[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[6437] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[6437] | 18 | #include "hud.h" |
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[1853] | 19 | |
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[6441] | 20 | #include "state.h" |
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| 21 | |
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[1856] | 22 | using namespace std; |
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[1853] | 23 | |
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[1856] | 24 | |
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[3245] | 25 | /** |
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[4838] | 26 | * standard constructor |
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| 27 | * @todo this constructor is not jet implemented - do it |
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[3245] | 28 | */ |
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[6437] | 29 | Hud::Hud () |
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[3365] | 30 | { |
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[6438] | 31 | this->setClassID(CL_HUD, "Hud"); |
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[4320] | 32 | |
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[6441] | 33 | //this->setSize2D( |
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[6440] | 34 | this->energyWidget = NULL; |
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| 35 | this->shieldWidget = NULL; |
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| 36 | this->armorWidget = NULL; |
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[6441] | 37 | this->resX = 1; |
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| 38 | this->resY = 1; |
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[3365] | 39 | } |
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[1853] | 40 | |
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| 41 | |
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[3245] | 42 | /** |
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[4838] | 43 | * standard deconstructor |
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[3245] | 44 | */ |
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[6437] | 45 | Hud::~Hud () |
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[3543] | 46 | { |
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| 47 | // delete what has to be deleted here |
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| 48 | } |
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[6438] | 49 | |
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| 50 | |
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| 51 | void Hud::loadParams(const TiXmlElement* root) |
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| 52 | { |
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| 53 | |
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| 54 | } |
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| 55 | |
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| 56 | void Hud::setBackGround() |
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| 57 | { |
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| 58 | |
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| 59 | } |
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| 60 | |
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| 61 | void Hud::setEnergyWidget(GLGuiWidget* widget) |
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| 62 | { |
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[6440] | 63 | // decopple old widget |
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| 64 | if (this->energyWidget != NULL) |
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| 65 | { |
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| 66 | this->energyWidget->hide(); |
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| 67 | } |
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[6438] | 68 | |
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[6440] | 69 | this->energyWidget = widget; |
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| 70 | if (this->energyWidget != NULL) |
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| 71 | { |
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| 72 | this->energyWidget->show(); |
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| 73 | } |
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| 74 | |
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[6441] | 75 | this->updateResolution(); |
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[6438] | 76 | } |
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| 77 | |
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| 78 | void Hud::setShiledWidget(GLGuiWidget* widget) |
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| 79 | { |
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| 80 | |
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| 81 | } |
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| 82 | |
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| 83 | void Hud::setArmorWidget(GLGuiWidget* widget) |
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| 84 | { |
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| 85 | |
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| 86 | } |
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| 87 | |
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| 88 | void Hud::addWeaponWidget(GLGuiWidget* widget) |
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| 89 | { |
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| 90 | |
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| 91 | } |
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| 92 | |
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| 93 | void Hud::removeWeaponWidget(GLGuiWidget* widget) |
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| 94 | { |
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| 95 | |
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| 96 | } |
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| 97 | |
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[6441] | 98 | void Hud::updateResolution() |
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| 99 | { |
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| 100 | this->resX = State::resX(); |
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| 101 | this->resY = State::resY(); |
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| 102 | if (this->energyWidget != NULL) |
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| 103 | { |
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| 104 | this->energyWidget->setAbsCoor2D(.02 * this->resX, .4 * this->resY); |
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| 105 | this->energyWidget->setSize2D(.05 * this->resX, .55 * this->resY); |
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| 106 | } |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | void Hud::tick(float dt) |
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| 111 | { |
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| 112 | if (this->resY != State::resY() || this->resX != State::resY()) |
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| 113 | this->updateResolution(); |
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| 114 | } |
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| 115 | |
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| 116 | void Hud::draw() const |
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| 117 | { |
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| 118 | GLGuiWidget::draw(); |
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| 119 | } |
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| 120 | |
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| 121 | |
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