| [4326] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [4326] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: ... | 
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| [4448] | 16 |  | 
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 | 17 |    bensch: added comments | 
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| [4326] | 18 | */ | 
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 | 19 |  | 
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 | 20 |  | 
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 | 21 | #include "pilot_node.h" | 
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| [4418] | 22 | #include "event.h" | 
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| [7868] | 23 | #include "key_mapper.h" | 
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| [4326] | 24 |  | 
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 | 25 |  | 
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 | 26 | /** | 
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| [4836] | 27 |  *  standard constructor | 
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| [4326] | 28 | */ | 
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| [4597] | 29 | PilotNode::PilotNode () | 
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| [4326] | 30 | { | 
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 | 31 |    this->setClassID(CL_PILOT_PARENT, "PilotNode"); | 
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| [4597] | 32 |    this->setName("PilotNode"); | 
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| [4422] | 33 |  | 
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| [4438] | 34 |    travelSpeed = 30.0; | 
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| [4423] | 35 |    velocity = new Vector(); | 
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 | 36 |    bUp = bDown = bLeft = bRight = false; | 
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| [4326] | 37 | } | 
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 | 38 |  | 
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 | 39 | /** | 
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| [4836] | 40 |  *  standard deconstructor | 
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| [4326] | 41 | */ | 
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| [4597] | 42 | PilotNode::~PilotNode () | 
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| [4326] | 43 | { | 
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 | 44 |  | 
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 | 45 | } | 
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 | 46 |  | 
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| [4597] | 47 | /** | 
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| [4836] | 48 |   *  ticks the node | 
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 | 49 |   * @param time the time about whitch to tick                                           \ | 
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| [4448] | 50 | */ | 
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| [4423] | 51 | void PilotNode::tick(float time) | 
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| [4326] | 52 | { | 
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| [4423] | 53 |   this->move(time); | 
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 | 54 | } | 
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| [4326] | 55 |  | 
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| [4422] | 56 |  | 
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| [4423] | 57 | /** | 
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| [4836] | 58 |  *  action if player moves | 
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 | 59 |  * @param time the timeslice since the last frame | 
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| [4423] | 60 | */ | 
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 | 61 | void PilotNode::move (float time) | 
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 | 62 | { | 
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 | 63 |   Vector accel(0.0, 0.0, 0.0); | 
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 | 64 |   /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ | 
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 | 65 |   /* calculate the direction in which the craft is heading  */ | 
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| [4438] | 66 |   //Vector direction (1.0, 0.0, 0.0); | 
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| [4423] | 67 |   //direction = this->absDirection.apply (direction); | 
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| [4438] | 68 |   //Vector orthDirection (0.0, 0.0, 1.0); | 
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| [4423] | 69 |   //orthDirection = orthDirection.cross (direction); | 
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 | 70 |  | 
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| [4438] | 71 |    Quaternion q = this->getAbsDir(); | 
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 | 72 |    Vector direction(1,0,0); | 
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 | 73 |    direction = q.apply(direction); | 
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| [4423] | 74 |  | 
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| [4424] | 75 |  | 
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| [4597] | 76 |  | 
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| [4438] | 77 |    Vector orthDirection(0,0,1); | 
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 | 78 |    orthDirection = q.apply(orthDirection); | 
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| [4597] | 79 |  | 
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| [4438] | 80 |    if( this->bUp) | 
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 | 81 |      accel = accel+(direction*acceleration); | 
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 | 82 |    if( this->bDown) | 
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 | 83 |      accel = accel -(direction*acceleration); | 
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 | 84 |    if( this->bLeft) | 
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| [4597] | 85 |      accel = accel - (orthDirection*acceleration); | 
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| [4438] | 86 |    if( this->bRight) | 
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 | 87 |      accel = accel + (orthDirection*acceleration); | 
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| [4597] | 88 |  | 
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| [4438] | 89 |    Vector move = accel * time; | 
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 | 90 |    this->shiftCoor (move); | 
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| [4597] | 91 |  | 
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| [4438] | 92 |    Quaternion q1(-M_PI/4 * this->roll/40000.0, Vector(0,0,1)); | 
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 | 93 |    Quaternion q2(-M_PI/4 * this->pitch/30000.0, Vector(0,1,0)); | 
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 | 94 |    //this->shiftDir(q1*q2); | 
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 | 95 |    this->shiftDir(q1*q2); | 
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| [4326] | 96 | } | 
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| [4418] | 97 |  | 
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| [4448] | 98 | /** | 
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| [4836] | 99 |  *  handles events | 
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 | 100 |  * @param event the event that occured | 
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| [4448] | 101 | */ | 
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| [4418] | 102 | void PilotNode::process( const Event &event) | 
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 | 103 | { | 
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| [6997] | 104 |   if( event.type == KeyMapper::PEV_FORWARD) | 
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| [4423] | 105 |     { | 
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 | 106 |       this->bUp = event.bPressed; | 
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 | 107 |     } | 
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| [6997] | 108 |   else if( event.type == KeyMapper::PEV_BACKWARD) | 
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| [4423] | 109 |     { | 
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 | 110 |       this->bDown = event.bPressed; | 
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 | 111 |     } | 
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 | 112 |   else if( event.type == KeyMapper::PEV_RIGHT) | 
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 | 113 |     { | 
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 | 114 |       this->bRight= event.bPressed; | 
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 | 115 |     } | 
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 | 116 |   else if( event.type == KeyMapper::PEV_LEFT) | 
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 | 117 |     { | 
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 | 118 |       this->bLeft = event.bPressed; | 
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 | 119 |     } | 
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 | 120 |   else if( event.type == EV_MOUSE_MOTION) | 
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 | 121 |     { | 
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| [4424] | 122 |       this->pitch = event.x - 400; | 
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 | 123 |       this->roll = event.y - 300; | 
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| [4423] | 124 |     } | 
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| [4418] | 125 | } | 
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