1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "hud.h" |
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19 | |
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20 | #include "state.h" |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | |
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25 | /** |
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26 | * standard constructor |
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27 | * @todo this constructor is not jet implemented - do it |
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28 | */ |
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29 | Hud::Hud () |
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30 | { |
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31 | this->setClassID(CL_HUD, "Hud"); |
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32 | |
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33 | //this->setSize2D( |
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34 | this->energyWidget = NULL; |
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35 | this->shieldWidget = NULL; |
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36 | this->armorWidget = NULL; |
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37 | this->resX = 1; |
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38 | this->resY = 1; |
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39 | } |
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40 | |
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41 | |
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42 | /** |
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43 | * standard deconstructor |
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44 | */ |
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45 | Hud::~Hud () |
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46 | { |
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47 | // delete what has to be deleted here |
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48 | } |
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49 | |
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50 | |
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51 | void Hud::loadParams(const TiXmlElement* root) |
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52 | { |
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53 | |
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54 | } |
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55 | |
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56 | void Hud::setBackGround() |
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57 | { |
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58 | |
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59 | } |
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60 | |
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61 | void Hud::setEnergyWidget(GLGuiWidget* widget) |
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62 | { |
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63 | // decopple old widget |
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64 | if (this->energyWidget != NULL) |
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65 | { |
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66 | this->energyWidget->hide(); |
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67 | } |
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68 | |
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69 | this->energyWidget = widget; |
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70 | if (this->energyWidget != NULL) |
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71 | { |
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72 | this->energyWidget->show(); |
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73 | } |
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74 | |
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75 | this->updateResolution(); |
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76 | } |
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77 | |
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78 | void Hud::setShiledWidget(GLGuiWidget* widget) |
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79 | { |
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80 | |
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81 | } |
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82 | |
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83 | void Hud::setArmorWidget(GLGuiWidget* widget) |
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84 | { |
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85 | |
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86 | } |
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87 | |
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88 | void Hud::addWeaponWidget(GLGuiWidget* widget) |
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89 | { |
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90 | |
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91 | } |
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92 | |
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93 | void Hud::removeWeaponWidget(GLGuiWidget* widget) |
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94 | { |
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95 | |
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96 | } |
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97 | |
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98 | void Hud::updateResolution() |
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99 | { |
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100 | this->resX = State::resX(); |
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101 | this->resY = State::resY(); |
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102 | if (this->energyWidget != NULL) |
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103 | { |
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104 | this->energyWidget->setAbsCoor2D(.02 * this->resX, .4 * this->resY); |
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105 | this->energyWidget->setSize2D(.05 * this->resX, .55 * this->resY); |
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106 | } |
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107 | } |
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108 | |
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109 | |
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110 | void Hud::tick(float dt) |
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111 | { |
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112 | if (this->resY != State::resY() || this->resX != State::resY()) |
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113 | this->updateResolution(); |
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114 | } |
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115 | |
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116 | void Hud::draw() const |
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117 | { |
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118 | GLGuiWidget::draw(); |
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119 | } |
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120 | |
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121 | |
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