| [4597] | 1 | /* | 
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| [3416] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [4261] | 12 |    main-programmer: Benjamin Grauer | 
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 | 13 |    co-programmer: ... | 
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| [3411] | 14 | */ | 
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 | 15 |  | 
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| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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 | 17 |  | 
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| [6455] | 18 | #include "water.h" | 
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 | 19 | #include "factory.h" | 
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| [5356] | 20 | #include "load_param.h" | 
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| [3608] | 21 |  | 
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| [6455] | 22 | #include "grid.h" | 
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| [6457] | 23 | #include "material.h" | 
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| [6455] | 24 |  | 
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| [6467] | 25 | #include "resource_manager.h" | 
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 | 26 | #include "shader.h" | 
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 | 27 |  | 
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| [6470] | 28 | #include "skybox.h" | 
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| [6766] | 29 | #include "state.h" | 
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| [6467] | 30 |  | 
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| [6766] | 31 |  | 
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| [6695] | 32 | #include "network_game_manager.h" | 
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| [6470] | 33 |  | 
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| [5356] | 34 | using namespace std; | 
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| [5357] | 35 |  | 
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| [6455] | 36 | CREATE_FACTORY(Water, CL_WATER); | 
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| [3608] | 37 |  | 
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| [4010] | 38 |  | 
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| [6455] | 39 | Water::Water(const TiXmlElement* root) | 
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| [4010] | 40 | { | 
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| [6456] | 41 |   this->setClassID(CL_WATER, "Water"); | 
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| [6457] | 42 |   this->toList(OM_ENVIRON); | 
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| [6456] | 43 |  | 
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| [6455] | 44 |   this->resX = this->resY = 10; | 
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| [6458] | 45 |   this->sizeX = this->sizeY = 1.0f; | 
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 | 46 |   this->height = 0.5f; | 
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| [6455] | 47 |   this->grid = NULL; | 
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| [4010] | 48 |  | 
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| [6518] | 49 |   this->velocities = NULL; | 
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 | 50 |   this->viscosity = 5; | 
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| [6522] | 51 |   this->cohesion = .0000000001; | 
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| [6518] | 52 |  | 
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| [6455] | 53 |   if (root != NULL) | 
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 | 54 |     this->loadParams(root); | 
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| [6456] | 55 |  | 
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 | 56 |   this->rebuildGrid(); | 
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| [6457] | 57 |   this->waterMaterial = new Material(); | 
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| [6645] | 58 |   this->waterShader = (Shader*)ResourceManager::getInstance()->load("shaders/water.vert", SHADER, RP_GAME, "shaders/water.frag"); | 
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| [6467] | 59 |  | 
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| [6766] | 60 |   // To test the Wave equation | 
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 | 61 |   //this->wave(5.0,4.0, 1, 10); | 
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| [4010] | 62 | } | 
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 | 63 |  | 
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| [6455] | 64 | Water::~Water() | 
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| [4261] | 65 | { | 
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| [6456] | 66 |   delete this->grid; | 
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| [6457] | 67 |   delete this->waterMaterial; | 
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| [4261] | 68 | } | 
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 | 69 |  | 
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| [6455] | 70 | void Water::loadParams(const TiXmlElement* root) | 
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| [4010] | 71 | { | 
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| [6455] | 72 |   WorldEntity::loadParams(root); | 
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| [4620] | 73 |  | 
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| [6455] | 74 |   LoadParam(root, "size", this, Water, setSize) | 
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| [6684] | 75 |   .describe("the size of the WaterSurface") | 
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 | 76 |   .defaultValues(2, 1.0f, 1.0f); | 
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| [6341] | 77 |  | 
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| [6455] | 78 |   LoadParam(root, "resolution", this, Water, setResolution) | 
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| [6684] | 79 |   .describe("sets the resolution of the water surface") | 
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 | 80 |   .defaultValues(2, 10, 10); | 
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| [6458] | 81 |  | 
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 | 82 |   LoadParam(root, "height", this, Water, setHeight) | 
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| [6684] | 83 |   .describe("the height of the Waves") | 
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 | 84 |   .defaultValues(1, 0.5f); | 
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| [4012] | 85 | } | 
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| [3803] | 86 |  | 
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| [6771] | 87 | /** | 
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 | 88 |  * @brief rebuilds the Grid below the WaterSurface, killing all hight information | 
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 | 89 |  * | 
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 | 90 |  * This should be called on all subGrid changes except wave and tick. | 
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 | 91 |  */ | 
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| [6455] | 92 | void Water::rebuildGrid() | 
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| [4012] | 93 | { | 
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| [6518] | 94 |   if (this->velocities != NULL) | 
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 | 95 |   { | 
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 | 96 |     assert (this->grid != NULL); | 
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 | 97 |     for (unsigned int i = 0; i < this->grid->rows(); i++) | 
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 | 98 |       delete[] this->velocities[i]; | 
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 | 99 |     delete[] this->velocities; | 
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 | 100 |   } | 
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| [6610] | 101 |  | 
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| [6684] | 102 |   //   WE DO NOT NEED THIS AS IT IS DONE IN WORLDENTITY->setModel(); | 
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 | 103 |   //   if (this->grid != NULL) | 
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 | 104 |   //     this->grid = NULL; | 
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| [6610] | 105 |  | 
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| [6455] | 106 |   this->grid = new Grid(this->sizeX, this->sizeY, this->resX, this->resY); | 
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| [6518] | 107 |   this->velocities = new float*[this->resX]; | 
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 | 108 |   for (unsigned int i = 0; i < this->grid->rows(); i++) | 
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| [6610] | 109 |   { | 
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| [6518] | 110 |     this->velocities[i] = new float[this->resY]; | 
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| [6610] | 111 |     for (unsigned int j = 0; j < this->resY; j++) | 
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 | 112 |       this->velocities[i][j] = 0.0; | 
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 | 113 |   } | 
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| [6456] | 114 |   this->setModel(this->grid, 0); | 
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| [6307] | 115 | } | 
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| [3411] | 116 |  | 
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| [6766] | 117 | void Water::wave(float x, float y, float z, float force) | 
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 | 118 | { | 
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 | 119 |   unsigned int row = 0, column = 0; | 
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 | 120 |   if (!this->posToGridPoint( x, z, row, column)) | 
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 | 121 |     return; | 
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 | 122 |   this->grid->height(row, column) -= force / ((y - this->getAbsCoor().y) +.1); | 
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 | 123 | } | 
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 | 124 |  | 
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| [6771] | 125 | /** | 
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 | 126 |  * after this a rebuild() must be called | 
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 | 127 |  */ | 
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| [6455] | 128 | void Water::setResolution(unsigned int resX, unsigned int resY) | 
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| [3803] | 129 | { | 
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| [6455] | 130 |   this->resX = resX; | 
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 | 131 |   this->resY = resY; | 
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| [3803] | 132 | } | 
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 | 133 |  | 
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| [6771] | 134 | /** | 
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 | 135 |  * after this a rebuild() must be called | 
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 | 136 |  */ | 
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| [6455] | 137 | void Water::setSize(float sizeX, float sizeY) | 
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| [3803] | 138 | { | 
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| [6455] | 139 |   this->sizeX = sizeX; | 
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 | 140 |   this->sizeY = sizeY; | 
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| [3803] | 141 | } | 
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 | 142 |  | 
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| [6458] | 143 | void Water::setHeight(float height) | 
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 | 144 | { | 
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 | 145 |   this->height = height; | 
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 | 146 | } | 
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 | 147 |  | 
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 | 148 |  | 
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| [6771] | 149 | /** | 
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 | 150 |  * @brief calculated the Position in the Grid, this Point is nearest to | 
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 | 151 |  * @param x, the x-position over the Grid | 
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 | 152 |  * @param z: the z-Position(or y) over the Grid | 
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 | 153 |  * @param row returns the row if not out of range | 
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 | 154 |  * @param column returns the column if not out of range | 
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 | 155 |  * @returns true if a valid point is found, false if any x or y are out of range | 
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 | 156 |  */ | 
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| [6766] | 157 | bool Water::posToGridPoint(float x, float z, unsigned int& row, unsigned int& column) | 
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 | 158 | { | 
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 | 159 |   float lower = this->getAbsCoor().y - this->sizeY *.5; | 
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 | 160 |   float left = this->getAbsCoor().x - this->sizeX *.5; | 
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 | 161 |   if (x > left && x < left + this->sizeX) | 
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 | 162 |     row = (unsigned int) ((x- left) / this->grid->gridSpacing()); | 
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 | 163 |   else return false; | 
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 | 164 |   if (z > lower && z < lower + this->sizeY) | 
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 | 165 |     column = (unsigned int)((z-lower) / this->grid->gridSpacing()); | 
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 | 166 |   else return false; | 
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 | 167 |   return true; | 
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 | 168 | } | 
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 | 169 |  | 
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 | 170 |  | 
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| [6457] | 171 | void Water::draw() const | 
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 | 172 | { | 
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| [6771] | 173 |   assert (this->grid != NULL); | 
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| [6684] | 174 |   { | 
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| [6771] | 175 |     glMatrixMode(GL_MODELVIEW); | 
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 | 176 |     glPushMatrix(); | 
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| [6470] | 177 |  | 
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| [6771] | 178 |     /* translate */ | 
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 | 179 |     glTranslatef (this->getAbsCoor ().x, | 
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 | 180 |                   this->getAbsCoor ().y, | 
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 | 181 |                   this->getAbsCoor ().z); | 
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 | 182 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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 | 183 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| [6523] | 184 |  | 
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| [6860] | 185 | //     if (State::getSkyBox()) | 
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 | 186 | //     { | 
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 | 187 | //       glBindTexture(GL_TEXTURE_2D, State::getSkyBox()->getTexture(SKY_RIGHT)); | 
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 | 188 | //       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
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 | 189 | // | 
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 | 190 | //       glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | 
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 | 191 | //       glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | 
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 | 192 | //       glEnable(GL_TEXTURE_GEN_S); | 
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 | 193 | //       glEnable(GL_TEXTURE_GEN_T); | 
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 | 194 | //     } | 
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 | 195 | //     glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
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| [6771] | 196 |  | 
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| [6860] | 197 |     SkyBox::enableCubeMap(); | 
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| [6771] | 198 |     this->grid->draw(); | 
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| [6684] | 199 |     // this->waterShader->activateShader(); | 
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 | 200 |     //  this->waterMaterial->select(); | 
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 | 201 |     //Shader::deactivateShader(); | 
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| [6523] | 202 |  | 
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| [6860] | 203 |     SkyBox::disableCubeMap(); | 
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 | 204 | //     glDisable(GL_TEXTURE_GEN_S); | 
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 | 205 | //     glDisable(GL_TEXTURE_GEN_T); | 
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| [6803] | 206 |  | 
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| [6780] | 207 |     glPopMatrix(); | 
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| [6684] | 208 |   } | 
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| [6457] | 209 | } | 
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| [6456] | 210 |  | 
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 | 211 | void Water::tick(float dt) | 
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 | 212 | { | 
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| [6766] | 213 |   std::list<WorldEntity*> entityList = State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ); | 
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 | 214 |   std::list<WorldEntity*>::iterator entity = entityList.begin(); | 
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 | 215 |   while (entity != entityList.end()) | 
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 | 216 |   { | 
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 | 217 |     this->wave((*entity)->getAbsCoor(), 10.0*dt); | 
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 | 218 |     entity++; | 
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 | 219 |   } | 
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 | 220 |  | 
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 | 221 |  | 
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| [6680] | 222 |   if (unlikely(this->velocities == NULL)) | 
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 | 223 |     return; | 
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| [6684] | 224 |   /* | 
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 | 225 |       THE OLD USELESS ALGORITHM | 
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 | 226 |     phase += dt *.1; | 
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 | 227 |     for (unsigned int i = 0; i < this->grid->rows(); i++) | 
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| [6457] | 228 |     { | 
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| [6684] | 229 |       for (unsigned int j = 0; j < this->grid->columns(); j++) | 
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 | 230 |       { | 
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 | 231 |         this->grid->height(i,j) = this->height*sin(((float)i/(float)this->grid->rows() *phase)+ | 
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 | 232 |             this->height*cos((float)j/(float)this->grid->columns()) * phase * 2.0); | 
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 | 233 |       } | 
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| [6457] | 234 |     } | 
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| [6684] | 235 |     this->grid->rebuildNormals(this->height);*/ | 
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| [6518] | 236 |  | 
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 | 237 |  | 
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 | 238 |   unsigned int i, j; | 
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 | 239 |   float u; | 
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 | 240 |  | 
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 | 241 |   // wave/advection | 
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 | 242 |   // calc movement | 
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| [6684] | 243 |   for(j = 1; j < this->grid->rows() - 1; j++) | 
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 | 244 |   { | 
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 | 245 |     for(i = 1; i < this->grid->columns() - 1; i++) | 
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 | 246 |     { | 
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| [6518] | 247 |       u =  this->grid->height(i+1,j)+ this->grid->height(i-1, j) + | 
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| [6684] | 248 |            this->grid->height(i, j+1) + this->grid->height(i, j-1) - | 
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 | 249 |            4 * this->grid->height(i, j); | 
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| [6518] | 250 |       this->velocities[i][j] += dt * this->viscosity * this->viscosity * u / this->height; | 
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| [6766] | 251 |       this->grid->height(i, j) += dt * this->velocities[i][j]  /* + dt * this->cohesion * u / this->height;*/; | 
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 | 252 |       this->grid->height(i, j) *= .99; | 
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| [6518] | 253 |     } | 
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 | 254 |   } | 
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| [6684] | 255 |   // boundraries | 
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 | 256 |   for (j = 0; j < this->grid->rows(); j++) | 
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 | 257 |   { | 
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 | 258 |     this->grid->height(0,j) = this->grid->height(1,j); | 
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 | 259 |     this->grid->height(this->grid->rows()-1,j) = this->grid->height(this->grid->rows()-2, j); | 
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 | 260 |   } | 
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 | 261 |   for (i = 0; i < this->grid->rows(); i++) | 
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 | 262 |   { | 
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 | 263 |     this->grid->height(i,0) = this->grid->height(i,1); | 
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 | 264 |     this->grid->height(i,this->grid->columns()-1) = this->grid->height(i, this->grid->columns()-2); | 
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 | 265 |   } | 
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| [6756] | 266 |   /* | 
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 | 267 |   for(j = 1; j < this->grid->rows() - 1; j++) { | 
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| [6684] | 268 |       for(i = 1; i < this->grid->columns() - 1; i++) { | 
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 | 269 |         this->grid->height(i, j) += dt * this->velocities[i][j]; | 
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 | 270 |       } | 
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 | 271 |     }*/ | 
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| [6518] | 272 |  | 
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 | 273 |   // calc normals | 
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| [6684] | 274 |   //   float l[3]; | 
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 | 275 |   //   float m[3]; | 
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 | 276 |   //   for(j = 1; j < this->grid->rows() -1; j++) { | 
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 | 277 |   //     for(i = 1; i < this->grid->columns() - 1; i++) { | 
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 | 278 |   //       l[0] = this->grid->vertexG(i, j-1).x - this->grid->vertexG(i, j+1).x; | 
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 | 279 |   //       l[1] = this->grid->vertexG(i, j-1).y - this->grid->vertexG(i, j+1).y; | 
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 | 280 |   //       l[2] = this->grid->vertexG(i, j-1).z - this->grid->vertexG(i, j+1).z; | 
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 | 281 |   //       m[0] = this->grid->vertexG(i-1,j).x - this->grid->vertexG(i+1, j).x; | 
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 | 282 |   //       m[1] = this->grid->vertexG(i-1,j).y - this->grid->vertexG(i+1, j).y; | 
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 | 283 |   //       m[2] = this->grid->vertexG(i-1,j).z - this->grid->vertexG(i+1, j).z; | 
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 | 284 |   //       this->grid->normalG(i, j).x = l[1] * m[2] - l[2] * m[1]; | 
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 | 285 |   //       this->grid->normalG(i, j).y = l[2] * m[0] - l[0] * m[2]; | 
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 | 286 |   //       this->grid->normalG(i, j).z = l[0] * m[1] - l[1] * m[0]; | 
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 | 287 |   //     } | 
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 | 288 |   //   } | 
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| [6519] | 289 |   this->grid->rebuildNormals(this->height); | 
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| [6456] | 290 | } | 
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| [6695] | 291 |  | 
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 | 292 |  | 
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 | 293 | /** | 
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 | 294 |  * Writes data from network containing information about the state | 
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 | 295 |  * @param data pointer to data | 
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 | 296 |  * @param length length of data | 
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 | 297 |  * @param sender hostID of sender | 
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 | 298 |  */ | 
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 | 299 | int Water::writeBytes( const byte * data, int length, int sender ) | 
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 | 300 | { | 
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 | 301 |   setRequestedSync( false ); | 
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 | 302 |   setIsOutOfSync( false ); | 
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 | 303 |  | 
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 | 304 |   SYNCHELP_READ_BEGIN(); | 
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 | 305 |  | 
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| [6815] | 306 |   SYNCHELP_READ_FKT( Water::writeState, NWT_WAT_STATE ); | 
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| [6695] | 307 |  | 
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 | 308 |   return SYNCHELP_READ_N; | 
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 | 309 | } | 
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 | 310 |  | 
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 | 311 |  | 
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 | 312 | /** | 
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 | 313 |  * data copied in data will bee sent to another host | 
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 | 314 |  * @param data pointer to data | 
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 | 315 |  * @param maxLength max length of data | 
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 | 316 |  * @return the number of bytes writen | 
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 | 317 |  */ | 
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 | 318 | int Water::readBytes( byte * data, int maxLength, int * reciever ) | 
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 | 319 | { | 
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 | 320 |   SYNCHELP_WRITE_BEGIN(); | 
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 | 321 |  | 
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 | 322 |   if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() ) | 
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 | 323 |   { | 
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 | 324 |     (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); | 
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 | 325 |     setRequestedSync( true ); | 
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 | 326 |   } | 
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 | 327 |  | 
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 | 328 |   int rec = this->getRequestSync(); | 
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 | 329 |   if ( rec > 0 ) | 
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 | 330 |   { | 
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 | 331 |     *reciever = rec; | 
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| [6815] | 332 |     SYNCHELP_WRITE_FKT( Water::readState, NWT_WAT_STATE ); | 
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| [6695] | 333 |   } | 
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 | 334 |  | 
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 | 335 |   *reciever = 0; | 
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 | 336 |   return SYNCHELP_WRITE_N; | 
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 | 337 | } | 
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 | 338 |  | 
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 | 339 |  | 
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 | 340 |  | 
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 | 341 | /** | 
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 | 342 |  * data copied in data will bee sent to another host | 
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 | 343 |  * @param data pointer to data | 
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 | 344 |  * @param maxLength max length of data | 
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 | 345 |  * @return the number of bytes writen | 
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 | 346 |  */ | 
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 | 347 | int Water::readState( byte * data, int maxLength ) | 
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 | 348 | { | 
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 | 349 |   SYNCHELP_WRITE_BEGIN(); | 
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 | 350 |  | 
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| [6815] | 351 |   SYNCHELP_WRITE_FKT( WorldEntity::readState, NWT_WAT_WE_STATE ); | 
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| [6695] | 352 |  | 
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 | 353 |   // sync the size | 
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| [6815] | 354 |   SYNCHELP_WRITE_FLOAT( this->sizeX, NWT_WAT_SIZEX ); | 
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 | 355 |   SYNCHELP_WRITE_FLOAT( this->sizeY, NWT_WAT_SIZEY ); | 
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| [6695] | 356 |  | 
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 | 357 |   //sync resolution | 
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| [6815] | 358 |   SYNCHELP_WRITE_INT( this->resX, NWT_WAT_RESX ); | 
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 | 359 |   SYNCHELP_WRITE_INT( this->resY, NWT_WAT_RESY ); | 
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| [6695] | 360 |  | 
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 | 361 |   //sync the height | 
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| [6815] | 362 |   SYNCHELP_WRITE_FLOAT( this->height, NWT_WAT_HEIGHT ); | 
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| [6695] | 363 |  | 
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 | 364 |   return SYNCHELP_WRITE_N; | 
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 | 365 | } | 
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 | 366 |  | 
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 | 367 |  | 
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 | 368 | /** | 
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 | 369 |  * Writes data from network containing information about the state | 
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 | 370 |  * @param data pointer to data | 
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 | 371 |  * @param length length of data | 
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 | 372 |  * @param sender hostID of sender | 
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 | 373 |  */ | 
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 | 374 | int Water::writeState( const byte * data, int length, int sender ) | 
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 | 375 | { | 
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 | 376 |   SYNCHELP_READ_BEGIN(); | 
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 | 377 |  | 
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| [6815] | 378 |   SYNCHELP_READ_FKT( WorldEntity::writeState, NWT_WAT_WE_STATE ); | 
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| [6695] | 379 |  | 
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 | 380 |   float f1, f2; | 
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 | 381 |   int i1, i2; | 
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 | 382 |  | 
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 | 383 |   //read the size | 
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| [6815] | 384 |   SYNCHELP_READ_FLOAT( f1, NWT_WAT_SIZEX ); | 
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 | 385 |   SYNCHELP_READ_FLOAT( f2, NWT_WAT_SIZEY ); | 
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| [6695] | 386 |   this->sizeX = f1; | 
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 | 387 |   this->sizeY = f2; | 
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 | 388 |   PRINTF(0)("Setting Water to size: %f x %f\n", f1, f2); | 
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 | 389 |  | 
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 | 390 |   //read the resolution | 
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| [6815] | 391 |   SYNCHELP_READ_INT( i1, NWT_WAT_RESX ); | 
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 | 392 |   SYNCHELP_READ_INT( i2, NWT_WAT_RESY ); | 
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| [6695] | 393 |   this->resX = i1; | 
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 | 394 |   this->resY = i2; | 
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 | 395 |   PRINTF(0)("Setting Water to resolution: %i x %i\n", i1, i2); | 
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 | 396 |  | 
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 | 397 |   //read the height | 
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| [6815] | 398 |   SYNCHELP_READ_FLOAT( f1, NWT_WAT_HEIGHT ); | 
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| [6695] | 399 |   this->height = f1; | 
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 | 400 |  | 
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 | 401 |   this->rebuildGrid(); | 
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 | 402 |  | 
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 | 403 |   return SYNCHELP_READ_N; | 
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 | 404 | } | 
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 | 405 |  | 
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 | 406 |  | 
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