| [7034] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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| 17 | #include "multiplayer_team_deathmatch.h" |
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| 18 | |
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| 19 | #include "load_param.h" |
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| [7035] | 20 | #include "factory.h" |
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| [7034] | 21 | |
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| [7039] | 22 | #include "render2D/billboard.h" |
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| 23 | #include "state.h" |
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| [7034] | 24 | |
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| [7044] | 25 | #include "player.h" |
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| 26 | #include "playable.h" |
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| [7039] | 27 | |
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| [7044] | 28 | |
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| [7034] | 29 | using namespace std; |
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| 30 | |
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| 31 | |
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| [7035] | 32 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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| 33 | |
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| 34 | |
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| [7034] | 35 | /** |
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| 36 | * constructor |
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| 37 | */ |
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| [7035] | 38 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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| [7034] | 39 | : GameRules(root) |
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| [7035] | 40 | { |
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| 41 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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| [7034] | 42 | |
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| [7037] | 43 | this->bLocalPlayerDead = false; |
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| 44 | this->deathTimeout = 10.0f; // 5 seconds |
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| [7082] | 45 | this->timeout = 0.0f; |
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| [7040] | 46 | |
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| [7039] | 47 | this->deathScreen = new Billboard(); |
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| [7044] | 48 | this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); |
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| [7040] | 49 | this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); |
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| [7044] | 50 | this->deathScreen->setVisibility(false); |
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| [7037] | 51 | |
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| [7044] | 52 | this->localPlayer = State::getPlayer(); |
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| 53 | |
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| [7035] | 54 | if( root != NULL) |
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| 55 | this->loadParams(root); |
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| 56 | } |
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| 57 | |
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| [7034] | 58 | /** |
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| 59 | * decontsructor |
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| 60 | */ |
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| 61 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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| [7044] | 62 | { |
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| 63 | if( this->deathScreen) |
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| 64 | delete this->deathScreen; |
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| 65 | } |
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| [7034] | 66 | |
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| 67 | |
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| 68 | |
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| 69 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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| [7035] | 70 | { |
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| [7040] | 71 | GameRules::loadParams(root) ; |
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| [7037] | 72 | |
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| 73 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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| 74 | .describe("sets the time in seconds a player has to wait for respawn"); |
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| 75 | |
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| 76 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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| 77 | .describe("sets the maximal kills for winning condition"); |
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| [7039] | 78 | |
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| 79 | LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) |
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| 80 | .describe("sets the death screen image"); |
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| 81 | |
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| [7035] | 82 | } |
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| 83 | |
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| 84 | |
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| [7039] | 85 | |
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| 86 | void MultiplayerTeamDeathmatch::setDeathScreen(const char* imageName) |
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| 87 | { |
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| 88 | if( this->deathScreen) |
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| 89 | this->deathScreen->setTexture(imageName); |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | |
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| [7035] | 94 | /** |
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| 95 | * called when the player enters the game |
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| 96 | * @param player the spawned player |
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| 97 | */ |
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| [7044] | 98 | void MultiplayerTeamDeathmatch::onPlayerSpawn() |
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| [7039] | 99 | { |
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| [7044] | 100 | this->bLocalPlayerDead = false; |
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| 101 | this->deathScreen->setVisibility(false); |
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| [7039] | 102 | } |
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| [7034] | 103 | |
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| [7035] | 104 | |
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| 105 | /** |
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| 106 | * when the player is killed |
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| 107 | * @param player the killed player |
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| 108 | */ |
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| [7044] | 109 | void MultiplayerTeamDeathmatch::onPlayerDeath() |
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| [7039] | 110 | { |
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| 111 | this->bLocalPlayerDead = true; |
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| [7044] | 112 | this->deathScreen->setVisibility(true); |
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| [7039] | 113 | } |
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| [7035] | 114 | |
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| 115 | |
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| 116 | /** |
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| 117 | * time tick |
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| 118 | * @param dt time |
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| 119 | */ |
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| 120 | void MultiplayerTeamDeathmatch::tick(float dt) |
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| [7037] | 121 | { |
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| [7039] | 122 | this->checkGameRules(); |
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| [7035] | 123 | |
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| [7039] | 124 | // is the local player dead and inactive |
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| 125 | if( unlikely(this->bLocalPlayerDead)) |
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| 126 | { |
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| 127 | this->timeout += dt; |
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| [7080] | 128 | PRINTF(0)("TICK DEATH: %f of %f\n", dt, this->timeout); |
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| [7039] | 129 | // long enough dead? |
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| [7044] | 130 | if( this->timeout >= this->deathTimeout) |
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| [7039] | 131 | { |
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| 132 | this->timeout = 0.0f; |
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| 133 | // respawn |
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| [7079] | 134 | PRINTF(0)("RESPAWN\n"); |
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| [7044] | 135 | (State::getPlayer())->getPlayable()->respawn(); |
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| [7080] | 136 | this->onPlayerDeath(); |
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| [7039] | 137 | } |
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| 138 | } |
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| [7037] | 139 | } |
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| [7035] | 140 | |
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| [7037] | 141 | |
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| [7035] | 142 | /** |
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| 143 | * draws the stuff |
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| 144 | */ |
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| 145 | void MultiplayerTeamDeathmatch::draw() |
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| [7039] | 146 | { |
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| 147 | if( unlikely( this->bLocalPlayerDead)) |
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| 148 | { |
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| [7035] | 149 | |
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| [7039] | 150 | } |
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| 151 | } |
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| [7035] | 152 | |
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| [7039] | 153 | |
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| [7035] | 154 | /** |
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| 155 | * check the game rules for consistency |
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| 156 | */ |
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| 157 | void MultiplayerTeamDeathmatch::checkGameRules() |
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| [7039] | 158 | { |
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| 159 | // |
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| 160 | // check for max killing count |
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| 161 | if( this->teamAKills >= this->maxKills) |
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| 162 | { |
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| 163 | // team A winns |
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| 164 | } |
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| 165 | else if( this->teamBKills >= this->maxKills) |
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| 166 | { |
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| 167 | // team B winns |
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| 168 | } |
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| 169 | } |
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| [7035] | 170 | |
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| 171 | |
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| 172 | |
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| 173 | |
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| 174 | |
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| 175 | |
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