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source: orxonox.OLD/trunk/src/world_entities/effects/explosion.h @ 10665

Last change on this file since 10665 was 10665, checked in by snellen, 17 years ago

explosion is now scriptable

File size: 851 bytes
Line 
1/*!
2 * @file explosion.h
3 * @brief a Explosion Projectile
4*/
5
6#ifndef _EXPLOSION_H
7#define _EXPLOSION_H
8
9#include "world_entity.h"
10
11class SpriteParticles;
12class BoxEmitter;
13class FastFactory;
14
15class Explosion : public WorldEntity
16{
17  ObjectListDeclaration(Explosion);
18  public:
19    static void explode (PNode* position, const Vector& size);
20    void explode (float x, float y, float z); /// Explode at the current position with size (x,y,z)
21   
22    Explosion ();
23    virtual ~Explosion ();
24
25    virtual void activate();
26    virtual void deactivate();
27
28    virtual void tick (float time);
29
30  private:
31    static FastFactory*        fastFactory;
32
33    float                      lifeTime;
34    float                      lifeCycle;
35
36    static SpriteParticles*    explosionParticles;
37    BoxEmitter*                emitter;
38};
39
40#endif /* _EXPLOSION_H */
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