| [4597] | 1 | /* | 
|---|
| [3416] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
 | 10 |  | 
|---|
 | 11 |    ### File Specific: | 
|---|
| [4261] | 12 |    main-programmer: Benjamin Grauer | 
|---|
 | 13 |    co-programmer: ... | 
|---|
| [3411] | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
|---|
 | 17 |  | 
|---|
| [6455] | 18 | #include "water.h" | 
|---|
| [7193] | 19 | #include "util/loading/factory.h" | 
|---|
 | 20 | #include "util/loading/load_param.h" | 
|---|
| [3608] | 21 |  | 
|---|
| [6455] | 22 | #include "grid.h" | 
|---|
| [6457] | 23 | #include "material.h" | 
|---|
| [6455] | 24 |  | 
|---|
| [9869] | 25 | #include "resource_shader.h" | 
|---|
| [6467] | 26 |  | 
|---|
| [6470] | 27 | #include "skybox.h" | 
|---|
| [6766] | 28 | #include "state.h" | 
|---|
| [6467] | 29 |  | 
|---|
| [6766] | 30 |  | 
|---|
| [6695] | 31 | #include "network_game_manager.h" | 
|---|
| [6470] | 32 |  | 
|---|
| [5357] | 33 |  | 
|---|
| [9869] | 34 | #include "class_id_DEPRECATED.h" | 
|---|
 | 35 | ObjectListDefinitionID(Water, CL_WATER); | 
|---|
 | 36 | CREATE_FACTORY(Water); | 
|---|
| [9406] | 37 |  | 
|---|
| [3608] | 38 |  | 
|---|
| [6455] | 39 | Water::Water(const TiXmlElement* root) | 
|---|
| [4010] | 40 | { | 
|---|
| [9869] | 41 |   this->registerObject(this, Water::_objectList); | 
|---|
| [6457] | 42 |   this->toList(OM_ENVIRON); | 
|---|
| [6456] | 43 |  | 
|---|
| [6455] | 44 |   this->resX = this->resY = 10; | 
|---|
| [6458] | 45 |   this->sizeX = this->sizeY = 1.0f; | 
|---|
 | 46 |   this->height = 0.5f; | 
|---|
| [6455] | 47 |   this->grid = NULL; | 
|---|
| [4010] | 48 |  | 
|---|
| [6518] | 49 |   this->velocities = NULL; | 
|---|
 | 50 |   this->viscosity = 5; | 
|---|
| [6522] | 51 |   this->cohesion = .0000000001; | 
|---|
| [6518] | 52 |  | 
|---|
| [6455] | 53 |   if (root != NULL) | 
|---|
 | 54 |     this->loadParams(root); | 
|---|
| [6456] | 55 |  | 
|---|
 | 56 |   this->rebuildGrid(); | 
|---|
| [9869] | 57 |   this->waterShader = ResourceShader("shaders/water.vert", "shaders/water.frag"); | 
|---|
| [6467] | 58 |  | 
|---|
| [6766] | 59 |   // To test the Wave equation | 
|---|
 | 60 |   //this->wave(5.0,4.0, 1, 10); | 
|---|
| [9656] | 61 |  | 
|---|
 | 62 |   height_handle = registerVarId( new SynchronizeableFloat( &height, &height, "height", PERMISSION_MASTER_SERVER ) ); | 
|---|
 | 63 |   resX_handle = registerVarId( new SynchronizeableUInt( &resX, &resX, "resX", PERMISSION_MASTER_SERVER ) ); | 
|---|
 | 64 |   resY_handle = registerVarId( new SynchronizeableUInt( &resY, &resY, "resY", PERMISSION_MASTER_SERVER ) ); | 
|---|
 | 65 |   sizeX_handle = registerVarId( new SynchronizeableFloat( &sizeX, &sizeX, "sizeX", PERMISSION_MASTER_SERVER ) ); | 
|---|
 | 66 |   sizeY_handle = registerVarId( new SynchronizeableFloat( &sizeY, &sizeY, "sizeY", PERMISSION_MASTER_SERVER ) ); | 
|---|
| [4010] | 67 | } | 
|---|
 | 68 |  | 
|---|
| [6455] | 69 | Water::~Water() | 
|---|
| [4261] | 70 | { | 
|---|
 | 71 | } | 
|---|
 | 72 |  | 
|---|
| [6455] | 73 | void Water::loadParams(const TiXmlElement* root) | 
|---|
| [4010] | 74 | { | 
|---|
| [6455] | 75 |   WorldEntity::loadParams(root); | 
|---|
| [4620] | 76 |  | 
|---|
| [6455] | 77 |   LoadParam(root, "size", this, Water, setSize) | 
|---|
| [6684] | 78 |   .describe("the size of the WaterSurface") | 
|---|
| [7198] | 79 |   .defaultValues(1.0f, 1.0f); | 
|---|
| [6341] | 80 |  | 
|---|
| [6455] | 81 |   LoadParam(root, "resolution", this, Water, setResolution) | 
|---|
| [6684] | 82 |   .describe("sets the resolution of the water surface") | 
|---|
| [7198] | 83 |   .defaultValues(10, 10); | 
|---|
| [6458] | 84 |  | 
|---|
 | 85 |   LoadParam(root, "height", this, Water, setHeight) | 
|---|
| [6684] | 86 |   .describe("the height of the Waves") | 
|---|
| [7198] | 87 |   .defaultValues(0.5f); | 
|---|
| [4012] | 88 | } | 
|---|
| [3803] | 89 |  | 
|---|
| [6771] | 90 | /** | 
|---|
 | 91 |  * @brief rebuilds the Grid below the WaterSurface, killing all hight information | 
|---|
 | 92 |  * | 
|---|
 | 93 |  * This should be called on all subGrid changes except wave and tick. | 
|---|
 | 94 |  */ | 
|---|
| [6455] | 95 | void Water::rebuildGrid() | 
|---|
| [4012] | 96 | { | 
|---|
| [6518] | 97 |   if (this->velocities != NULL) | 
|---|
 | 98 |   { | 
|---|
 | 99 |     assert (this->grid != NULL); | 
|---|
 | 100 |     for (unsigned int i = 0; i < this->grid->rows(); i++) | 
|---|
 | 101 |       delete[] this->velocities[i]; | 
|---|
 | 102 |     delete[] this->velocities; | 
|---|
 | 103 |   } | 
|---|
| [6610] | 104 |  | 
|---|
| [6684] | 105 |   //   WE DO NOT NEED THIS AS IT IS DONE IN WORLDENTITY->setModel(); | 
|---|
 | 106 |   //   if (this->grid != NULL) | 
|---|
 | 107 |   //     this->grid = NULL; | 
|---|
| [6610] | 108 |  | 
|---|
| [6455] | 109 |   this->grid = new Grid(this->sizeX, this->sizeY, this->resX, this->resY); | 
|---|
| [6518] | 110 |   this->velocities = new float*[this->resX]; | 
|---|
 | 111 |   for (unsigned int i = 0; i < this->grid->rows(); i++) | 
|---|
| [6610] | 112 |   { | 
|---|
| [6518] | 113 |     this->velocities[i] = new float[this->resY]; | 
|---|
| [6610] | 114 |     for (unsigned int j = 0; j < this->resY; j++) | 
|---|
 | 115 |       this->velocities[i][j] = 0.0; | 
|---|
 | 116 |   } | 
|---|
| [6456] | 117 |   this->setModel(this->grid, 0); | 
|---|
| [6307] | 118 | } | 
|---|
| [3411] | 119 |  | 
|---|
| [6766] | 120 | void Water::wave(float x, float y, float z, float force) | 
|---|
 | 121 | { | 
|---|
 | 122 |   unsigned int row = 0, column = 0; | 
|---|
 | 123 |   if (!this->posToGridPoint( x, z, row, column)) | 
|---|
 | 124 |     return; | 
|---|
 | 125 |   this->grid->height(row, column) -= force / ((y - this->getAbsCoor().y) +.1); | 
|---|
 | 126 | } | 
|---|
 | 127 |  | 
|---|
| [6771] | 128 | /** | 
|---|
 | 129 |  * after this a rebuild() must be called | 
|---|
 | 130 |  */ | 
|---|
| [6455] | 131 | void Water::setResolution(unsigned int resX, unsigned int resY) | 
|---|
| [3803] | 132 | { | 
|---|
| [6455] | 133 |   this->resX = resX; | 
|---|
 | 134 |   this->resY = resY; | 
|---|
| [3803] | 135 | } | 
|---|
 | 136 |  | 
|---|
| [6771] | 137 | /** | 
|---|
 | 138 |  * after this a rebuild() must be called | 
|---|
 | 139 |  */ | 
|---|
| [6455] | 140 | void Water::setSize(float sizeX, float sizeY) | 
|---|
| [3803] | 141 | { | 
|---|
| [6455] | 142 |   this->sizeX = sizeX; | 
|---|
 | 143 |   this->sizeY = sizeY; | 
|---|
| [3803] | 144 | } | 
|---|
 | 145 |  | 
|---|
| [6458] | 146 | void Water::setHeight(float height) | 
|---|
 | 147 | { | 
|---|
 | 148 |   this->height = height; | 
|---|
 | 149 | } | 
|---|
 | 150 |  | 
|---|
 | 151 |  | 
|---|
| [6771] | 152 | /** | 
|---|
 | 153 |  * @brief calculated the Position in the Grid, this Point is nearest to | 
|---|
 | 154 |  * @param x, the x-position over the Grid | 
|---|
 | 155 |  * @param z: the z-Position(or y) over the Grid | 
|---|
 | 156 |  * @param row returns the row if not out of range | 
|---|
 | 157 |  * @param column returns the column if not out of range | 
|---|
 | 158 |  * @returns true if a valid point is found, false if any x or y are out of range | 
|---|
 | 159 |  */ | 
|---|
| [6766] | 160 | bool Water::posToGridPoint(float x, float z, unsigned int& row, unsigned int& column) | 
|---|
 | 161 | { | 
|---|
 | 162 |   float lower = this->getAbsCoor().y - this->sizeY *.5; | 
|---|
 | 163 |   float left = this->getAbsCoor().x - this->sizeX *.5; | 
|---|
 | 164 |   if (x > left && x < left + this->sizeX) | 
|---|
 | 165 |     row = (unsigned int) ((x- left) / this->grid->gridSpacing()); | 
|---|
 | 166 |   else return false; | 
|---|
 | 167 |   if (z > lower && z < lower + this->sizeY) | 
|---|
 | 168 |     column = (unsigned int)((z-lower) / this->grid->gridSpacing()); | 
|---|
 | 169 |   else return false; | 
|---|
 | 170 |   return true; | 
|---|
 | 171 | } | 
|---|
 | 172 |  | 
|---|
 | 173 |  | 
|---|
| [6457] | 174 | void Water::draw() const | 
|---|
 | 175 | { | 
|---|
| [6771] | 176 |   assert (this->grid != NULL); | 
|---|
| [6684] | 177 |   { | 
|---|
| [7117] | 178 |     glPushAttrib(GL_ENABLE_BIT); | 
|---|
 | 179 |     glEnable(GL_TEXTURE_2D); | 
|---|
| [6771] | 180 |     glMatrixMode(GL_MODELVIEW); | 
|---|
 | 181 |     glPushMatrix(); | 
|---|
| [6470] | 182 |  | 
|---|
| [6771] | 183 |     /* translate */ | 
|---|
 | 184 |     glTranslatef (this->getAbsCoor ().x, | 
|---|
 | 185 |                   this->getAbsCoor ().y, | 
|---|
 | 186 |                   this->getAbsCoor ().z); | 
|---|
 | 187 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
 | 188 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| [6523] | 189 |  | 
|---|
| [7042] | 190 |      if (State::getSkyBox()) | 
|---|
 | 191 |      { | 
|---|
 | 192 |        glBindTexture(GL_TEXTURE_2D, State::getSkyBox()->getTexture(SKY_RIGHT)); | 
|---|
 | 193 |        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
|---|
| [6771] | 194 |  | 
|---|
| [7042] | 195 |        glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | 
|---|
 | 196 |        glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | 
|---|
 | 197 |        glEnable(GL_TEXTURE_GEN_S); | 
|---|
 | 198 |        glEnable(GL_TEXTURE_GEN_T); | 
|---|
 | 199 |      } | 
|---|
 | 200 |      glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
|---|
 | 201 |  | 
|---|
 | 202 | //    SkyBox::enableCubeMap(); | 
|---|
| [6771] | 203 |     this->grid->draw(); | 
|---|
| [6684] | 204 |     // this->waterShader->activateShader(); | 
|---|
 | 205 |     //  this->waterMaterial->select(); | 
|---|
 | 206 |     //Shader::deactivateShader(); | 
|---|
| [6523] | 207 |  | 
|---|
| [6860] | 208 |     SkyBox::disableCubeMap(); | 
|---|
| [7043] | 209 |     glDisable(GL_TEXTURE_GEN_S); | 
|---|
 | 210 |     glDisable(GL_TEXTURE_GEN_T); | 
|---|
| [6803] | 211 |  | 
|---|
| [6780] | 212 |     glPopMatrix(); | 
|---|
| [7117] | 213 |     glPopAttrib(); | 
|---|
| [6684] | 214 |   } | 
|---|
| [6457] | 215 | } | 
|---|
| [6456] | 216 |  | 
|---|
 | 217 | void Water::tick(float dt) | 
|---|
 | 218 | { | 
|---|
| [9869] | 219 |   ObjectManager::EntityList entityList = State::getObjectManager()->getEntityList(OM_GROUP_01_PROJ); | 
|---|
| [7370] | 220 |   ObjectManager::EntityList::iterator entity = entityList.begin(); | 
|---|
| [6766] | 221 |   while (entity != entityList.end()) | 
|---|
 | 222 |   { | 
|---|
 | 223 |     this->wave((*entity)->getAbsCoor(), 10.0*dt); | 
|---|
 | 224 |     entity++; | 
|---|
 | 225 |   } | 
|---|
 | 226 |  | 
|---|
 | 227 |  | 
|---|
| [6680] | 228 |   if (unlikely(this->velocities == NULL)) | 
|---|
 | 229 |     return; | 
|---|
| [6684] | 230 |   /* | 
|---|
 | 231 |       THE OLD USELESS ALGORITHM | 
|---|
 | 232 |     phase += dt *.1; | 
|---|
 | 233 |     for (unsigned int i = 0; i < this->grid->rows(); i++) | 
|---|
| [6457] | 234 |     { | 
|---|
| [6684] | 235 |       for (unsigned int j = 0; j < this->grid->columns(); j++) | 
|---|
 | 236 |       { | 
|---|
 | 237 |         this->grid->height(i,j) = this->height*sin(((float)i/(float)this->grid->rows() *phase)+ | 
|---|
 | 238 |             this->height*cos((float)j/(float)this->grid->columns()) * phase * 2.0); | 
|---|
 | 239 |       } | 
|---|
| [6457] | 240 |     } | 
|---|
| [6684] | 241 |     this->grid->rebuildNormals(this->height);*/ | 
|---|
| [6518] | 242 |  | 
|---|
 | 243 |  | 
|---|
 | 244 |   unsigned int i, j; | 
|---|
 | 245 |   float u; | 
|---|
 | 246 |  | 
|---|
 | 247 |   // wave/advection | 
|---|
 | 248 |   // calc movement | 
|---|
| [6684] | 249 |   for(j = 1; j < this->grid->rows() - 1; j++) | 
|---|
 | 250 |   { | 
|---|
 | 251 |     for(i = 1; i < this->grid->columns() - 1; i++) | 
|---|
 | 252 |     { | 
|---|
| [6518] | 253 |       u =  this->grid->height(i+1,j)+ this->grid->height(i-1, j) + | 
|---|
| [6684] | 254 |            this->grid->height(i, j+1) + this->grid->height(i, j-1) - | 
|---|
 | 255 |            4 * this->grid->height(i, j); | 
|---|
| [6518] | 256 |       this->velocities[i][j] += dt * this->viscosity * this->viscosity * u / this->height; | 
|---|
| [6766] | 257 |       this->grid->height(i, j) += dt * this->velocities[i][j]  /* + dt * this->cohesion * u / this->height;*/; | 
|---|
 | 258 |       this->grid->height(i, j) *= .99; | 
|---|
| [6518] | 259 |     } | 
|---|
 | 260 |   } | 
|---|
| [6684] | 261 |   // boundraries | 
|---|
 | 262 |   for (j = 0; j < this->grid->rows(); j++) | 
|---|
 | 263 |   { | 
|---|
 | 264 |     this->grid->height(0,j) = this->grid->height(1,j); | 
|---|
 | 265 |     this->grid->height(this->grid->rows()-1,j) = this->grid->height(this->grid->rows()-2, j); | 
|---|
 | 266 |   } | 
|---|
 | 267 |   for (i = 0; i < this->grid->rows(); i++) | 
|---|
 | 268 |   { | 
|---|
 | 269 |     this->grid->height(i,0) = this->grid->height(i,1); | 
|---|
 | 270 |     this->grid->height(i,this->grid->columns()-1) = this->grid->height(i, this->grid->columns()-2); | 
|---|
 | 271 |   } | 
|---|
| [6756] | 272 |   /* | 
|---|
 | 273 |   for(j = 1; j < this->grid->rows() - 1; j++) { | 
|---|
| [6684] | 274 |       for(i = 1; i < this->grid->columns() - 1; i++) { | 
|---|
 | 275 |         this->grid->height(i, j) += dt * this->velocities[i][j]; | 
|---|
 | 276 |       } | 
|---|
 | 277 |     }*/ | 
|---|
| [6518] | 278 |  | 
|---|
 | 279 |   // calc normals | 
|---|
| [6684] | 280 |   //   float l[3]; | 
|---|
 | 281 |   //   float m[3]; | 
|---|
 | 282 |   //   for(j = 1; j < this->grid->rows() -1; j++) { | 
|---|
 | 283 |   //     for(i = 1; i < this->grid->columns() - 1; i++) { | 
|---|
 | 284 |   //       l[0] = this->grid->vertexG(i, j-1).x - this->grid->vertexG(i, j+1).x; | 
|---|
 | 285 |   //       l[1] = this->grid->vertexG(i, j-1).y - this->grid->vertexG(i, j+1).y; | 
|---|
 | 286 |   //       l[2] = this->grid->vertexG(i, j-1).z - this->grid->vertexG(i, j+1).z; | 
|---|
 | 287 |   //       m[0] = this->grid->vertexG(i-1,j).x - this->grid->vertexG(i+1, j).x; | 
|---|
 | 288 |   //       m[1] = this->grid->vertexG(i-1,j).y - this->grid->vertexG(i+1, j).y; | 
|---|
 | 289 |   //       m[2] = this->grid->vertexG(i-1,j).z - this->grid->vertexG(i+1, j).z; | 
|---|
 | 290 |   //       this->grid->normalG(i, j).x = l[1] * m[2] - l[2] * m[1]; | 
|---|
 | 291 |   //       this->grid->normalG(i, j).y = l[2] * m[0] - l[0] * m[2]; | 
|---|
 | 292 |   //       this->grid->normalG(i, j).z = l[0] * m[1] - l[1] * m[0]; | 
|---|
 | 293 |   //     } | 
|---|
 | 294 |   //   } | 
|---|
| [6519] | 295 |   this->grid->rebuildNormals(this->height); | 
|---|
| [6456] | 296 | } | 
|---|
| [6695] | 297 |  | 
|---|
 | 298 |  | 
|---|
 | 299 |  | 
|---|
 | 300 | /** | 
|---|
| [7954] | 301 |  * function to handle changes in synced vars | 
|---|
 | 302 |  * @param id ids which have changed | 
|---|
| [6695] | 303 |  */ | 
|---|
| [7954] | 304 | void Water::varChangeHandler( std::list< int > & id ) | 
|---|
| [6695] | 305 | { | 
|---|
| [7954] | 306 |   if ( std::find( id.begin(), id.end(), height_handle ) != id.end() || | 
|---|
 | 307 |        std::find( id.begin(), id.end(), resX_handle ) != id.end() || | 
|---|
 | 308 |        std::find( id.begin(), id.end(), resY_handle ) != id.end() || | 
|---|
 | 309 |        std::find( id.begin(), id.end(), sizeX_handle ) != id.end() || | 
|---|
 | 310 |        std::find( id.begin(), id.end(), sizeY_handle ) != id.end() | 
|---|
 | 311 |      ) | 
|---|
| [6695] | 312 |   { | 
|---|
| [7954] | 313 |     this->rebuildGrid(); | 
|---|
| [6695] | 314 |   } | 
|---|
| [9656] | 315 |  | 
|---|
| [7954] | 316 |   WorldEntity::varChangeHandler( id ); | 
|---|
| [6695] | 317 | } | 
|---|