| 
                Last change
                  on this file since 8089 was
                  8068,
                  checked in by patrick, 19 years ago
           | 
        
        
          | 
               
trunk: merged the network branche back to trunk 
 
           | 
        
        | 
            File size:
            678 bytes
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  | Rev | Line |   | 
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| [8024] | 1 | /*! | 
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 | 2 |  * @file network_game_rules.h | 
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 | 3 |  * @brief Definition of NetworkGameRules | 
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 | 4 |  */ | 
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 | 5 |  | 
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 | 6 | #ifndef _NETWORK_GAME_RULES_H | 
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 | 7 | #define _NETWORK_GAME_RULES_H | 
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 | 8 |  | 
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 | 9 | #include "game_rules.h" | 
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 | 10 |  | 
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 | 11 | #include "player_stats.h" | 
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 | 12 |  | 
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 | 13 | class TiXmlElement; | 
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 | 14 |  | 
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 | 15 | class NetworkGameRules : public GameRules | 
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 | 16 | { | 
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 | 17 |  | 
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 | 18 |   public: | 
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 | 19 |     NetworkGameRules( const TiXmlElement* root ); | 
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 | 20 |     virtual ~NetworkGameRules(); | 
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 | 21 |      | 
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| [8067] | 22 |     virtual int getTeamForNewUser(); | 
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 | 23 |     virtual ClassID getPlayableClassId( int team ); | 
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 | 24 |     virtual std::string getPlayableModelFileName( int team, ClassID classId ); | 
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| [8024] | 25 |      | 
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| [8067] | 26 |     virtual PlayerStats * getNewPlayerStats( int userId ){ return new PlayerStats( userId ); } | 
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| [8024] | 27 |  | 
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 | 28 |  | 
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 | 29 |   private: | 
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 | 30 |  | 
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 | 31 | }; | 
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 | 32 |  | 
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 | 33 | #endif /* _NETWORK_GAME_RULES_H */ | 
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