to notify about changes of sizeY | 
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| [6457] | 64 |  | 
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 | 65 |     float phase; | 
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| [3411] | 66 | }; | 
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 | 67 |  | 
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| [6455] | 68 | #endif  /* _WATER_H */ | 
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| [3411] | 69 |  | 
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 | 70 |  | 
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| [3484] | 71 |  | 
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